Small World Collider by tylerraz

A breakout like game, where the balls are planets with different behaviors! Game instructions are on the first screen, and see the itch.io description for some planet combinations. Leave any interesting combos you find in the comments, along with feedback!
Play in the browser at itch.io! https://tylerraz.itch.io/small-world-collider
Made in Unity (C#)
Art made in gimp by me (reused missile from LD37 entry)
Music (Opt-out):
"Universal" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Ratings
| Overall | 686th | 2.75⭐ | 26🧑⚖️ |
| Fun | 488th | 2.958⭐ | 26🧑⚖️ |
| Innovation | 462th | 2.958⭐ | 26🧑⚖️ |
| Theme | 571th | 3⭐ | 26🧑⚖️ |
| Graphics | 712th | 2.208⭐ | 26🧑⚖️ |
| Humor | 391th | 2.571⭐ | 23🧑⚖️ |
| Mood | 701th | 2.435⭐ | 25🧑⚖️ |
| Given | 30🗳️ | 40🗨️ |
Also, Pluto's ability was hilarious. No more being bullied!
I wish the graphics were better too :D one day I will progress from the simple shape tool and path/node editing in inkscape!!
OH THE CELESTIAL MECHANICS!
I agree with some of the other commenters that some of the quick/smaller planets feel a little too difficult to deal with, but it's still very fun to try out different combinations of planets. Good work!
Your game clearly lacks feedbacks, comprehensive physics, sounds and thematic visuals to be enjoyable sadly. But it's not the most important, it's really things that you can improve or add from now on.
Your concept is the main topic. I think having planets in place of balls is a cool idea, and could be really reinforced by a space thematic: asteroids in place of blocks, stars in the background etc..
But let's talk about the gameplay. The issue is that games don't really feel different when I chose other planets. It's just more and more confused as I select more and more planets. There's a balance problem: some planets are too fast, or the paddle is too slow.. the space between the 2 sides is too small too. Some tunings that can easily be tweaked.
The abilities of planets don't feel different either, it's more like characteristics: big/small, fast/slow.. except from the missiles which are a clever idea.
Anyway.. there are lots of things still to be said, to improve, but I guess I made a general point.
I know it's not something you (nor me) want to read but imo best things about game jams are pushing the limits and sharing constructive criticisms (and having a good time of course).
So well done for trying out this idea and good luck for the next one!
PS: if you need sounds, Bfxr.net is really the savior of game jams. Easy to use and quite powerful for a navigator tool.
That said, there are a couple of improvements I would suggest to you: Firstly, as PowerSpark mentioned, this game would be super fun if two people could play at once. Secondly, I would suggest that you try making some pixel artwork for your next game - it's really quite easy to do, and can make your game look far more professional!
**Keep up the good work!**