The Deronois by Griz
You are a shapeshifting agent sent to your first mission, where you have to find, and destroy the laboratory AI computer core to disable the automated defenses.
Unluckily the game is not finished, but it still has the basic gameplay features implemented.
**Controls:**
WSAD - movement
Left mouse button - Morph hand to shield
Right mouse button - Morhp hand to thumbs-up
ESC - quit
**version history:**
v0.4b
-Fixed input lag.
v0.4 (Compo version)
-Initial Release.
have fun!
Unluckily the game is not finished, but it still has the basic gameplay features implemented.
**Controls:**
WSAD - movement
Left mouse button - Morph hand to shield
Right mouse button - Morhp hand to thumbs-up
ESC - quit
**version history:**
v0.4b
-Fixed input lag.
v0.4 (Compo version)
-Initial Release.
have fun!
Ratings
| Coolness | 100% | 1 |
| Overall | 2.78 | 798 |
| Audio | 2.96 | 345 |
| Fun | 2.84 | 663 |
| Graphics | 3.59 | 218 |
| Humor | 2.32 | 416 |
| Innovation | 2.90 | 596 |
| Mood | 3.18 | 293 |
| Theme | 3.12 | 625 |
I'd love for you to check out my game, Tito's Revenge!
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=65699
Nice proof of concept with stylish graphics, would be interesting to see it expanded further
Ran out of time. It was supposed to be shown on the level completed animation. Now it's just an easter egg.
*Thumbs up*
One thing that you should fix in a possible postcompo version is the audio. The sfx volume is way too high compared to the music and it was like a jumpscare the first time I jumped :D But I think you have something here that should be developed further.
And I really mean it ! Especially the graphics, I love this dark detailed pixel art and the particle smoke-ish body, and I think the way you handled the light plays a huge part in this impression.
The gameplay looks promissing, too bad the game was so short.
Some problems happen when you pass the turrets : the bullets bounce on the shield in strange angles, and if you go far enough the turrets shoot themselves.
The physics where very well done. Maybe the jump height is a little low if you want to do some more complex platform movements.
Cool audio, not so good balance thought. Had to listen to the music with high volume, then reduce it to play with the sound effects.
It's really a shame there's so few content.
Anyway, really good job, I would love to play a complete version. Good luck !
Cool concept, unfortunately very few interesting interactions. Next time I would concentrate more on that and less on the art (art was cool though)