Shift by CliffracerX
Shift is a physics puzzler I made for Ludum Dare 35, and struggled to upload within the deadline. THIRTY SECONDS.
Anyway, the game is about shifting between dimensions, solving puzzles, and reaching the exit in each chamber. Testing elements include the "Probable Open Rift To All Space" (PORTAL), buttons, boxes, and shape-shifting matter fields that change boxes of the same color into giant mobile stairways.
The goal of the game is simple: Reach the exit in each test. To do so, you'll be solving puzzles, shifting between dimensions using the PORTALs, and probably using boxes to press buttons, turn into other objects, or possibly just glitching your way to the exit because of the physics engine, which IS a valid solution.
Anyway, the game is about shifting between dimensions, solving puzzles, and reaching the exit in each chamber. Testing elements include the "Probable Open Rift To All Space" (PORTAL), buttons, boxes, and shape-shifting matter fields that change boxes of the same color into giant mobile stairways.
The goal of the game is simple: Reach the exit in each test. To do so, you'll be solving puzzles, shifting between dimensions using the PORTALs, and probably using boxes to press buttons, turn into other objects, or possibly just glitching your way to the exit because of the physics engine, which IS a valid solution.
Ratings
| Coolness | 48% | 1201 |
| Overall(Jam) | 3.12 | 652 |
| Audio(Jam) | 3.32 | 309 |
| Fun(Jam) | 2.96 | 674 |
| Graphics(Jam) | 3.36 | 527 |
| Humor(Jam) | 2.47 | 529 |
| Innovation(Jam) | 3.08 | 519 |
| Mood(Jam) | 2.96 | 647 |
| Theme(Jam) | 2.64 | 956 |
I would've liked to have holding the boxes to be toggle-able, rather than having to hold down the button, it got a bit frustrating after a while, but maybe that's just me :-)
It seemed that there was issues with the mouse capturing. (I played Win64 Version). Sometimes it was visible, albeit locked while playing- And sometimes when entering the menu, it was locked, so I had to alt tab in and out to release it again, just wanted to mention it :-)
Oh, and one more thing- I would've loved if I could invert the mouse- I am one of those guys :P
All in all I found this game to be pretty good. Great job!
However I found a bit hard to move cubes with the mouse with the carry system you used and it lacks feedback when you put a cube on a button.
Also there are some bugs with the mouse display and lock but nothing really disturbing about the game.
Finally, I found that game to be pretty good and interesting. So, good job to you! ;)
Just needs tons of polish all around.
It's more a place-shift, although, the dimension-travelling is interesting
About the gameplay, it is rather interesting! I like how you made the puzzles. Only issue I see it is that It would have been nice if grabbing objects had some sort of feedback, like a glowing aura, for example.
Good job!