Shifty Ninja by ConorOD
Shifty Ninja is a 2D, top down stealth game. You play as the eponymous ninja, and must experiment with your rather mundane shapeshifting abilities in order to defeat the enemies and complete the levels.
Post-submission edit, as it's not entirely clear what the purpose of some of your shapeshifting forms are (don't read on if you'd rather experiment for yourself!):
The crate is super strong - you can take far more damage in this form, and wait until an enemy is reloading before attacking them.
The barrel is less strong, but bullets will bounce off of it and can hit enemies.
The arcade cabinet will attract enemies over if they spot it, for an easy kill.
The mirror reflects laser beams from the robot/tank things in later levels.
Post-submission edit, as it's not entirely clear what the purpose of some of your shapeshifting forms are (don't read on if you'd rather experiment for yourself!):
The crate is super strong - you can take far more damage in this form, and wait until an enemy is reloading before attacking them.
The barrel is less strong, but bullets will bounce off of it and can hit enemies.
The arcade cabinet will attract enemies over if they spot it, for an easy kill.
The mirror reflects laser beams from the robot/tank things in later levels.
Ratings
| Coolness | 81% | 2 |
| Overall | 3.12 | 550 |
| Fun | 3.17 | 446 |
| Graphics | 3.12 | 425 |
| Humor | 3.43 | 90 |
| Innovation | 2.80 | 667 |
| Mood | 2.86 | 519 |
| Theme | 3.52 | 358 |
Good job.
Kifuga - they do have limited sight, but unfortunately it's slightly greater than half the screen width, so you wouldn't know! Design flaw on my part!
sbeif - Sorry to hear that - I've no idea what's causing it as it's not a CPU/memory intensive game at all.
doombrowski - each 'form' does serve a purpose - I've added a bit more of an explanation to the game description above.
I like the smoothly controlling of how the protagonist running and killing enemies.
Good job :D
Sometimes I couldn't reflect the laser back to the sentry, don't know why, only some angles had that effect... Also I think the only transformations I used were Arcade and mirror, besides that I would just run around swinging my sword xp Oh and the light cone of the cameras didn't seem to represent their cone of view, sometimes I would get killed still outside the cone...
Anyways great work!