Smell World by sgadrat

Links
- GAME: https://sgadrat.itch.io/smell-world
- SOURCE: https://github.com/sgadrat/smellworld
Smell world
Your are a mouse lost in a tiny maze, find the cheese!
Controls: arrow keys to move.
Authors
| Original URL | https://ldjam.com/events/ludum-dare/38/smell-world |
Ratings
| Overall | 726th | 2.622⭐ | 39🧑⚖️ |
| Fun | 728th | 2.306⭐ | 38🧑⚖️ |
| Innovation | 745th | 2.081⭐ | 39🧑⚖️ |
| Theme | 494th | 3.216⭐ | 39🧑⚖️ |
| Graphics | 457th | 3.316⭐ | 40🧑⚖️ |
| Audio | 397th | 2.806⭐ | 38🧑⚖️ |
| Humor | 347th | 2.694⭐ | 38🧑⚖️ |
| Mood | 653th | 2.622⭐ | 39🧑⚖️ |
| Given | 64🗳️ | 66🗨️ |
Also, when I tried it in my browser it wouldn't start, pressing the arrows didn't do anything.
Indeed, our artist was on fire. As developers we were working together for the first time and with an engine none of us tried before. It was a lot of fun, but not super efficient. With better organization (we actually had only one day) Smell World would have traps and levels designed to be chalanging, that would make it a game. Currently, it is more a mouse simulator than a game, but the most important thing is intact: we loved making it!
As for the "arrows do not work" problem, there is a thing with itch.io: you must click on the iframe to set focus to the game page. Maybe a simple trick like `getElementById("canvas").focus()` would do the trick. Do somebody has insight?
Thank you for your endurance :D
The loop is cool but after 10 level it starts to be annoying :p
Good work guys !
About setting focus for inputs - yes, it should be just document.getElementById("game_drop").contentWindow.focus(); //run this shortly after the page loads
My only gripe is the game doesn't have a lot of depth. Procedural maze generation isn't really special enough to keep me hooked, although it's cool and all. At least give me a counter to let me see how many levels I've completed! This game is crying out for depth to keep me playing. Don't get me wrong - I love a good casual game - but even that implies some light challenge to keep me occupied.
Fun, amusing game though - you can really see you guys had fun making it!
Same as Lars DK already said using the keyboard down key scrolled down the window which was a bit annoying.
Great work in the short amount of time :)
I like the hand painted assets and the wobbly walking animation. Unfortunately, the controls died on me a few times during the game and I couldn't move anymore (sometimes just a few directions, other times the controls gave up completely). I played it in Chrome. Moving in general feels a little stiff, as it is very tile based, with huge tiles.
Overall, a simple maze game with pretty art. :thumbsup:
Are these mazes procedural-generated? If so that's some neat tech to use for future projects! :) Cool stuff here!
Nice art style!
Unfortunately the mazes are very, very easy, primarily because the arrow provides constant feedback about where to go. After a couple I pretty much just operated on autopilot and it ceased to require any thinking. Is there supposed to be an end, or are they procedurally generated? I eventually got bored and stopped playing.
I tried rebelling on my next run but turns out it's impossible :(
The game has much potential and is quite fun. I think it could be even cooler with some more content (i.e. more possibilites for the mouse)
Better to use spacebar or enter to start game. :(
Imo, the game would have been more interesting with a higher camera to see all the map, the mouse and the cheese. Then you could make a real labyrinth with traps etc.. and maybe the cheese could be a trap in itself and the goal would be for the mouse to escape from the mad scientist experiment! (like Portal but with a mouse).
Anyway.. the most important thing is that you had fun and managed to create a base for a more polished version. Well done!
The thing I really liked is that you don't see far so you really have to memorize the way if you get stuck. However, the indication helps too much and the maze is not too large and complex, so it doesn't have an effect I would like it to. However, with a few tweaks it could be transformed into a very fun game.
Graphics are very nice. :)
Well done!
Since you smell and stuff, it would have been fun if instead of an arrow, you had the puff of smoke/cloud indicate you how close you are to find the cheese instead of an arrow!
I'm guessing the levels are procedurally generated - you should call that out in the description! That's really cool - keep in mind your audience is mostly fellow game devs. We get why that's cool and worth mentioning.
Nicely done.
For thoose interested (and reading the comments,) the generation is done like that:
```
Fill all the space with walls
Place the starting point of the mouse
Place the cheesse
dig a corridor between the mouse and cheese (stairway pattern, a little random for steps size)
repeat N times:
choose a random digged tile
choose a random wall tile
dig a corridor between both
```
So, here is how NOT to generate a maze :D We kept it because it was functional "enough", it never generates unsolvable levels and we planed to improve it if we had time (we did not had time.)
Poor little mouse... too smart for this world...