The Alphabet Farm by Hedgy
Welcome to the alphabet farm, where we plant seeds and make money!
----Relation to Theme---- The theme was two incompatible genres, so I chose Farming and Text-Based gameplay together to make this.
----The Goal---- There could be many other goals you could make up, but the built in goals are: 1. Make 1000$ 2. Make as much money as you can in 365 days.
----The Gameplay---- Gameplay is pretty simple. Each day you decide what you want to do, whether it be planting seeds or going to upgrade. You have 4 options: 1. Plant Seeds 2. Buy upgrades 3. Skip day 4. Buy seeds Each decision is pretty self explanatory, and you can explore what all the different kinds of seeds are or all the different upgrades.
You start off with 8$ and 10 ABCDE seeds. Oh, and each day you lose 0.25$ for the farm upkeep.
----How do I get started?---- Simple, just extract the ZIP file using an extraction software (I personally use WinRar, but 7zip should work...), and then double click the GAME.EXE shortcut.
During the game, the text might be small, so i recommend right clicking on the window -> properties -> fonts, and then changing the size from there.
---- How did I make this? ---- I used C++ (using Visual Studio 2015, not sure why I used the 2015 version though) to make the game, using the blank Win32 Application (..I think!). Libraries I used were - Iostream - Every single piece of text in the code is from the iostream library - Array - For the different seeds, and inventory of the user - String - for allowing text variables
----How to I fix runtime error?---- Install this: https://www.microsoft.com/en-us/download/details.aspx?id=52685 (both x86 and x64)
| Windows | https://www.dropbox.com/s/nexywu6p3lqot8t/Farming%20%26%20Text.zip?dl=0 |
| HTML5 (web) | |
| Original URL | https://ldjam.com/events/ludum-dare/41/the-alphabet-farm |
Ratings
| Given | 8🗳️ | 5🗨️ |
I liked how you represented the different growth stages of the seeds; once I had figured that out I found it very straightforward that XYZ-seeds only take three days until harvest.
Oh, I had a couple of bugs, though. Once I was stuck in the buying screen, then the game wouldn't take any input, and on my first attempt I was able to plant an XYZ seed without even having one, meaning had -1 XYZ seeds in my inventory.
One last thing: It would have helped me also if the selection menus would always be selectable by number OR letter, as you type a number for a choice, a character for the seed type, and another number as a value, for example. I never grew accustomed to that.
But overall an interesting take on the theme! Good job!