Flutterby by BrianSChung
From pooper, to pupa, to flutterby.
Flutterby is a game of pooping, dreaming, and flying. Metamorphose through 3 stages of life and death.
UP to wake - story mode. enjoy the transformation narrative.
DOWN to dream - action mode. play as the flutterby for high score.
Play in fullscreen.
Arrow keys or WASD. Gamepad supported. HTML5.
Credits - @TheSheepsMeow
Brian S. Chung - @BrianSChung
GJ Lee - @whereisgj
Warren Savage - www.soundcloud.com/audiomushroom
Flutterby is a game of pooping, dreaming, and flying. Metamorphose through 3 stages of life and death.
UP to wake - story mode. enjoy the transformation narrative.
DOWN to dream - action mode. play as the flutterby for high score.
Play in fullscreen.
Arrow keys or WASD. Gamepad supported. HTML5.
Credits - @TheSheepsMeow
Brian S. Chung - @BrianSChung
GJ Lee - @whereisgj
Warren Savage - www.soundcloud.com/audiomushroom
| Web | https://thesheepsmeow.itch.io/flutterby |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=20323 |
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 3.57 | 249 |
| Audio(Jam) | 3.94 | 63 |
| Fun(Jam) | 2.85 | 754 |
| Graphics(Jam) | 3.71 | 336 |
| Humor(Jam) | 2.30 | 610 |
| Innovation(Jam) | 3.67 | 147 |
| Mood(Jam) | 3.89 | 86 |
| Theme(Jam) | 3.46 | 451 |
But you should have a warning for seizures
All around awesome presentation, sound is perfect for the game and it's satisfying to play on through from catapillar to death.
Great work guys!
I think I would have liked some more feedback - I am a bit confused if touching the black shapes decreases my life or if it is a timed thing (I was riding on one of them for a bit and didn't to notice if it did anything negative).
But... pretty difficult. If it was a little easier, I would probably play this a bit more.
I completed it on stream @ 1:51:51: http://www.hitbox.tv/video/991443
For a game meant to be experienced, I think the current abstract graphics actually hurt the game than helped. It was hard to distinguish what was what and where, making it difficult to discern what anything represented. I feel the beginning stages could have controlled faster but slowed as your character grew larger, similar to the final stage. The faster controls would have made the game more inviting, so I would be sold on the experience more quickly. My opinion, though.
More explanations would be welcome
Then,to return,Love the movement controll feeling of scene1 so much, a little bit hard but double arrow key 's holding with the slow movement all let me more easy to into [it] for aware the feeling more deeply and vivid, meanwhile, the change with time elapsing in scene2 is nice! I feel they both have good design with the method for how the scene-end(for the scene1,more and more to deep underground also really conform )
oh,only the grass is more hard,not smooth enough....but i am not sure is this nice or great for your design..because,at first,i almost think that is projections which can not to touch! until i pluck up courage try to touch,but this fear let/help me more fly upward, and feel more experience in sky,so i think this mistaken have some good effect?
finally,audio and music really great(it also tech me that how important about a clear and plenty audio effect,i decide to improve this for my game later on! :D)
they are all emotional enough/also buld a great progressive and contrast in the Rhythm curve . really impressive and Good communication!
If I were to offer one bit of feedback on the controls, I think you should add some kind of visual or audio effect for when you press the "up" button. As a caterpillar, I had to spam the up key to be able to climb up slopes. At first, I was confused and thought I had gotten stuck. Not sure if this was intentional, or if I was missing some aspect of the controls. And, of course, when you start to age as a butterfly, I really wanted to mash that button to try and get just a few more circles. I wasn't quite sure if this mashing was how the game is supposed to be played, or if I was exploiting something, or if I was just doing it wrong. So, some kind particles or sound effect might have helped signal to the player "yes, you're doing this right".
As for the story mode, I really wished it could have ended with finding another butterfly to mate with, and lay eggs to hatch a new caterpillar. But obviously that would be extra work that's tough to do within the time constraints.
Simple but efficient game, good work to you guys!