Greedy Nations by Squatch
~ Description ~
I must keep the streak going!
Had lot's of fun just like every other Ludum Dare I've done.
Good luck defeating the bot.
!!Please let me know if it doesn't work on your computer!!
I added music, but it was a last minute thing. So it isn't very good; that's why it's automatically disabled.
~ Directions To Download ~
- Download the file
- Unzip the file on your desktop
- Open the unzipped file, and open the ld38 executable
~ Directions To Play ~ (It's hard)
WASD to move the camera SPACE to pause (you're going to need it)
- Don't run out of food! All of the units you make consume food.
- The soldiers are used to attack cities.
- The farmers make food.
- The workers make weapons.
The more cities you have the more free population you generate.
Set the priorities on the cities to have your soldiers go after them. If there's enemy soldiers on the same city they will attack your soldiers; vice versa.
Once there's no more enemy cities you win.
~ Tools used ~
- Microsoft Visual Studio (cpp)
- Bfxr
- paint.net
- audacity
~ Libraries ~
- SDL2
- glew32
- picopng
~ Download at itch.io ~
https://squatch.itch.io/ludum-dare-38-greedy-nations
Ratings
| Given | 9🗳️ | 4🗨️ |
I somehow spent my resources. Later the food counter stopped and froze for 2 Minutes, after which it started to increase again.
Some time later the bot (well i guess it was the bot as i lost to him) conquered all the cities.
Still i'm puzzled on how to play the game exactly to win ... or to achieve something in general :D
The concept of pausing the game while still being able to issue commands is nice though. Creates a feeling of an oldschool strategy game.
It took me a while to understand what was going on, but after a few tries playing with the priorities I understood how to defend and take towns. Unfortunately I had trouble distributing troops around: they seemed to like certain towns very much and at the same time remained completely indifferent to other towns with the same priority.
The issue that bothered me most was the distinction between my soldiers and the enemy soldier. I sometimes didn't understand who was this massive group moving around, so I didn't know if it was reinforcement or an attack.
Basically an interesting idea, quite ambitious, and I enjoyed playing. I'll probably get back to the game later to try again.