A Small World After All by Rmershon

Here's our first ever Game Jam! It went about as smooth as you would expect, lots of bumps in the road but here it is!
We went with a bit of a different path, trying to fulfill many peoples fantasies of avoiding people in a grocery store. Make sure to stay away from the unique looking characters as you attempt to collect your shopping list within a time limit.
Here's the link to the Mac and Windows versions. The web version ran into some errors unfortunately :(
Links:
Mac & Windows: rmershon.itch.io/ldjam38
Web: Rmershon.github.io
Thanks for checking it out!!!
Ratings
| Given | 9🗳️ | 16🗨️ |
It is, however, very difficult to control the character, which makes the game annoyingly difficult. If you fix the movement, then I think the game would be a lot of fun.
Id' like to see this with more polish, as I think that this is what currently needs a fix the most.
I think the game needs better pacing though (e.g. having a count down/audio cues for people getting near you...etc).
I liked that you used the red particles to indicate where the items are located in the store, but I think it would have been pretty helpful to have a shopping list like the UI you used for endscreen (which was a nice touch on a notebook paper, since it's usually teachers that run into you haha!) Great first entry though!
The controls need a bit of tweaking and it would be really nice if the camera was rotatable, but hey, what can you do in one weekend, right?
Good entry, nice take on 'small world' theme!
I think it is crashing because of how quickly things start when you load the game. The windows build also took awhile to load the level. When I start I immediately lose as well because someone is standing right on me. After a few attempts I got to play since it seems random spawns are the culprit.
I like the idea of the game. I think if the player could move a little faster it would be a bit easier as well.
One thing that probably needs to be changed is the initial position of the biology professor. I ran into her immediately after I pressed the play button. Changing her position probably to the back of the grocery store would give the player some time to adjust to the game and to move around before getting caught.
your grocery shop is very detailed. our game lack of challenge where yours is a bit too challenging i think. avoiding a character is very hard and i couldn't manage to finish the shopping list. I stopped at 3 articles because of my science teacher!
i liked the hide and seek idea some feedback on line of sight would have helped on choosing the path we take.
Thanks :)