Recoil Assault by Banana Man

In this awesome Small World game. You'll be bouncing for joy! Literally you're be on a bouncy planet and the only way for you to move is with the recoil from your gun and rotation. The player must destroy enemies and survive!
Links
https://roman9.itch.io/recoil-assault
Twitter not active :(
Source code coming soon
Video gameplay! https://youtu.be/SL9j4hh_SFA
Tutorial video: https://youtu.be/rb7y0ftG05E
Here is link to the song ---> http://www.newgrounds.com/audio/listen/682244
Thank you for all the feedback! I'll look into making this a better game and easier at the same time!
Ratings
| Overall | 593th | 3⭐ | 24🧑⚖️ |
| Fun | 418th | 3.091⭐ | 24🧑⚖️ |
| Innovation | 183th | 3.545⭐ | 24🧑⚖️ |
| Theme | 373th | 3.455⭐ | 24🧑⚖️ |
| Graphics | 674th | 2.5⭐ | 24🧑⚖️ |
| Audio | 383th | 2.857⭐ | 23🧑⚖️ |
| Humor | 422th | 2.476⭐ | 23🧑⚖️ |
| Mood | 640th | 2.667⭐ | 23🧑⚖️ |
| Given | 33🗳️ | 22🗨️ |
@move127 Thank you for letting me know! It's a bit of a struggle at the beginning :)
Edit: Still have no clue how to remove those blanks comments. Super sorry guys. If anyone knows how to delete a comment please let me know!
One thing I would note is the fact that it's kind of difficult to strategize when the enemies are coming from all directions. Where I would position myself would usually just be coincidental based on what direction I was shooting at (usually the largest cluster of enemies I could find) so the fact that shooting moves you back didn't mean much until you were near the edge and were forced to turn around. If you could somehow tailor the enemy spawn, or maybe even the level, to give the fact that you move and shoot with the same button some meaning or consequence other than potentially falling off the edge if you shoot in one direction for too long, I'd say you have a very unique game on your hands. :)
Thanks for checking out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at). Much appreciated :slight_smile:.
I liked the enemies design :)
Overall though, this was really cool, and I enjoyed it a lot. :)
I'd probably speed up the shot speed as well as add some more sound effects and maybe some sort of explosion upon hitting enemies - more feedback here will make it more satisfying.
Our game :
https://ldjam.com/events/ludum-dare/38/locker-c-18