Small World Smasher by howardcs

Earth has been invaded by small worlds. Destroy the worlds by smashing similar planets together. Launch with left mouse click or a tap.
Click the Web link below to play the game in your browser.
Links
- Play Online: http://binaryboy.com/games/ludumdare38
- Source: http://binaryboy.com/games/ludumdare38/ludumdare38.zip
Credits
- Graphics & Programming: Me
- Music: isaiah658 / opengameart.org
- Sound FX: OpenGameArt.org
Ratings
| Overall | 695th | 2.731⭐ | 28🧑⚖️ |
| Fun | 485th | 2.962⭐ | 28🧑⚖️ |
| Innovation | 747th | 2.077⭐ | 28🧑⚖️ |
| Theme | 745th | 2.231⭐ | 28🧑⚖️ |
| Graphics | 700th | 2.269⭐ | 28🧑⚖️ |
| Humor | 605th | 1.957⭐ | 25🧑⚖️ |
| Mood | 713th | 2.348⭐ | 25🧑⚖️ |
| Given | 45🗳️ | 30🗨️ |
The only complaint I have is that sometimes you get a color for which you don't have any viable targets. This is even more frustrating when it happens multiple times in a row.

Otherwise it's a solid game.
If you are going to continue development, I want to suggest a few ideas:
* the level score can be added for destroyed planets, with score multiplier for combo of multiple planets destroyed with single one.
* after destroying planet there could be a chance for it to drop a pickup with a special astronomical objects - for example, asteroid that will destroy all planets in line, comet that will create a small fire wave after hitting planet that will destroy adjucent ones, planet with moon that will destroy 3 lines at once
* different astronomical objects can be used to change level properties, for example sun that needs to be cooled down by firing ice planets at it, big planets with gravity, that will pull the planets, and could be used to change their direction to reach ones behind it.
- Level 2: Naah this is kinda no fun
- Level 3: Hmmm I can't stop playing
- Level 4: GIVE ME A GREEN BALL COMON!!
Strangley addicting puzzlegame that looks kinda simple and boring at first but has some hidden depth and just kept getting more fun as I played it. Nice job!
@gamepopper Good ideas. Glad you liked the planets. I found a tutorial on how to make them in Paint.Net. Only problem was making and saving 36 frames each.
I think a darker background might be a nice idea to tie in with the planet theme, also since the blue is a little bright for me.
Great job! :D
@zorg Good ideas. I'm thinking of maybe adding walls for bounces and maybe putting a blackhole in some levels to influence the trajectory.
@daisy Thanks! It was an intentional design choice to make the background bright blue to represent the sky because the mini planets are invading Earth and are not in space.
@jackyjjc Yes, that's a confirmed bug. It tests for collision in the wrong order. When the planet is going fast, it can overlap more than one target and sometimes the farthest collision is detected before the nearest. I wanted to fix that but didn't realize the problem until after the submission period had ended. :(
Good job!
One thing I would add if you are going to improve on this is maybe make it so that you can see the next color of the ball you're going to get, this way you would be better able to plan your moves, making it feel less unfair when you keep getting a color that just can't hit anything
@namrog84 True.
@pcmaster Thanks!
@unidaystudio Thanks. I'm thinking maybe some sort of bonus or power up will do that in a future version.
@blaster391 Thanks. Good suggestion.
Thanks. I'm planning to adjust the planet selection or add walls or both to help with lack of reachable targets -- possibly some sort of power ups as well to help focus more on skill than luck.
Good job.
https://www.youtube.com/watch?v=piKz6z64rgg