High Noon Robots by RoxXx88
https://www.youtube.com/watch?v=djChTAprM_k
This world is too small for the both of us!
High Noon Robots is a competitive multiplayer game played on a small planet, where two robo-sheriffs fight in a crazy and frenetic deathmatch. You can shoot your enemy, but be careful: if you miss it, you'll have to pay attention to your own bullet… it's a small planet, so watch your back!
You can also play it alone in survival mode, where you will have to avoid the bullets shot from evil red cactuses to survive as long as you can!
We hope you will enjoy it!
Powered by Unreal Engine 4
Requirements to play multiplayer
For the multiplayer mode a gamepad controller is required for the 2nd player. It works automatically with Xbox controllers; in case of PS4 controller, an external software is needed to make Windows recognize the gamepad.
Links
- Download Game: https://roxxx88.itch.io/highnoon-robots
- Source Code: https://github.com/RoxXx88/shoot-me-around
- External assets:
- https://www.turbosquid.com/FullPreview/Index.cfm/ID/798813
- https://www.turbosquid.com/FullPreview/Index.cfm/ID/922765
- http://www.blendswap.com/blends/view/67056
Screenshots



Changelog
1.1.1 - 30/04/2017
Added settings menu
More small UI fixes
Tweaked the survival mode (single player)
1.1.0 - 27/04/2017
Fixed and polished UI
Fixed crashes on game menu
Fixed and polished character animations blending
Fixed camera position
Fixed map collisions
Fixed camera lowering during shield action
Added particles effect for character hit
Shield color now matches the player color
Polished the start cutscenes
Added sound to the start cutscenes
Small tweaks to the ingame track volume
Cleaned up the directories and reduced the size of the overall game
Improved visuals of single player map
1.0.0 - 24/04/2017
- Initial release
Ratings
| Overall | 328th | 3.455⭐ | 35🧑⚖️ |
| Fun | 359th | 3.212⭐ | 35🧑⚖️ |
| Innovation | 527th | 2.853⭐ | 36🧑⚖️ |
| Theme | 396th | 3.412⭐ | 36🧑⚖️ |
| Graphics | 144th | 4.171⭐ | 37🧑⚖️ |
| Audio | 149th | 3.629⭐ | 37🧑⚖️ |
| Humor | 259th | 2.968⭐ | 33🧑⚖️ |
| Mood | 304th | 3.382⭐ | 36🧑⚖️ |
| Given | 133🗳️ | 41🗨️ |
Great game, keep up the good work.
Please hate us on https://ldjam.com/events/ludum-dare/38/deep-bottom
Anyway. Good job. Keep it up
It seems to be a very nice competitive game, and I'm pretty sure it would be a lot of fun to play this in a decent computer with some friends. Its like a couch party game. :smiley:
:pushpin: Some suggestions (as I always do):
+ :bulb: Power-ups, different bullets (like modifiers from Arkanoid)
+ :bulb: Random spawn itens (health-packs, shield energy etc)
+ :bulb: Interactive environment (random or deterministic hazards, item spawn points etc)
+ :bulb: Assymetric characters (different mechanics)
+ :bulb: Online multiplayer
+ :bulb: Optimize code and provide option to lower graphic quality
Just in case you intend to keep working on that. :grin:
@iluvatar @meronsoda have you tried the post-jam update? We introduced a settings menu where you can scale down the game quite a lot. It should be playable on low end laptop too :)
We also made a local multiplayer game - check it out! https://ldjam.com/events/ludum-dare/38/apocalypse-world-cup
Love a bit of splitscreen hijinks, that was a lot of fun. Almost over too soon but best to be short and sweet!
I found it a little frustrating being hit from below. By the time I saw a bullet it had hit me at that point. Maybe I'm just too slow on the draw (as evidenced at getting my ass kicked on multiplayer) but perhaps a slightly more zoomed out view would help?
As others have said camera turning would be helpful. Once one player gets below another they've got a super huge advantage.
Everything looks super polished. Lovely robot models and environment, and the music fits in nicely.
I feel there's loads of potential with this if you decide to develop it further. Really great job. :D