Hi Pluto! by nekoballs
Your second best friend (after the moon...) Pluto, has been feeling down lately cause NASA told him he ain't a planet no more :( But there are rumours they will change their mind and classify Pluto as a planet once again! Go pay your old friend a visit and bring him these great news!
Instructions
Earth will follow your mouse horizontally. Hit the astroids to make Earth jump up until you reach Pluto.
Hit glowing comets to create checkpoints. If you fall down you will die and respawn at the last checkpoint. There's always a path upwards. Pluto is about 1750 units up (feel free to stop earlier, its a long way up...).
- Mouse: Move Earth horizontally
- Space: Pause
- M: Mute sound
Links
If the WebGL build lags, try changing browser or download the standalone version. All builds are 32-bit. - WebGL: https://e4lime.itch.io/hi-pluto (Seems to work best in Chrome) - Windows: https://e4lime.itch.io/hi-pluto - Mac: https://e4lime.itch.io/hi-pluto (untested) - Linux: https://e4lime.itch.io/hi-pluto (untested) - Source: https://github.com/e4lime/ludum-dare-38-hi-pluto
Screenshots

Gameplay
https://www.youtube.com/watch?v=MKpjr7k8pFg
Timelapse
https://www.youtube.com/watch?v=G7fGj-1U4rE
Tools Used
- Engine: Unity 5.6
- Graphics: Blender, Krita, Paint
- Audio: sfxr
- Programming: DOTween
Changelog
- 1.1
- Fixed bug that caused the level generator to stop after respawn.
- 1.2
- GUI properly scales on big screens.
- Fixed Pluto being stretched and moved him down.
- 1.3
- Game works properly on 4:3 screens
- Fixed Pluto not always getting triggered
- Added a Quit game button for the windows build
- 1.4
- Changed quality settings for the WebGL build to reduce lag
- Increased time between Fixed Timesteps to reduce lag and fixed the some of the jittering this caused
- Fixed a bug that caused the game to start during the intro screen and during pause
- Fixed memory leak
| Original URL | https://ldjam.com/events/ludum-dare/38/hi-pluto |
Ratings
| Overall | 388th | 3.042⭐ | 26🧑⚖️ |
| Fun | 264th | 3.167⭐ | 26🧑⚖️ |
| Innovation | 338th | 2.958⭐ | 26🧑⚖️ |
| Theme | 157th | 3.708⭐ | 26🧑⚖️ |
| Graphics | 303th | 3.125⭐ | 26🧑⚖️ |
| Audio | 324th | 2.652⭐ | 25🧑⚖️ |
| Humor | 157th | 3⭐ | 25🧑⚖️ |
| Mood | 338th | 2.909⭐ | 24🧑⚖️ |
| Given | 34🗳️ | 33🗨️ |
Graphics are great though. I feel like there should be more feedback when jumping off the rocks instead of them just disappearing, it would improve the feel of the game a bit.
Things I really liked:
1. Fast, frantic gameplay - lots of fun to play!
2. Save points worked well - gave a sense of progress
3. Cool graphical touches - planets spinning, nice background etc
Things to work on:
1. Music would have been awesome
2. Mouse control is tough on webgl ... provide options
3. Asteroids should ideally scale for difficulty - more early on, closer to the earth - then universally harder later