Fluffensnuff by Rongo Matane
They live in your garden, and their life is precious to you. Whenever you bring them home, you get praised and cuddled. THEIR life is, in a sense, a currency, paying for your pleasure.


Changelog: - fixed an issue where any new highscore would be saved with the playername of the previously best highscore - fixed an issue with ingame hud not showing, preventing restart of failed levels (player was stuck forever in the level) - fixed unsolvable level 14 by moving the rabbit back 1 field, where he was before it got broken
| Windows | https://bippinbits.itch.io/fluffensnuff |
| HTML5 (web) | https://bippinbits.itch.io/fluffensnuff |
| Original URL | https://ldjam.com/events/ludum-dare/44/fluffensnuff |
Ratings
| Given | 36🗳️ | 34🗨️ |
Btw you discovered a nice bug regarding the highscore - whenever a new highscore is made, it is saved but with the name of the previous highscore person. I just fixed it, since the highscore is nonsensical otherwise.
Music makes me think about the rhodes-played SimCity 2000 theme, well done.
@samlecreator awesome! Yeah, the intention for the theme was, that you basically collect the animals to use them as a currency in exchange for treats. But we fell short on that, having conecntrated on the puzzle mechanic. I was no fan of the theme, i felt it was way too similar to the last one "sacrifices must be made", i guess that shows :D
I actually lack words to describe how much I love your game. It's clever, it has a LOT of content, it has a Highscore board (I'm currently in first place, yay!(Nido)), the graphics are positively amazing, the jazzy soundtrack is super slick, the face of the cat after clearing a level is worth playing the game alone, you created a mood that makes it super easy to stick around and not get frustrated... Love, love, love. Even though, I could not make it past the level with the bird and the bunny at all.
The level of polish is absolutely outstanding. Your game is easily among the best ones!
P.S.: Poor mice :_(
I checked back to the level you mentioned. It actually got broken yesterday evening, the rabbit was moved 1 tile to the right. I fixed the level, it is solvable now. I am so sorry!
You should link the LD page on your Itch.io page too, so people can rate it after playing! I looked you up manually, not everyone's going to do that and you might miss out on some good ratings.
The art is cute , the animations liven it up well, and the music is relaxing. If I hadn't have gotten stuck, I would've enjoyed spending more time on it.
@flaterectomy yeah some levels are pretty challenging. If you fail a level 3 times, a hint gets available. I think this is not working well, as many people just think about a solutions instead of failing over and over again. Hint: Animals move animals will ask other animals to move, if threatened (like in the 4 mice together level). This is not limited to mice ;)
@silkworm-sweatshop Good job on finishing, i think you might be the second person to do that. Regarding the mechanics and hints - my intention was to convey each mechanic in a very simple level. Like, you can't pass level 3 unless you learn that the mouse will be stuck on the rock. The hint was for the case where i thought the player might have missed the "learning". The hint should not be too obvious, it's a hint after all and no solution. What would be very helpful for me is, if you could tell what didn't work out for you and what was not intuitively understandable. I'll try my best to improve on this.
@peachtreeoath Hehe, thank you, and good job! I tried to always ask something new of the player in each level, providing a different angle to already known mechanics. Awesome that you remember the hamster game (hamster habits), i'm really fond of it :D
@singrid thank you so much for the rating on itch.io!
Human cutting down trees: "Damn evil human!! 🤬"
Cat massacre every single animal in sight: "Aww that's so cute! 🥰"
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Awesome game with cat, all 🌟🌟🌟🌟🌟
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
@silkworm-sweatshop Ok, thank you for getting back at me.
@ursagames as always, i can only admire your patience!
i got up there at least!~
Got stuck on level 15
I think it's very well polished game!
It doesn't fit the theme in my opinion, but everything else was a superb effort!
@webox @pandan i fully agree, theme fell short on this one. We initially planned to have the animals you catch play a bigger role, delivering them home as a "present". You know, how the owners of a cat are supposed to be friendly towards the cat if it brings a dead bird, as this is a sign the cat cares. But this fell short, since the puzzle was already fine. A problem personally for me was also, that the theme was sooo close to the last one. I think there is something wrong when 90% of a jams game could also run under the theme of the last jam :(
@rosypenguin woooow :D No one has played as long as you did, none of our games. This is great and really rewarding for us! And your score is very good! You played at least 1h 40 minutes, that's crazy. I'm very interested in your feedback of level 15. In case anyone else is interested, this is the level

Looking easy enough, but actually being really hard.
What was your main source of frustration? Was it knowing what you need to solve the level, but not being able to maneuver the animals to reach that? I'm asking because this is what i've seen a few times.
There are actually a few ways to solve the level, one among them i did really not intend or foresee :D
*SPOILERS* I spent about a hundred moves experimenting with ways to pin the rabbit and found the solution by sandwiching the rat between the bush and rock and coming at the rabbit from the left. So I restarted the level before finishing it to try to make that exact maneuver in as few moves as possible. This was the frustrating part, where I knew what the solution was but couldn't get it in a low number of moves (I think the levels before were around 10-30 moves). I replayed this level so many times already knowing the solution, but eventually I "gave up" and accepted a solution of 80+ moves to move on haha.
Incredible game! Every level was fun and unique, and I couldn't stop playing until I beat all 17 of them and earned a spot on the leaderboard! Many of them looked so simple and yet were so challenging to play through, which is always ideal when designing a puzzle game. A lot of the solutions required out-of-the-box thinking that ultimately taught you lessons which you could utilize later in the game- like you can move birds away from seeds by "pushing" them with mice, or use rocks to offset a rabbit's 2-block movement pattern so you could get them to a certain place where you would need them later in the puzzle. The general concepts on display here were very innovative, and it's impressive to be able to build a unique and challenging puzzler from the ground up in just 3 days! The theme was relatively weak here, but the game is still wonderful regardless! The graphics were so detailed and polished that I had a hard time believing that both they and the imaginative and thought-out levels were made and combined in such a short period of time! The music was great as well, although I didn't love the fact that it permanently changed to a different track after only one loop through the original track. The cutesy atmosphere works really well here. Overall, great job, and congrats on being my third 5-star-rated game!
@purfexinator Wow, congratulations, you are better than me at the game :D It is strange to say, but i feel proud for everyone who makes it through the game (and even more so with an incredible score like yours).
I'm so happy that the puzzle design worked for you as i intended it, you really wrote it down well. I was also surprised with how quick we went playable. After 4 hours the first level was playable, all mouse levels on the first day. On monday i went showering and came back with 2 new level ideas (rabbit against 2 rocks, rabbit against mous+rock) that were implemented in 5 minutes and refined/playtested in 30 minutes each. So it really went fast. For the first time in any of my jams we were 2 programmers, and @m2e is very skilled, so i could focus a bit more on design. Using Godot instead of libGDX also helped a ton with productivity. Regarding the music: was the second track just not that enjoyable to you, or would you have liked it to switch back to the first one after some time? The intention was to start lighthearted, but then get in a more "thinky/study" mood for the harder levels. But this didn't work out i think, because it is time based and players spend a wide range of time in the game, some only 5 minutes, some an hour+.
@pierre-cilluffo you have to approach the mouse from the high grass and then move towards it. It cannot see you, otherwise it will run. There is also a hint in-game that is available if the level restarted three times.