Whatever it takes by Sir. Syko

[raw]
made by Sir. Syko for LD 43 (JAM)

Screenshot_1.png

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Fight the best you can to gather as many idols as possible and reach the final teleport. As an old robot you cannot make it to the end if you don't sacrifice something to repair you! Think well on what you are going to sacrifice as some things are more valuable for survival than others! Good Luck! :stuckouttongueclosedeyes:

Right Mouse Button (RMB) to select target place to move

Credit for the music: https://zirconstudios.bandcamp.com/album/free-remix-collection

Ratings

Overall 143th 3.9⭐ 22🧑‍⚖️
Fun 189th 3.7⭐ 22🧑‍⚖️
Innovation 281th 3.474⭐ 21🧑‍⚖️
Theme 135th 4.075⭐ 22🧑‍⚖️
Graphics 276th 3.975⭐ 22🧑‍⚖️
Mood 273th 3.625⭐ 22🧑‍⚖️
Given 17🗳️ 9🗨️

Feedback

Pawel W.
03. Dec 2018 · 22:55 UTC
Nice take on topic. You should add in the description, that player have to use RMB to move. :slight_smile:
🎤 Sir. Syko
03. Dec 2018 · 22:57 UTC
Glad you liked it @pawel-w :wink: Thank you for the feedback I'll get on it :wink:
jmarkohun
04. Dec 2018 · 11:30 UTC
Great mood! Loved it!
Fnissalot
04. Dec 2018 · 11:35 UTC
I like the art style, and the puzzle/logic feel of this!
🎤 Sir. Syko
04. Dec 2018 · 11:39 UTC
@jmarkohun @fnissalot Thanks a lot for playing our game! :smile: Glad you enjoyed it!
Dyzzyd
04. Dec 2018 · 13:02 UTC
Cool little game ! The levels are pretty good and well designed and it matches perfectly with the theme ! :)
Cameron Borthwick
04. Dec 2018 · 14:30 UTC
Game looks fantastic, really nice visuals. Quite a fun little puzzle game.
🎤 Sir. Syko
04. Dec 2018 · 14:35 UTC
@dyzzyd @cameron-borthwick Thanks for playing our game! Glad you enjoyed it, we enjoyed a lot making it! :smile:
co181127
04. Dec 2018 · 16:12 UTC
good model and control
xPheRe
04. Dec 2018 · 16:51 UTC
Nice game! Three levels feels short but enough to get the potential behind the mechanics. Good job!
Groggi
04. Dec 2018 · 19:35 UTC
Nice! Feels like a good prototype to develop further. It took me a while to understand how the weapon works. Overall nice and fun!
AndreB
05. Dec 2018 · 12:40 UTC
Thanks! @groggi we will try to take the lessons from this game and improve on the next jams!

@xphere You are correct, i feel having smaller and more levels would help also to introduce the mechanics better.
Weiiswurst
05. Dec 2018 · 16:15 UTC
Amazing game!
Antsa
05. Dec 2018 · 16:30 UTC
When I press the "Start game" -button, it shows only black screen and the top bar that shows stamina and items. When I wait a little bit and randomly right click around, I start losing stamina though. I have tried refreshing the site a few times and that didn't help
Marta
05. Dec 2018 · 20:19 UTC
Really nice and well designed! Good idea :)
Kszaku
05. Dec 2018 · 22:53 UTC
Graphics and animations were nice. Gameplay seems well implemented, but overall sacrificing seems forced (though it works in context of game). Solid entry, nevertheless :)
vlandemart
09. Dec 2018 · 07:30 UTC
Very nice game. Too sad it's so short.
Overall mood and graphics are great.
Really feels like all 'Go' puzzles on phones (like hitman go, deus ex go, etc). I think you can develop it into something similar if you introduce more mechanics and puzzles.
Overall - great game. Good work, keep it up.

P.S. I've also noticed one bug - if you pick up idol at your last movepoint it won't show up in sacrifice menu.