Delivery Drain by Thorneto

Pickup supplies at the warehouses marked with W and make deliveries using your phone to navigate around the city. Be careful though because your battery will drain as long as your map is open.
Run out of power and you're fired!
Use WASD to queue up turns with your car. Press W before passing by a warehouse or delivery location to park.
*Note on controls: To make a turn you need to turn on your blinker by tapping the direction you want to go in advance of the turn. Don't try to time your turns at the intersections themselves. To park you just need to tap up before you drive by the door of a building.
| Other (web) | http://www.shorremccolman.com/deliverydrain |
| Original URL | https://ldjam.com/events/ludum-dare/39/delivery-drain |
Ratings
| Overall | 319th | 3.343⭐ | 69🧑⚖️ |
| Fun | 400th | 3.015⭐ | 69🧑⚖️ |
| Innovation | 189th | 3.439⭐ | 68🧑⚖️ |
| Theme | 263th | 3.621⭐ | 68🧑⚖️ |
| Graphics | 362th | 3.134⭐ | 69🧑⚖️ |
| Audio | 191th | 3.227⭐ | 68🧑⚖️ |
| Humor | 402th | 2⭐ | 27🧑⚖️ |
| Mood | 337th | 2.937⭐ | 65🧑⚖️ |
| Given | 65🗳️ | 67🗨️ |
Reminds me of the old NES Ghostbusters game though, but that's not your fault so I can't *really* hold it against you :D
Keep moving forward.
The music is fun, it fits the gameplay very well, kind of retro sounding, which also fits the graphics.
The graphics are very simple in design which makes tham very clear and unmistakeable. When I read in the instructions that there is a smart phone and map involved I was afraid of visual overload but the UI is actually very simple and easy to understand!
The UI and controls are all very intuitive, as is the mini map.
Technically the game runs fine, had no bugs, just runs in the browser nicely.
Overall a very solid game, great job! Thanks and keep up the good work!
It could use some more stuff added into the gameplay. Free-driving, hazards, other traffic, etc could be added. Even easier would be a point system based on how long it took you and how much battery you had left.
Really cool relaxing game though!
As for the gameplay, I think it was easy to pick up and learn. The map feature took a little getting used to but once I got the hang of it i really like how it complimented the theme.
Overall, good entry!
It tests and helps improve player's path finding and scheduling abilities. Good exercise for people bad at directions (like me) : )
The music is impressive. It greatly matches the mood.
For anybody having trouble with the controls just note that you can hit the direction you want to turn well in advance, you aren't meant to be timing the turns at the intersections.
Thanks again!
I like this game a lot. It's a cool concept and you executed it very well. Moreover, you dodged making this too complicated. I like the fact that the driver in the game follows the 'rules of the road' and only using the phone while stopped.
I think the only hangups I had were A) Initially understanding that W represented the goods pickup warehouses and B) Understanding what the closed road with the construction crews were.
Overall, you did a great job!
Congrats on the Compo!
Graphics : Altough an simplistic style, but it works really well together with your game :)
Sound : Fits really well with your game :)
Gameplay : As others have mentioned this part could need a bit more variation and interactions to make it more interesting :)
Overall : Well done, you did a great job in the give time :)
The music, sounds and graphics are not too bad.
The gameplay is a tad monotonous though, so that could use some spicing up.
You stuck the theme in there. I liked that the map couldn't be opened whilst driving. Very responsible!
BUT
The game doesn't give you much context when you start out, and the interface, while neat, is confusing. I had no idea what W stands for (still don't), I just assumed that it's wood. Which is a fair assumption because, well, it's telling me about wood deliveries. There are also other coloured blocks. Also have no idea what they are.
Needing to press the map button to bring it up is annoying. Either bind it to a key or have it automatically come up, and disappear immediately if you drive off by pressing direction buttons - there's no need to close it with another mouse press. All these add up to a clunky interface for something that shouldn't require so much action from the player.
Punishing a "wrong delivery" by completely ending the game seems unnecessary and confusing too. The player has already been punished for spending all that time and energy for nothing.
Then, the problem with trying to tie the game in thematically in is that you have some theme in there that completely doesn't make any sense either: Why can you only stop at a stop street to look at your phone but you can't pull over whenever? Why don't you have a car charger? :)
Then the more I play it the more I feel like, am I supposed to beat this with rote memory? Never open the map up and just do it all once? In which case why wouldn't I take a screenshot? There have been several games that I've seen in this jam that has a similar thing - use power to see stuff, or use your memory. I think memory is one of the worst mechanics in games, it's just not fun. If you could recharge your battery power by achieving things, so that the "best play" isn't to take a screenshot, then that would make the map thing more interesting.
It might sound all these criticism means I dislike the game - I really don't, I liked it, but I hope these issues can get addressed and it becomes even better :) Good luck!
First of all I agree with most of what you are saying here. Some of it are things I overlooked and some are things I just couldn't implement in time. I had intended to change a bunch of the map icons for example but just couldn't fit it in. The W stands for warehouse btw, it was basically just my placeholder art lol. One of my biggest regrets is not binding everything to keys, you are definitely right on that end.
I had also intended to give the game a backstory about a terrible delivery driver who couldn't even remember to charge his phone but wasn't able to get to it. Something to definitely think more about next time! Thanks again for all of the great feedback!
I'd just say the BGM tends to be quickly repetitive, and that even after you won, you could still empty your phone's battery and get a "you lose" screen ^^
Otherwise, it's not bad. Not super fun for me, but still a good idea.
psst...found a bug, if u keep driving left xD you kind of drive off the city roads and into the open field.
**Overall game impression:** This is a really cool take on the theme. The gameplay is smooth (besides a bug where I drove off the city when I kept driving left) the controls are very self explanatory and very cool actually. I liked it a lot and had fun playing the game.
**Suggestions and comments on improvement:** Aside from the bug fixing of sometimes driving off the road like i mentioned, i'd say assign the map to a key like TAB or M so you can just press it without having to push the button to pull up the map.
Anyway, I think that it's too difficult as there is no indication outside the smartphone on where to pick things and deliver them.
Colors changes in buildings could also have served markers.
The game is working and that a big deal yet :thumbsup:
I think my main problem is twofold, you really need to have the map visible at all times, but if you don't want
to do this, at least make some indicator outside the building that you are there. The buildings all have a similar appearance so it is difficult to tell where you need to go.
Control wise - it would be nice to be able to toggle the map at any time with TAB or something like that instead of having to use the little button, it's too much mouse movement. You activate the map high up and then have to move down low to close it.
Even in it's simple graphics and design, it really works, it is entertaining and it presents a really "different" idea. Everything works together, like a charm. Good job! great compo entry.