Land's Sacrifice by Benjamin123

[raw]
made by Benjamin123 for LD 43 (COMPO)

In Land's Sacrifice, you must build a base that can withstand the attacks of others. You can buy and improve land, but you can only improve it to generate income or strength. Every 15 turns, you are attacked. If you are strong enough, you are fine, but if not, you lose money and your improvements are damaged.

Screen Shot 2018-12-02 at 3.40.02 PM.png

Ratings

Overall 437th 2.842⭐ 21🧑‍⚖️
Fun 429th 2.684⭐ 21🧑‍⚖️
Innovation 375th 2.816⭐ 21🧑‍⚖️
Theme 455th 2.639⭐ 20🧑‍⚖️
Graphics 449th 2.474⭐ 21🧑‍⚖️
Audio 350th 2.474⭐ 21🧑‍⚖️
Humor 349th 2.206⭐ 19🧑‍⚖️
Mood 448th 2.395⭐ 21🧑‍⚖️
Given 25🗳️ 0🗨️

Feedback

Jackson_makes_games
03. Dec 2018 · 13:19 UTC
It would be great if you could port this to windows :cry:
Caveman54
04. Dec 2018 · 01:21 UTC
I know It looks really cool
Hempuli
04. Dec 2018 · 01:33 UTC
Unfortunately I'm on Windows, too. :(
Denifia
04. Dec 2018 · 06:37 UTC
Nooo.. I'm on windows too :(
🎤 Benjamin123
04. Dec 2018 · 23:41 UTC
I have a Windows Version at http://ben.gauck.com/ld43Downloads ! Sorry for the delay.
Jared York
04. Dec 2018 · 23:52 UTC
Hmm... this is all that comes up on Windows:
![Untitled.png](///raw/ce8/91/z/1eee5.png)

I'm using a 4K monitor so maybe that has something to do with it.
tanis
05. Dec 2018 · 00:00 UTC
The game mechanics are interesting. I found the pace good for my playstyle and the tutorials along the way are definitely good to help understanding how the game works. The music is a bit repetitive but overall I liked it, nice job!
nate_wec
05. Dec 2018 · 00:00 UTC
Just a note for the windows version, the UI on the left side covers up a bit of the island, just so you know.
Blodyavenger
05. Dec 2018 · 00:05 UTC
I really like the idea and the concept but somehow I had a hard time getting on a positive side. I was always in debt, even turns were negative :O
CodeKim
05. Dec 2018 · 00:12 UTC
Was really interested but sadly, the windows version seems flawed. Getting a similar issue to @jared-york but got a little further but without most important gameplay mechanics. Really a shame as the idea seems fun!
🎤 Benjamin123
05. Dec 2018 · 01:06 UTC
Thank you for your feedback. I am having some troubles with the UI, but I will try to fix things. To answer the question of @blodyavenger, those are not negative signs, they are dashes. Sorry for the inconvenience.
Sebastian-M
09. Dec 2018 · 14:20 UTC
Interesting take on the genre. I think the biggest problem rigth now is the lack of feedback on what is happening. Every 15 turn I was supposed to be attack but it only happened every like 45. And then I wasn't sure if I were in debt or gaining money. I could buy every time regardless.

So my suggestion would be to try to give better feedback on the state of the game. But it's a solid entry for the compo. and the theme is implemented in a way.
jk5000
16. Dec 2018 · 16:23 UTC
An interesting idea, but it is a bit difficult to see what is happening.
Istalri
16. Dec 2018 · 17:06 UTC
I was not expecting to see that kind of game for this theme, but it's a cool idea. Maybe more feedback will be good for the player. Like said above, you don't know if you gain money ore if you're attacked. Otherwise, it's a good thing to have a tutoriel :smile:
TwinGhosts
16. Dec 2018 · 17:49 UTC
I like the concept of the game. I'm not sure whether I like the integration of the theme, but oh well thats personal I guess.
The only things that I didn't like are the UI (scales horribly) and no visual feedback. I would just remove that whole sidebar, put it at the top or in the corners. It doesnt contain a lot of info anyway, and it makes it easier to scale for a gamejam :)

I did like the pace and just playing it, it wasted (in a good sense ofcourse) a lot of my time so thats great!