Bunker at Day Zero by sean.beyer

[raw]
made by sean.beyer for LD 39 (JAM)

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You live in a bunker, and must scavenge for power sources in this post apocalyptic world and manage the people that live in the bunker. Every piece of equipment requires power, and all occupants require power to live.

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Ratings

Overall 593th 3.1⭐ 22🧑‍⚖️
Fun 794th 2.4⭐ 22🧑‍⚖️
Innovation 553th 2.85⭐ 22🧑‍⚖️
Theme 524th 3.35⭐ 22🧑‍⚖️
Graphics 560th 3.15⭐ 22🧑‍⚖️
Audio 536th 2.333⭐ 20🧑‍⚖️
Humor 513th 2.105⭐ 21🧑‍⚖️
Mood 428th 3.211⭐ 21🧑‍⚖️
Given 22🗳️ 4🗨️

Feedback

BesSlaaneshi
01. Aug 2017 · 00:45 UTC
Pretty fun, but it can be more funny if it will have faster gameplay when you scavenge.
tinfoilboy
01. Aug 2017 · 00:48 UTC
I'm not particularly a huge fan of resource management games, personally. But this one actually seemed quite well done in my mind. I enjoyed the atmosphere and the graphics were pretty nice in my mind as well. I survived about 12 days, personally. Though, I feel like the needs of the people in the bunker could be better displayed, such as with an icon over them. Also the attack mode seemed a bit unbalanced to me, but that just could be me not knowing what I'm doing.
Doc ill
01. Aug 2017 · 00:57 UTC
Very good idea for this theme! I have to nitpick a couple of things however. It would be nice if you could close survivor/object inspection panels by simply clicking off of them, instead of having to press the "exit" button. Furthermore, I would have liked to have seen a system where you could have your survivors search for different things other than just power (weapons, armor, consumables, or even more survivors).

Overall, I see a lot of promise in this game and hope see it updated post jam. Good job!
Doc ill
01. Aug 2017 · 00:57 UTC
Very good idea for this theme! I have to nitpick a couple of things however. It would be nice if you could close survivor/object inspection panels by simply clicking off of them, instead of having to press the "exit" button. Furthermore, I would have liked to have seen a system where you could have your survivors search for different things other than just power (weapons, armor, consumables, or even more survivors).

Overall, I see a lot of promise in this game and hope see it updated post jam. Good job!
gattaca
01. Aug 2017 · 01:40 UTC
That is cool
Brent
01. Aug 2017 · 01:44 UTC
Combat was a little too slow for me, perhaps just allow an Auto feature for it (since there is only attack defend or run).

Generally nice idea and pretty funny.
diptoman
01. Aug 2017 · 05:26 UTC
Glad to see another resource management entry! The game's pretty fun! But there are a couple of nuances that make the game play slower than it should.(Having to close the character description panel before clicking on a new guy, Slow paced battle)

But a pretty good effort! I love the humor! ^^
Lino
01. Aug 2017 · 07:23 UTC
This was interesting. I think the atmosphere was achieved perfectly. Generally just UI improvements and tweaks could make this a lot smoother.
Shess
11. Aug 2017 · 03:00 UTC
Tight and intense, I had to restart a couple of time to craft myself "a better start" but in the end my absolute best was 11 days. Well, tough luck, I'll definitely keep trying.

Loved the minimalistic graphics and writing. Good stuff!
BeamKirby
13. Aug 2017 · 21:22 UTC
So you can send out multiple people to go scavenging, right? Multiple people are magically levitating up to go outside. Well, here's a glitch: If you send out more than one person at a time, you can run into two or more encounters at once. You can finish one of the encounters, but the other encounters are softlocked. You may want to fix that later, somehow.

Aside from that, I thought the game felt too easy. I think that there should be more random events, more resources to manage, and another goal other than simply to survive. Also, maybe have an extended UI that shows the hunger, chillness, and exhaustion of all the survivors at once.
yuigoto
18. Aug 2017 · 08:13 UTC
Nice entry! While it does need a bit of polish, the concept's all there and it's really interesting too! ;) I do like the simple, voxel-based look of the characters and scene, and the audio helps set up some really tense mood.

I did have an encounter, managed to survived, but the game locked on it, I kept clicking on Go to Next Day, which was the only available button, and the game ended. :/

But nice entry overall! Good works! ;)