Catsorbed by IgorsGames

[raw]
made by IgorsGames for LD 38 (JAM)

log2.png

Get from itch.io (Windows and .love)

Get from Dropbox (Windows and .love)

Web (post-jam)


Help a kitten absorbed into the orb toy return home to the mistress! :3

A, D to move, W/Space to jump, E to talk, hold left mouse button to attract particles, move mouse to direct them

Press 2 - to 2x zoom, 3 - to 3x zoom, 4 - to 4x zoom


s1.png s2.png s3.png


Change log: 25.04.2017

  • Hotfix: added missing DLLs to run the game

  • Post-jam: For some players the jump height was more than by design


Art: Egor Iv, AnnTenna

Audio: Joshua McLean, Nudsmachado

Code: Pavel Grebnev, IgorsGames

Levels: IgorsGames, Egor Iv, AnnTenna

Script: AnnTenna

Font: Press Start 2P by codeman38

Engine: Love2D + anim8 library by kikito

Ratings

Overall 401th 3.333⭐ 29🧑‍⚖️
Fun 427th 3.074⭐ 29🧑‍⚖️
Innovation 528th 2.852⭐ 29🧑‍⚖️
Theme 434th 3.333⭐ 29🧑‍⚖️
Graphics 387th 3.519⭐ 29🧑‍⚖️
Audio 321th 3.077⭐ 28🧑‍⚖️
Humor 148th 3.37⭐ 29🧑‍⚖️
Mood 412th 3.192⭐ 28🧑‍⚖️
Given 61🗳️ 18🗨️

Feedback

La mecanique du plastique
28. Apr 2017 · 19:35 UTC
We did it ! Great final battle :)

Congratulations for all the content, that's amazing that you managed to get to the end of the storyline, make different environments, and to do different puzzles to explore your core mechanic. The final one is a nice touch. Note that it was a bit hard to play on a laptop, especially on the clouds level (a checkpoint would be great), and the fireflies were a bit harsh to manipulate. Bravo !
Firewill
29. Apr 2017 · 20:11 UTC
Really liked this one, some awesome character designs, I really liked the yellow dress gazelle!
Environments were well put together too, especially the city, great work, and you had so many different sprites for citizens.
The music fit perfectly, and the story was charming.

Puzzles were ok, in the city it felt cool to be able to go on top of building, and around,
Caverns havent got a lot to offer, the sky stage I liked, tough collision boxes were a bit unclear.

The fireflies were a nice addition, tough I wonder why you made them so slow.

I liked the final cutscene it was a nice reward for finishing the game!
🎤 IgorsGames
01. May 2017 · 21:16 UTC
Thanks for all your kind words!
Jeremy Ryan
02. May 2017 · 03:11 UTC
Interesting game. A whole lot of graphics, which is impressive for 72 hrs. The fairies were an interesting addition, although a trackpad made it hard to use them while using arrow keys. The music and audio was suiting. Overall, nice job!
DDRKirbyISQ
03. May 2017 · 06:31 UTC
Kitty! Played the compo version. Interesting game with a novel mechanic!

Some points to consider:
- Cat death sound was a bit loud
- There was one jump in particular in the cloud level that seemed a bit unnecessarily unforgiving
- Activating platforms while the cat was in the same space led to you being stuck until the platform disappeared -- not so fun!

Despite all that, cute game!
anim_ace
07. May 2017 · 15:37 UTC
This is a pretty cute game. Though I feel as if the jumping is a bit moon-like. I would have at least preferred more acceleration.
secret-tunnel
08. May 2017 · 21:52 UTC
Awesome work! I love how the edge of the world curves up like an actual globe!
rpmoura
08. May 2017 · 23:49 UTC
Liked this a lot, loads of content and cute pixel art. The sound was good too. On the downside the jumps were a bit floaty and the cat sometimes didn't jump from the edge of some objects.
🎤 IgorsGames
08. May 2017 · 23:59 UTC
Thank you guys, the floaty jump was an artists' choice, though maybe not very good one in terms of gameplay:-)
obidubi
10. May 2017 · 04:18 UTC
Very great game! The amount of content is very impressive with the small amount of time allowed. The music was very good and the graphics were great. It really helped establish the mood and made the game a lot more immersive. The story line was fun to play and the levels were interesting and challenging (in a good way). If I got something wrong the first time, I was more driven to find out why instead of discouraged and I thought the puzzles put in place were well thought out. Despite the great ending, seeing a longer version of this game would be really cool. The story in place is great and definitely has the potential to grow. Overall, great job! :)
Mieeh
10. May 2017 · 10:31 UTC
Nice graphics but core concept bored me quiet fast.
arch-a-type
11. May 2017 · 00:21 UTC
Played it until the end. I liked hidden platforms they added a nice touch to the game. Clicking and dragging the fireflies was my only issue. Many times when I tried to click and drag them they would reset, and they moved so slow. Loved the ending cut scene! Great Job!
OWC
14. May 2017 · 00:17 UTC
It's a little difficult to understand which platforms\roofs are interactive, which are not. And difficult to understand how to play. But gameplay concept is interesting generally! And the world, kitten, funny creatures and the atmosphere are magical! That's really cool!
Skruffye
15. May 2017 · 01:45 UTC
Very charming game, although the main mechanic was a bit odd (and only seemed to be tutorialised after you'd already had to use it to solve the first puzzle).

Really liked the pixel animations and the music.

Good job! :)

-Skruffye
husky
15. May 2017 · 07:28 UTC
This is really interesting and cute! I love your cutscene so much lol.