Exception 39: Core Molten by PanDorfa
Warning, game is pretty hard and you are not intended to do it on first few runs
Also read the description please
Jumpy platformer about scientist running ouf of factory after Central Core overheated and molten. Pick up energy cores on your way out in order to survive intense heat!

Instructions:
Main Controls:
A (left arrow) - move left D (right arrow) - move right W (up arrow) - climb up ladder space - jump
Additional Controls:
Left Alt - hold on ladder S (down arrow) - climb down ladder
Mechanics Explanation:
Collect blue "orbs" to charge up you shield, these will give you 5 to 12 charges. One charge lasts 5 seconds which are displayer on top-left Orb (colored part represents time left). Stepping on fire extinguishes it in cost of 2 charges, getting hit by fireball drains 5 charges and reflects it, fireballs occasionally set up fire. Climb high to escape molten core, getting hit by it instantly drains all your energy charges. Yellow bricks are bouncy (trampoline), use them to bounce even higher. Core room yellow bricks allow you to double-jump (press jump when you start falling for best result). Red bricks keep some of fireballs from falling through and have no effect on you. Some of the grey bricks can be jumped through (from below). To disable core, step on red button nearby.
Final Core:
Piston Bridge:
First Core:
You dont have extinguisher, you are the extinguisher!
On the way to first core:
It helps you climb :openmouth:
Just waiting for shield to deplete...
Leap of faith :coldsweat:

Please leave comments and suggestions, I would like to complete and adjust this game in the future I will review anyone who leave's comment.
Links:
Version 1.0
https://www.dropbox.com/s/jcye3o1ah8azzcn/LD_PanDorfaWin.zip?dl=0 - 1.0 - WIN No fixes, original work
PATCHNOTES: Added to Ludum Dare
Version 1.1
https://www.dropbox.com/s/hd9l15qym7nwtfy/CoreMolten1.1.32x.zip?dl=0 - 1.1 - Win32
https://www.dropbox.com/s/glzo98rvhxi3wsw/CoreMolten1.1.64x.zip?dl=0 - 1.1 - Win64
https://itch.io/embed-upload/553557?color=333333 - Latest(1.1) - WebGL
PATCHNOTES: Charge jump reset removed, Bouncy brick bounce limitation now working, Floating platform now update player's position correctly, NeW: warning shows up if energy is low.
Version 1.1T LATEST
https://www.dropbox.com/s/bon2w79rsi0tvke/CoreMolten1.1T.32x.zip?dl=0 - 1.1T - Win32
PATCHNOTES: Refined InGame texts, "Button" related bugs fixed (infinite wall's RB changed from static to dynamic, fires now spawn AFTER game start)
Links below are version 1.1 links (W/O Text tweaks)
Ratings
| Overall | 639th | 3.038⭐ | 28🧑⚖️ |
| Fun | 503th | 3⭐ | 29🧑⚖️ |
| Innovation | 758th | 2.407⭐ | 29🧑⚖️ |
| Theme | 691th | 3⭐ | 29🧑⚖️ |
| Graphics | 758th | 2.333⭐ | 29🧑⚖️ |
| Humor | 464th | 2.261⭐ | 25🧑⚖️ |
| Mood | 737th | 2.478⭐ | 25🧑⚖️ |
| Given | 27🗳️ | 17🗨️ |
First MVP build
Dev Build GamePlay
Meet Joe
It would have been nice to have the energy meter more prevalent, as it took me awhile to realize what was causing a game over (I assumed it was getting in the red area, but it was actually just running out of energy.
I think the game may have been tuned to be too difficult.
The problem is in gamedesign, that the "running out of power" is not needed here. Your time limited by lava. And i can't understand logic why i need to get more energy. Maybe it need some more balance so u MUST collect them, or u die and if u will be slow - lava kill you.
But still i have fun playing it! Good job.
kinda reminds me of doodle jump.
(btw the first web link doesn't work as i am posting this)
The game and its mechanics are nothing new, but you added your own touches to it and kept it intesting.
Kudos! :)
But yeah, it was fun !!
BTW excuse me being rude, I didnt sleep in a while and your comment about linux version just pissed me off.