Weird Cubes by Justus Pousi

[raw]
made by Justus Pousi for LD 38 (COMPO)

Weird<em>Cubes</em>2017-04-24_02-45-01.jpg Made in 48 hours during Ludum Dare 38.

Reach the goal in a small world of touch activated cubes.

  • Levitate objects to solve puzzles and reach places
  • 3d platforming
  • ​6 levels with different small gimmicks

Keyboard and mouse controls: * ​WASD to move * Mouse to turn * Space to jump * Left mouse button to levitate objects

When levitating an object * Scroll wheel to adjust distance * Hold right mouse button and use mouse to rotate objects

Tools used: Unity, Blender, Krita, ChipTone, UnitySkyboxShaders(keijiro)

LINKS: * Itch.io: https://barocon.itch.io/weird-cubes-ld38 * Source: https://bitbucket.org/barocon/ld38game * Contact: https://twitter.com/barocon

Timelapse: https://www.youtube.com/watch?v=2SwT6tyW90g

Ratings

Overall 173th 3.556⭐ 20🧑‍⚖️
Fun 388th 2.833⭐ 20🧑‍⚖️
Innovation 218th 3.263⭐ 21🧑‍⚖️
Theme 505th 2.421⭐ 21🧑‍⚖️
Graphics 410th 2.789⭐ 21🧑‍⚖️
Audio 296th 2.778⭐ 20🧑‍⚖️
Mood 287th 3.053⭐ 21🧑‍⚖️
Given 19🗳️ 10🗨️

Feedback

GerardB
01. May 2017 · 12:49 UTC
I like the idea! The graphics are not that cool looking and the game design may be a little bit off but I had fun :D
Good job sir.
obvious-san
01. May 2017 · 22:52 UTC
Nice puzzle/physics game :) The graphics are super stylized but that fits the genre and I like it. Also the atmosphere is quite relaxing and helps to figure out the solution for the levels. Great job :) Well done!
Had some problems with the mouse speed, it was a lot to slow for me.
Doc ill
02. May 2017 · 02:36 UTC
Nice job! During the first level, I was a little skeptical about how much you could do with the falling block mechanic. However, the following levels/puzzles very much surprised me!
Grim
02. May 2017 · 12:07 UTC
A really nice puzzle game! I can see great potential in this idea :ok_hand:
AdroitConceptions
03. May 2017 · 13:13 UTC
no Linux build :(
limejuice123
04. May 2017 · 13:29 UTC
I think this game is great! It's a nice puzzle game with interesting ideas with regards to interaction with the environment. Plus it has a very quirky visual style which I really enjoy. Very good work, would love further development.
🎤 Justus Pousi
04. May 2017 · 16:55 UTC
Thanks everyone for the feedback! Maybe I'll develop this further some time after my current project. Though I'll have to think of some more ideas / gimmicks so I can add more depth to the levels.

@jason-kennedy Sorry. Added a linux build to itch.io now. I have no idea if it works though.
jk5000
05. May 2017 · 08:24 UTC
The idea, music and graphics is all very good in this game. The movement mechanics is not the best, and it made the puzzles difficult to solve. I really hope you will make a published version of this game.
🎤 Justus Pousi
06. May 2017 · 13:53 UTC
@jk5000 Thanks. True, the the movement can be very difficult and unforgiving currently. I should have implemented in-air-movement and grace period for jumping.
jellonator00
16. May 2017 · 03:42 UTC
Very cool entry with really creative puzzles! The graphics, music, and sound effects all worked very well to give a nice feel too. However, there are a few issues I do have with the game:
* I wish that I had better control of the character while in the air.
* Sometimes if I'm up against something I can't jump
* Boxes activating tiles while I'm holding the box is kinda annoying

other than the above criticisms, this is probably among my favorite entries because of its creativity.

As another note, I can vouch that the Linux build works fine! :penguin:
GameQuester
19. May 2017 · 10:20 UTC
I liked the idea a lot and the puzzeles were quite fun and creative. I had the same issues that @jellonator00 stated, but I can connive at this. Good work and game!
shockeye
19. May 2017 · 11:12 UTC
Interesting puzzler. I've not seen that mechanic before. The biggest flaw I found was the absence of a clear marker to where the goal is. Made the second puzzle quite confusing until I happened to glimpse the goal while falling. I didn't have issues with the controls, I felt they suited the nature of the puzzle. Jumping is a little awkward, but that just forces you to plan carefully your solution.
Graphically the levels looked nice, the play character could be improved in later releases.
Local Minimum
19. May 2017 · 12:36 UTC
Interesting idea for a 3D puzzle, but I had a bit of a problem with the controls. And in the end, the way I played it I simply grabbed a box and held on to it while running around and that made everything easier but kind of broke the puzzle mechanics in some ways I think. So perhaps it would have been better to have a rule that only blocks that were touched by boxes should be stopped.
Kaisean Games
19. May 2017 · 12:44 UTC
Nice idea. I found it harder than I first thought. You have to plan ahead and it gives a nice vibe to the game.

Well done and good luck!