Snail: Diamond Hunter 2000 by ruba
Help a snail to find a glorious big diamond in a magic forest!
Controls: LEFT, RIGHT arrows to move, SPACE to jump
Goal: Collect as many diamonds as you can, help your snail to reach the main diamond!
TIP: Hide in bushes from ghosts who are chasing you! Each collected diamond spawns a ghost!
Tools
- Code: In-house C++ engine
- Music and SoundFX: GarageBand and mic from mobile phone
- Art: iPad Pro for drawings and Photoshop
IMPORTANT: - Install VS2015 redist if you do not have one: https://www.microsoft.com/en-us/download/details.aspx?id=52685 - Your graphics card must support OpenGL 3.3 or higher
Have fun and thanks for playing and rating ^^

Ratings
| Overall | 898th | 3.083⭐ | 26🧑⚖️ |
| Fun | 1050th | 2.587⭐ | 25🧑⚖️ |
| Innovation | 712th | 3.022⭐ | 25🧑⚖️ |
| Theme | 796th | 3.13⭐ | 25🧑⚖️ |
| Graphics | 433th | 3.717⭐ | 25🧑⚖️ |
| Audio | 454th | 3.159⭐ | 24🧑⚖️ |
| Humor | 801th | 2.435⭐ | 25🧑⚖️ |
| Mood | 656th | 3.167⭐ | 26🧑⚖️ |
| Given | 26🗳️ | 29🗨️ |
Reverse works that way because snail will have direct path over circle in this case :)
It looks and sounds amazing.
Sadly, wall jumping was really difficult for me, so I never got past that spiked wall jumping section without dying many times, which means I wasn't able to finish it.
But overall pretty solid entry. Well done.
The core mechanic is super interesting. Obviously there are games like VVVVVV, but being able to rotate gravity in all four directions makes for some interesting platforming puzzles, especially since you have to keep in mind which way is which. Super cool music and sound effects as well!
About general experience with own engine: I did not invest enough time to test all new features implemented for this jam, so it was bug fixing on the run along with changing concept. As consequence it was not much time for final polish.
We got our experience and very happy that this situation was not on production stage of big project :)
Overall we are happy with results.
Other than that the game was nice and all.
Agree about controls, unfortunately it was not enough time for polishing.
I beat this game on 4th try today and I know how ghost AI works, design of level etc. :)
The game is nice, the graphics, the sounds and the general physics felt coherent
But I agree, that the reversed controls were a little counter-intuitive, especially when a ghost was close and I didn't have time to think about it
The mechanic that had you jump from one surface to another, or start going up/down walls was a bit slugish (lol). Feel like if that had been more polished (which is not easy and I appreciate that) then this woul have been a very playable game.
Overall, it's a nice entry and worth trying out! :) well done.
Keep up the good work!)