Fluffensnuff by Rongo Matane

[raw]
made by Rongo Matane for LD 44 (JAM)

They live in your garden, and their life is precious to you. Whenever you bring them home, you get praised and cuddled. THEIR life is, in a sense, a currency, paying for your pleasure.

background.png

lvl25.gif

Changelog: - fixed an issue where any new highscore would be saved with the playername of the previously best highscore - fixed an issue with ingame hud not showing, preventing restart of failed levels (player was stuck forever in the level) - fixed unsolvable level 14 by moving the rabbit back 1 field, where he was before it got broken

Ratings

Given 36🗳️ 34🗨️

Feedback

velvetlobster
30. Apr 2019 · 02:09 UTC
loved the music and art! I thought it was turn based though in the beginning ... second level is really difficult
🎤 Rongo Matane
30. Apr 2019 · 07:34 UTC
Thank you @velvetlobster . It actually is turn based, we only allow movement for convenience. Wait until you see level 18 ;) There are also more animal types!
Btw you discovered a nice bug regarding the highscore - whenever a new highscore is made, it is saved but with the name of the previous highscore person. I just fixed it, since the highscore is nonsensical otherwise.
Ioleoso
30. Apr 2019 · 09:40 UTC
Nice classic puzzle with a cute-yet-deadly cats.
Music makes me think about the rhodes-played SimCity 2000 theme, well done.
Gorrion
30. Apr 2019 · 09:48 UTC
Lovely graphics and very nice puzzle mechanics
SamLeCreator
30. Apr 2019 · 10:00 UTC
I played to level 12 and was completely enthralled the entire time. This is a brilliantly crafted puzzler that kept me interested and compelled to finish the next level. I absolutely loved it, even if it didn't match the theme all that well. Great work! :D
🎤 Rongo Matane
30. Apr 2019 · 10:20 UTC
Thank you all!
@samlecreator awesome! Yeah, the intention for the theme was, that you basically collect the animals to use them as a currency in exchange for treats. But we fell short on that, having conecntrated on the puzzle mechanic. I was no fan of the theme, i felt it was way too similar to the last one "sacrifices must be made", i guess that shows :D
m2e
30. Apr 2019 · 15:20 UTC
Added MacOSX port recently.
Lola
30. Apr 2019 · 17:11 UTC
Des graphismes très chouette, j'aime beaucoup !
Purrseus
30. Apr 2019 · 17:27 UTC
Whoa, this is an incredibly smart puzzler with an incredibly cute coat of paint 😲

I actually lack words to describe how much I love your game. It's clever, it has a LOT of content, it has a Highscore board (I'm currently in first place, yay!(Nido)), the graphics are positively amazing, the jazzy soundtrack is super slick, the face of the cat after clearing a level is worth playing the game alone, you created a mood that makes it super easy to stick around and not get frustrated... Love, love, love. Even though, I could not make it past the level with the bird and the bunny at all.

The level of polish is absolutely outstanding. Your game is easily among the best ones!
TPZombie
30. Apr 2019 · 17:38 UTC
Interesting concept. Easy to understand but creates some tricky levels. I really like the art.
P.S.: Poor mice :_(
Drunk Wizard
30. Apr 2019 · 17:43 UTC
Great entry, I am not a fan of puzzle games (too much head scratching I guess :D) but this one had such a pleasant atmosphere that it captured me. Great puzzles a relaxing gameplay. :)
🎤 Rongo Matane
30. Apr 2019 · 20:46 UTC
@purrseus thank you so much, that really makes me happy! :) We also have 2 people participating in their first jam, your comment is really motivating for them. And congrats to leading the score!
I checked back to the level you mentioned. It actually got broken yesterday evening, the rabbit was moved 1 tile to the right. I fixed the level, it is solvable now. I am so sorry!
Fat cat
30. Apr 2019 · 21:04 UTC
Such an adorable game! Love it!
adrian0901
30. Apr 2019 · 21:12 UTC
Awesome game! Perfect art and perfect music! Good job, I think you will win!
AndideBob
30. Apr 2019 · 21:57 UTC
A really solid entry with challenging puzzles! I loved everything about this! Great Job!
berumondo
01. May 2019 · 10:57 UTC
Really cool puzzle mechanic, simple concept but with a lot of depth. And lovely graphics, murdering small animals has never looked so adorable :p .
Dina
01. May 2019 · 11:00 UTC
It's really cool!Grapics is cute! Gamepay is very intresting! Good job =)
vanLeiden
01. May 2019 · 11:01 UTC
Really cleverly designed puzzle game. Very impressive! :)
You should link the LD page on your Itch.io page too, so people can rate it after playing! I looked you up manually, not everyone's going to do that and you might miss out on some good ratings.
TheSunshineRaven
01. May 2019 · 11:18 UTC
Challenging and clever, I liked it! Some puzzles really made my brain engines turn :D I got stuck on one of the later levels and couldn't figure it out but the progress was fun! I would love to play more of this game and I'll definitely return to it. I enjoyed it all, graphics, music, level design ... Good job!
-banzi
01. May 2019 · 11:36 UTC
Awesome game, nice puzzle mechanics.
MateusBoga
01. May 2019 · 11:52 UTC
This is the cutest puzzle game I've seen in this jam so far. Love the graphics and the gameplay is so challenging and fun! Great work!
voidfishing
01. May 2019 · 14:39 UTC
this is a really cool idea, and super polished! it's a clever concept for a puzzle, the difficulty scaling is really well-done, and i especially like the art (and the little animation for the cat being petted when you clear a level!)
Flaterectomy
01. May 2019 · 16:15 UTC
An excellent puzzler with clever mechanics. I got stuck on level 7 unfortunately.

The art is cute , the animations liven it up well, and the music is relaxing. If I hadn't have gotten stuck, I would've enjoyed spending more time on it.
🎤 Rongo Matane
01. May 2019 · 16:43 UTC
Thank you all, love your feedback!

@flaterectomy yeah some levels are pretty challenging. If you fail a level 3 times, a hint gets available. I think this is not working well, as many people just think about a solutions instead of failing over and over again. Hint: Animals move animals will ask other animals to move, if threatened (like in the 4 mice together level). This is not limited to mice ;)
Nayaki Anandan
01. May 2019 · 17:32 UTC
A fun puzzle game! It was very challenging *for me* as well. I don't think the theme fits too well but I get what you were going for. Audio and visuals are great.
silkworm_sweatshop
01. May 2019 · 20:02 UTC
Good stuff! I managed to beat all levels! All animals work together well and makes for some pretty clever puzzle design. Hints can be cool but right now some of them are pretty much basic game mechanics which should probably just be explained to the player (like animals moving animals). I mostly struggled in the beginning, not because the puzzle was hard but because I didn't understand how some stuff worked.
Singrid
01. May 2019 · 23:13 UTC
This game is really interesting! I fell in love with the kitten! the art is so cute and the music is perfect. The puzzle was very polished and well designed. Congrats!
PeachTreeOath
02. May 2019 · 07:28 UTC
Dang, got stuck on level 16 but everything before that was super satisfying to figure out. Dunno what you did but the levels were just really engrossing and I just kept playing level after level. The puzzle design is super tight and I liked that I could see only 3 animals on the itch.io page. Tbh if I saw more animals I would've been overwhelmed and might not have kept going cuz the puzzles would just get so complex lol. This is an incredibly solid entry which wracked my brain a few times. I still remember the hamster game you guys did before, you guys are pretty good about trying new things and ideas.
giu.zcc
02. May 2019 · 10:56 UTC
Gameplay is fun and well thought out, cute graphics and animation :)
🎤 Rongo Matane
02. May 2019 · 12:42 UTC
This is great feedback, thank you so much!

@silkworm-sweatshop Good job on finishing, i think you might be the second person to do that. Regarding the mechanics and hints - my intention was to convey each mechanic in a very simple level. Like, you can't pass level 3 unless you learn that the mouse will be stuck on the rock. The hint was for the case where i thought the player might have missed the "learning". The hint should not be too obvious, it's a hint after all and no solution. What would be very helpful for me is, if you could tell what didn't work out for you and what was not intuitively understandable. I'll try my best to improve on this.

@peachtreeoath Hehe, thank you, and good job! I tried to always ask something new of the player in each level, providing a different angle to already known mechanics. Awesome that you remember the hamster game (hamster habits), i'm really fond of it :D

@singrid thank you so much for the rating on itch.io!
AVAVT
02. May 2019 · 12:49 UTC
Coming from my game:

Human cutting down trees: "Damn evil human!! 🤬"

Cat massacre every single animal in sight: "Aww that's so cute! 🥰"


===

Awesome game with cat, all 🌟🌟🌟🌟🌟
silkworm_sweatshop
02. May 2019 · 14:26 UTC
@rongo-matane I played again and checked out the hints (most of which I didn't even read the first time which actually shows that for the most part the game is very intuitive) and honestly, they were completely fine. Really the only one I originally had a problem with was the "animals moving animals" and even that one I noticed you actually did have a level which showed it pretty clearly (the one with the 4 mice) but I didn't connect it at the time for some reason and got stuck later on because I didn't realize I could push the bird with a mouse. So yeah, I actually feel like taking back my criticism for the most part because I really didn't have any problem figuring out any other mechanic as they came up.
Artyom Volkov
02. May 2019 · 14:54 UTC
Well polished puzzle game with good art and adoreable win window!
Carpin
02. May 2019 · 14:59 UTC
What a cute game! I liked those puzzles! I love cats also so GG!
chompdev
03. May 2019 · 00:25 UTC
Very cool puzzle game! I'm working on level 6 and looking forward to playing more! The stealth/pouncing mechanic is a great idea and allows for some really satisfying solutions.
ursagames
03. May 2019 · 07:51 UTC
Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
🎤 Rongo Matane
03. May 2019 · 19:27 UTC
@avavt hehe, exactly, it's all about the context :D You are the best!

@silkworm-sweatshop Ok, thank you for getting back at me.

@ursagames as always, i can only admire your patience!
Nikolay Zapolnov
03. May 2019 · 20:26 UTC
Graphics in this game is incredibly amazing! Also the puzzle elements are really cool. I really like how all the animals behave and how they was used to create great puzzles. Cat is perfectly animated and petting the animal after completing the level is sooooo cute! This is awesome submission!
DeathBySnail
03. May 2019 · 21:06 UTC
Really cool idea, great puzzles!
Evgeniya Zapolnova
04. May 2019 · 08:30 UTC
Cute game! I like animations and sound. Dead mouses are my favourites :)
ThatSommeS
04. May 2019 · 09:44 UTC
Lovley game! Love the graphics and the "story", I have several cats myself and this is just plain funny!
GaryS
04. May 2019 · 19:50 UTC
Great little puzzle game. Love the graphics - especially when you stroke the kitty. ;)
totalaj
04. May 2019 · 20:04 UTC
Some sweet game this cat's bringing home! I got stuck on level 7 and then my puzzle sponge retired, but neat game nonetheless. The cat petting was the best part.
Webox
04. May 2019 · 20:24 UTC
Hey great work!! A bit of a sadistic owner I guess, rewarding the cat for killing a bunny haha. It's fun, and It's great that you added the ranking board. Ranking on a puzzle game is something weird. The theme usage was a bit weak. Art and animation are top notch!
pandan
04. May 2019 · 20:28 UTC
![firefox_2019-05-04_13-27-12.png](///raw/34a/d1/z/24960.png)
i got up there at least!~
Got stuck on level 15

I think it's very well polished game!
It doesn't fit the theme in my opinion, but everything else was a superb effort!
rosypenguin
04. May 2019 · 20:48 UTC
Very polished and complete game! great pixel art and music. Loved the puzzle mechanic and the implementation of a high scores system. Currently stuck on level 15, but each new animal introduction helps keep the puzzles fresh, never getting dull. Well done!
rosypenguin
04. May 2019 · 21:51 UTC
UPDATE: This is the longest I've spent playing one LD44 game so far, and I'm happy to say I finally finished all 17 levels and made it to the leaderboards! Loved the game, even through all the frustration of level 15! ![Fluffensnuff-leaderboard.png](///raw/486/z/24973.png)
cheesepencil
04. May 2019 · 22:16 UTC
Gorgeous game. Adorable.
🎤 Rongo Matane
04. May 2019 · 22:16 UTC
Thank you all, it is great to hear your feedback. It is awesome to watch you climb the leaderboard and come so far, even though it's really challenging.

@webox @pandan i fully agree, theme fell short on this one. We initially planned to have the animals you catch play a bigger role, delivering them home as a "present". You know, how the owners of a cat are supposed to be friendly towards the cat if it brings a dead bird, as this is a sign the cat cares. But this fell short, since the puzzle was already fine. A problem personally for me was also, that the theme was sooo close to the last one. I think there is something wrong when 90% of a jams game could also run under the theme of the last jam :(

@rosypenguin woooow :D No one has played as long as you did, none of our games. This is great and really rewarding for us! And your score is very good! You played at least 1h 40 minutes, that's crazy. I'm very interested in your feedback of level 15. In case anyone else is interested, this is the level
![15.png](///raw/122/3/z/2497b.png)
Looking easy enough, but actually being really hard.
What was your main source of frustration? Was it knowing what you need to solve the level, but not being able to maneuver the animals to reach that? I'm asking because this is what i've seen a few times.
There are actually a few ways to solve the level, one among them i did really not intend or foresee :D
rosypenguin
05. May 2019 · 02:18 UTC
@rongo-matane Wow, great work implementing detailed analytics for your game! Level 14 was the most difficult level for me for sure. I had trouble visualizing how to come about with the solution despite there being so few elements in the level.

*SPOILERS* I spent about a hundred moves experimenting with ways to pin the rabbit and found the solution by sandwiching the rat between the bush and rock and coming at the rabbit from the left. So I restarted the level before finishing it to try to make that exact maneuver in as few moves as possible. This was the frustrating part, where I knew what the solution was but couldn't get it in a low number of moves (I think the levels before were around 10-30 moves). I replayed this level so many times already knowing the solution, but eventually I "gave up" and accepted a solution of 80+ moves to move on haha.
Purrfexionator
05. May 2019 · 05:21 UTC
![Fluffensnuff17456.png](///raw/3eb/b1/z/249e7.png)

Incredible game! Every level was fun and unique, and I couldn't stop playing until I beat all 17 of them and earned a spot on the leaderboard! Many of them looked so simple and yet were so challenging to play through, which is always ideal when designing a puzzle game. A lot of the solutions required out-of-the-box thinking that ultimately taught you lessons which you could utilize later in the game- like you can move birds away from seeds by "pushing" them with mice, or use rocks to offset a rabbit's 2-block movement pattern so you could get them to a certain place where you would need them later in the puzzle. The general concepts on display here were very innovative, and it's impressive to be able to build a unique and challenging puzzler from the ground up in just 3 days! The theme was relatively weak here, but the game is still wonderful regardless! The graphics were so detailed and polished that I had a hard time believing that both they and the imaginative and thought-out levels were made and combined in such a short period of time! The music was great as well, although I didn't love the fact that it permanently changed to a different track after only one loop through the original track. The cutesy atmosphere works really well here. Overall, great job, and congrats on being my third 5-star-rated game!
🎤 Rongo Matane
05. May 2019 · 08:05 UTC
@rosypenguin thank you, yes this is what i thought. For this level i inteded for the player to figure out to get the mouse between the bush and the rock. This is the "usual" difficulty, but the movement to that state is more difficult i think. Maybe i'll change it post-jam, to make the movement a bit easier, but add a level where the movement is difficult like there. The analytics are not so detailed, i just know when your leadserboard entry was created and updated last (after finishing the first and last level respectively). The other things i got from playtesting in the team, or with friends later.

@purfexinator Wow, congratulations, you are better than me at the game :D It is strange to say, but i feel proud for everyone who makes it through the game (and even more so with an incredible score like yours).
I'm so happy that the puzzle design worked for you as i intended it, you really wrote it down well. I was also surprised with how quick we went playable. After 4 hours the first level was playable, all mouse levels on the first day. On monday i went showering and came back with 2 new level ideas (rabbit against 2 rocks, rabbit against mous+rock) that were implemented in 5 minutes and refined/playtested in 30 minutes each. So it really went fast. For the first time in any of my jams we were 2 programmers, and @m2e is very skilled, so i could focus a bit more on design. Using Godot instead of libGDX also helped a ton with productivity. Regarding the music: was the second track just not that enjoyable to you, or would you have liked it to switch back to the first one after some time? The intention was to start lighthearted, but then get in a more "thinky/study" mood for the harder levels. But this didn't work out i think, because it is time based and players spend a wide range of time in the game, some only 5 minutes, some an hour+.
EdevJogos
05. May 2019 · 16:03 UTC
Great level design and graphics, a minor detail that i think would be really satisfying is if the cat did a purr noise when you complete the stage and it's being petted :blush:
Pierre CILLUFFO
05. May 2019 · 16:52 UTC
It is cool ! But I have not finish the game because I don't understand the level( The first level with a bird and a mouse).
🎤 Rongo Matane
05. May 2019 · 17:20 UTC
@edevjogos I agree wholeheartedly! We had a cat voice actor and a lot of cool cat sounds, but none did fit well into the game. Recording purring sounds might be the hardest thing I can imagine sound wise. Before we could rerecord, time was up and we needed to submit. But it is something we need to get in post-jam!

@pierre-cilluffo you have to approach the mouse from the high grass and then move towards it. It cannot see you, otherwise it will run. There is also a hint in-game that is available if the level restarted three times.
seizethedia
06. May 2019 · 13:23 UTC
Yeah this is a great entry! Very nicely designed puzzles, had me hooked for a while.