DonJuan-Girlfriend Dating Simulator by rowdies

[raw]
made by rowdies for LD 40 (JAM)

Find a balance between your own life, and your MANY beautiful girlfriends! Take the modern role of the legendary Don Juan and find Blessed Beauties on the exclusive Finder Mobile App!! Find hot girls, Build relationships with them! Know your limits - If you have too many girlfriends and not enough money to support your lifestyle you will be in trouble! Manage your mind as you traverse an unforgiving world where everything seems to be depreciating. Everything was made from scratch in just 2 days by 2 people for Our first game!! Please forgive any bugs you find! We will try our best to fix them! Share with your friends! Share with your girlfriends! Enjoy playing and Please tell us how to make it better!

Win by building relationships with atleast 3 girls to 75%!!

https://gamejolt.com/games/gfdatingsimulator/301606

Game ScreenShots 1 - 1.jpg

Game ScreenShots 2 - 3.jpg

Game ScreenShots 3 - 2.jpg

Play and download here -

https://gamejolt.com/games/gfdatingsimulator/301606

Credits-

   **Artist** - https://www.instagram.com/mermaidjin_/
   LdJam- https://ldjam.com/users/mermaidjin

Music - Waterflame - Nightlife - https://twitter.com/WaterflameMusic - Ocular nebula - elation celebration. - EnterzFlare - Nightlife.

Ratings

Given 9🗳️ 8🗨️

Feedback

fabbyrob
05. Dec 2017 · 01:11 UTC
Yours is published too :-p
🎤 rowdies
05. Dec 2017 · 01:27 UTC
Thank you! @fabbyrob
First time ludum dare and no idea what i am doing :D
mollekake
05. Dec 2017 · 16:13 UTC
Can't play, screen is just black :/ Am on Windows 10
🎤 rowdies
05. Dec 2017 · 16:33 UTC
@mollekake Weird. I also used windows 10 and it worked both on my laptop and win 7 pc.
imod
05. Dec 2017 · 17:08 UTC
I like art style, it is looking interesting. I want to see more gaming opportunities :)
🎤 rowdies
06. Dec 2017 · 06:12 UTC
@imod Thank you! We had many other features originally planned but were unable to implement them because of lack of time! Everything was made in 2 days!! So the game is still rough! We will be implementing all the remaining features and more polish as well soon! Thank you so much for playing!! I will play your game as well!!
Faktori
06. Dec 2017 · 13:24 UTC
Hey, I definitely like the mood of it! Take care when using scaled pixel art, you don't want it to look all blurry. And generally, try to avoid using different pixel sizes in the same image.
🎤 rowdies
06. Dec 2017 · 13:32 UTC
@Faktori

Thank you for playing! I will let our artist know about your advice!

Were you able to win/lose in the game? :)

@Faktori

Whoaa you are the guys who made POKED. We saw your games on the feed and were amazed at the art! I will definitely play your game now! :D
CremaGames
06. Dec 2017 · 13:55 UTC
I can't play this, screen just goes to black although I keep hearing the sounds and can click things.
🎤 rowdies
06. Dec 2017 · 14:28 UTC
@cremagames

Oh! Which OS are you using? Can you please try using alt enter -which would bring the game to a windowed state and tell me if the issue still persists?
Jan
06. Dec 2017 · 14:29 UTC
Hey, I saw your request for more detailed feedback.
Overall it's a nice game. I really like the art style.
Here are some ideas on how to make the game easier to understand:
(1) an indicator on which building is currently selected. For example making the arrow a different color. And then switch it back to normal when leaving the building. At first I thought I'd stay in the same building until I select something else, but it seems like each click equals one visit. I am not sure what the condition is to visit a building. Sometimes it lets me and sometimes nothing happens when I click. (2) Add a little message every time the stats on the top change. For example if you're at the burger joint: "Fitness-10". That would make it easier to grasp what each interaction does. (3) Giving the clickable on-screen controls a white outline or some other kind of highlight would help to see which parts are interactive. (4) On the clock I'd get rid of the minutes and display the hour only. Having them run by so fast is directing the player's attention to the wrong place - anything that moves or changes on the screen will get attention. (5) If you keep the minutes then I'd add a leading zero to the single digit minutes (01 instead of just 1, etc.) That will make it look more like a clock. (6) Sometimes it's hard to tell why an interaction is not possible. Adding a small info message could help with that, for example: "You can only visit 3 buildings per day", or whichever is the condition. (7) Maybe not make the work or sleep instant and show a message for a few seconds instead. For example "working...". At first I thought neither button did anything. It was hard to notice that the clock jumped forward a couple of hours. - that's all I could think of right away. I hope it helps. Keep up the good work, this is really impressive for a first game and the limited time. :)
oxrock
06. Dec 2017 · 14:45 UTC
First time I loaded the game, the screen went all white and nothing ever happened(windows 10 OS btw). Second and third times it was all black but I could hear sounds. The third time I hit alt+Enter and I could see the game window but it was so small that I couldn't actually interact with things very well. Everything was really hard to see/read. I've never actually played dating sim type games before so I wasn't entirely sure what I should be doing in general. I clicked the phone and chatted with one girl but then it seems like I couldn't do anything else there. I feel like if the game played in fullscreen correctly and I had any experience in this type of game that it'd be a better gameplay experience. I will say that I liked the music choice, it seemed to mesh well with the environment I was seeing. The art (from what I could see) looked nice as well.
🎤 rowdies
06. Dec 2017 · 14:53 UTC
@Jan Thank you so much for the detailed review! I will implement everything you have said in your post. It is so true - The design needs to be better. Thank you so much for the design advice. It was extremely helpful for me!

I can't really express how much grateful i am for your review. We will do everything we can to implement the design ideas you have written in your post.

@Jan,

I will play and rate your game as well! As soon as i figure out how to run jar games! :D
🎤 rowdies
06. Dec 2017 · 14:54 UTC
@oxrock

Thank you for testing! I wish i could solve this bug immediately! No idea what could be causing it! Many people are experiencing this bug!!
Roy87
06. Dec 2017 · 15:34 UTC
oh congratulation! Nice art! Can I follow it also on indiexpo? Do you have also a page there? This looks great! I looked for the games that used the #LDJAM but I don't find yours. So good luck!! I will hope to make a video about it!
Alchemic
07. Dec 2017 · 05:29 UTC
I, too, am getting the black screen issue. Using alt+enter to put the game into windowed mode works, but the game is so tiny it's impossible to tell what's going on. Here's my specs:

OS: Windows 10 Pro;
CPU: Ryzen 7 1700X;
GPU: Radeon RX 480
🎤 rowdies
07. Dec 2017 · 09:34 UTC
@alchemic Thanks for the feedback! I will reupload the game with this bug fixed!
Epono
19. Dec 2017 · 16:59 UTC
I think it really lacks clear feedbacks (what action gives how many of what) and a small tutorial. At first (and still ^^) I didn't know with what I could interact, how many times, etc.

Cool idea tho