Chess Tower Defence by Harry Jacobs
This is my 3rd Ludum Dare and yet again I've had too much other stuff going on over the weekend. As I had a camping trip on Saturday and Sunday I wasn't actually planning on participating but I had an idea just before bed on Sunday and started laying down some ideas.
It's been a very stressful and tiring Monday but I've ended up with something that just about works :D
The game is a Tower Defence game but on a chess board. Unlock and place chess pieces to tackle the oncoming hoards!
Hope you enjoy it :)

Made with Unity3D, Blender, Paint.NET
-- Due to lack of time it's very poorly balanced and is probably a bit unfair. There are a few big bugs I'm aware of too.
Areas which need lots of improvement:
-General balancing of the game
-Audio
Some features I want to add:
-Pictures in the shop
-Upgrades
| HTML5 (web) | https://harryjjacobs.itch.io/chess-tower-defence |
| Original URL | https://ldjam.com/events/ludum-dare/41/chess-tower-defence |
Ratings
| Given | 6🗳️ | 6🗨️ |
i wanna chess man
edit: sweet :)
* Is there a reason why a rook costs only 5 pts (2.5 pawns) while a bishop costs 75? I guess there is the amount of dmg a figure does to be taken into account, but having a bishops cost as much as 15 rooks seems a bit excessive (not that they are to expensive, the rooks are just dirt cheap).
* Some tooltip to see dmg/health would have been nice.
* its great to have the speed feature, but it makes the sounds a bit annoying.