Small World a Flask by Drag0mir
What will happen if Go and Tetris are combined in a test tube with Dr. Mario? You can find a small world.
Links
Download Links
Web Game: https://drag0mir.itch.io/small-world-a-flask
Windows build https://drive.google.com/file/d/0B8lnfJ6cvC7bUEY2dHVNVWZlV2s/view?usp=sharing
Source Code https://github.com/drag0mir/Small-World-a-Flask
Ratings
| Overall | 517th | 2.538⭐ | 28🧑⚖️ |
| Fun | 505th | 2.28⭐ | 27🧑⚖️ |
| Innovation | 222th | 3.25⭐ | 26🧑⚖️ |
| Theme | 476th | 2.6⭐ | 27🧑⚖️ |
| Graphics | 464th | 2.56⭐ | 27🧑⚖️ |
| Audio | 379th | 2.2⭐ | 27🧑⚖️ |
| Humor | 377th | 2.091⭐ | 24🧑⚖️ |
| Mood | 492th | 2.364⭐ | 24🧑⚖️ |
| Given | 49🗳️ | 5🗨️ |
Perhaps a bit more of an explanation or tutorial would be good.
What I liked:
- The combination of 'tetris style dropping puzzle' with physics is novel and interesting;
- The control scheme is good, I like it
- The basic idea (from what I can see it is to get as many heavy balls in the flask without breaking it) is very interesting.
Issues:
- keycode 2 and 3 are swapped
- Not enough info about what is going on. Add some instructions on the itchio page and/or this page I think would help a lot.
- Perhaps an issue with the game in terms of how it scales, and how much depth there is. I'm not sure it has a ton of legs
- This has almost nothing to do with tetris or Dr Mario, and definitely has nothing in common with Go. u Clickbaited me lol
Overall a good effort, with some sound and a bit of jazz in the presentation this could be a very fun mobile game. You'd need to look at ways to give it a little more variety though.
GOOD JOB
Play my game if you get a minute <3
https://ldjam.com/events/ludum-dare/38/a-couple-of-questions-volume-ii-small-business-small-world
The essence of the game is to collect as many points as possible by placing various balls in a flask. The more expensive the ball, the heavier it is for a fragile flask.
Switch between the balls of the keys 1-4, carriage movement - aggros, throw the ball - space
Should have a better explanation of controls and objectives, as well as feedback to the player, in order to guide them towards the objective/goal.
Looks like you had a really cool goal in mind, but just fell a little short. Maybe you ran out of time? Try and make sure the player has some idea of how to win, and how to lose. When the description said Dr. Mario, I thought that the goal was to put pieces of the same color together. But the game is just about carrying as large a burden as you can before you crack. Again, true to life.
Please don't ever use that noise for box moving again.