Escape from... something by Oxygenium
My first Ludum Dare and I'm done my game just right now at 2:50AM so... right now i don't know what to say :d. I did not even invent the title. [a few minutes later] Ok... after a while I can see we have additional hour to upload our super uber games - before 3:00AM I had almost a heart attack when my game compiling so long ;).


Game description
Ok so... my game genre is a puzzle mixed with stealth mechanics. Maybe this isn't very "incompatible" but I don't had any other good idea. There are only 3 levels right now. Unfortunately, I don't had enough time to do more levels.
In the game we are a small ghost who like smoking some weird staff. He must unlock the teleport solving the puzzles and then he can pass the level. In the levels are too oponnents which patrols some path. We can running (SHIFT) and crouching (CTRL) thanks to which our enemies can hear us louder or quieter. These first levels are not very hard. In the future maybe I will update this game and add features what I wanted add on the beginning ;).
Controls
WSAD + Mouse = Movement
SPACE = Move the obstacle which is near the player
SHIFT = Running
CTRL or C or RMB = Crouching (look out to use CTRL on the web version because CTRL+W closes the browser tab)
Hint
On level 3 when cuboid lies on the floor it can be pushed only from certain directions.
Bug fixes
- Fixed bug when player passes the level 1 and then he can't pass it again (required game restart).
- Fixed bug when player reaches the teleport while enemy chasing him and then in the next level enemy can't kill player.
- Player can now crouching using too the C button or RMB (because CTRL+W closes the browser tab on the web version of game).
Ratings
| Overall | 1051th | 2.913⭐ | 25🧑⚖️ |
| Fun | 782th | 3.087⭐ | 25🧑⚖️ |
| Innovation | 1051th | 2.717⭐ | 25🧑⚖️ |
| Theme | 1083th | 2.717⭐ | 25🧑⚖️ |
| Graphics | 1011th | 2.543⭐ | 25🧑⚖️ |
| Audio | 754th | 1.977⭐ | 24🧑⚖️ |
| Humor | 932th | 2.167⭐ | 23🧑⚖️ |
| Mood | 1097th | 2.348⭐ | 25🧑⚖️ |
| Given | 41🗳️ | 10🗨️ |
In game if guard will hear you but not see then after a moment he will return to his first position, but when he see you then he will chase you all the time. Then if you have open teleport you can run from him but otherwise you are doomed to failure.
So you must be very careful and not to be seen by enemy, especially if you don't have open teleport ;).
Nice entry.
@lectvs I wanted add some "polished" animations thanks which pushing the obstacles would not seem so slowly but I don't had enough time for this. Although this is good idea and in the future maybe I will improve a little the pushing speed ;).
@lectvs @tayl1r First I wanted add for crouching the C button but WSAD+C is a little uncomfortable in this game. Anyway now I added for crouching the C button and the right mouse button.
@benbusby Thanks for suggestion. In the future I will probably replace these red fields to something less "frustrating" ;) or maybe I will improve the character movement (less speed and less slip).
**Good**
The question mark of when the guard sees you is really neat and the AI of them chasing you is pretty good
I like the particle effects you have for the exit portal thing. Both when it's locked and when it opens
**Improvements**
You need to add a lose game event if you fall off the level. End I think you should fall like it's an endless void
Add an animation for pushing objects over
Nice to have a sound effect for when the level door opens so you know you complete the level
I think the guards move too quickly when they move from their spots. Rotating seems fine
The concept is self explanatory, but I think it'd still be a good addition to have UI arrows guiding the player how to play for the first level
It wasn't clear at first if you could roll the longer block while it was laying down.
The wind sound effect is a bit irritating. I didn't think it fit well in the game.
Also, does the AI cheat? I feel like it would chase me (after I'd aggroed it) even when I was outside of the circle.
Not bad for your first LD!
I'm surprised this is only the second entry I've seen that references 420 :P And man, I feel you on the deadline rush, it happens every time for me, haha.
@patrickgh3 Regarding to the more mechanics I thinked about a lasers, mirrors, traps for enemies and many more but as you've noticed I was on the "deadline rush" and I don't had time for these features :D. In the future if I expand this game then I will definitely add these mechanics and a lot more.
@wrexialmt Yea, I unfortunately don't add any hint in game for lack of time but I add now hint in the description above. Maybe this will help to the new players ;).
Perhaps stealth plus puzzle isn't the most unexpected combination of genres, but it definitely makes for engaging gameplay, and LD is definitely a good way to try out new ideas. You could keep working on this post jam for sure!
My only real complaint is that the character was sliding around, which made it feel a bit unfair sometimes when I slid into the red border around the level and died. I also ended up never using the run button because I felt that the normal speed was fast enough and again I was afraid of sliding out of the level if I went even faster. Did crouch a lot tho!
Seeing the range and visual field of the enemies directly was really neat, and it was great to see the visualisation update while holding the crouch button.
The few puzzles there were were challenging enough, especially the last one!
Interesting choice of background audio, haha.
Overall, nice job!
I agree that the character's movement is not very good and needs to be corrected.
As for the background sound, I added it 15-20 minutes before deadline, so it was not a well thought out choice :D.