Psycho Paul by Raphael

Our Ludum Dare 38 Entry.
You play a revenge seeking store clerk. Manage your duties as a store clerk, like putting stuff into their correct place, and try to find your target.
Controls:
- WASD - Walk
- E - Interact, Grab things, Ask NPCs for their names
- Q - Look at Picture
- LMB - Punch
- SHIFT - Sprint
- CTRL - Crouch
Made by:
Marco Stephan | Philipp Ploder | Raphael Herdlicka
| Original URL | https://ldjam.com/events/ludum-dare/38/psycho-paul |
Ratings
| Overall | 576th | 3.05⭐ | 22🧑⚖️ |
| Fun | 460th | 3⭐ | 22🧑⚖️ |
| Innovation | 438th | 3⭐ | 22🧑⚖️ |
| Theme | 730th | 2.35⭐ | 22🧑⚖️ |
| Graphics | 605th | 2.8⭐ | 22🧑⚖️ |
| Humor | 164th | 3.3⭐ | 22🧑⚖️ |
| Mood | 596th | 2.789⭐ | 21🧑⚖️ |
| Given | 31🗳️ | 28🗨️ |
There are too many similar looking people and the protagonist is holding the picture covering most of the target. Both of these were very confusing in the beginning.
Not enough ways to eliminate the target. The store is full of all sorts of items, why not allow throwing or dropping them on people, using bananas to make them slip, radios to distract them, expensive items to lure them to an alley, there are lots of possibilities. Allow me to demonstrate:
:anger::angry: + :knife::hammer::gun::bomb::radio::syringe::scissors::fire: = :scream:
Eh, you probably just didn't have time for any of that, right? Running around being Psycho Paul was more entertaining than it has any right to be so... Here's hoping for an extended version.
Thanks for your feedback!
I really enjoyed this, I had a few suggestions in the video... but a very solid core product with a lot of potential to go places. The allusions to Hitman in the comments are not unfounded, you did a great job with it.
I really liked the sunny environment and the variety of objects and rooms. It was nice exploring. My enemy didn't show up, but I read that is a known resolved bug. I'm waiting to see an updated version of this, will definitely play again! Just add some music and fx and you are good to go!
(two small things: I agree on the confusing photograph he is holding. there so much going on that I wouldn't mind helping the player showing his enemy face more clearly, as for moving items: it wasn't clear if this action gives you some advantage in the game). Overall great job!
The picking up of objects was intended to be used to complete the 'store clerk tasks', like delivering a certain item to the dumpster. The enemy not spawning bug should also already be fixed in the newest version, if the bug still persists please leave another comment. I'm glad you still had fun playing. @tommyflower
Yes adding female characters, as well as choosing whether the player is male or female, is definitely something we'll do @bunnery
Yes in the end the balancing of the timers ended up a bit to generous. When we first implemented it, it was way to hard and almost impossible. After we tweaked it, it became a bit to easy. Thanks for your suggestions @breadmower
please rate us https://ldjam.com/events/ludum-dare/38/deep-bottom
https://www.youtube.com/watch?v=xNjIIPVrvYI