Eomro by Bookworm31
Having just crash-landed on the alien planet Eomro. You have little idea of what to do. Though a powerful wizard, you find that the very atmosphere of the plant saps your magical powers, leaving them nearly nonfunctional. And it doesn’t help much that you can salvage very little from your spaceship: a roughly sketched map of Eomro and under three days worth of supplies.
Not to mention that you do not speak the native language. You believe you could use your magic to communicate with the Eomro natives, whose aid will likely be your only hope of leaving the planet. And when talking fails, you still can cast fireballs to fight.
You face the problem of running out of magical power and supplies. But, if you plan it out well, you may be able to leave, either by force or diplomacy.
Use your power wisely to ensure you have enough supplies to complete your journey across Eomro.
Game: On each map, you start on the opposite end of a portal that leads to the next inhabited area. The last portal leads off the planet: arrive there, and you will win!
Controls:
Movement: WASD
Camera: Drag mouse on screen
Talk: Left Shift
Attack: Space
Exit: Escape
On the map screen, click once to bring up the start button for the next encounter. It should appear in the upper left of the screen.
Have fun!!
| Windows | https://drive.google.com/drive/folders/0Bwjqh3dKDE2HUlY3RDQ1SXJqVDA?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/39/eomro |
Ratings
| Overall | 822th | 2.55⭐ | 22🧑⚖️ |
| Fun | 841th | 2.15⭐ | 22🧑⚖️ |
| Innovation | 718th | 2.5⭐ | 22🧑⚖️ |
| Theme | 780th | 2.65⭐ | 22🧑⚖️ |
| Graphics | 740th | 2.476⭐ | 23🧑⚖️ |
| Audio | 567th | 1.95⭐ | 22🧑⚖️ |
| Humor | 535th | 2.056⭐ | 20🧑⚖️ |
| Mood | 713th | 2.579⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 21🗨️ |
The error: "Uncaught exception thrown in Thread[LWJGL Renderer Thread,6,main] OutOfMemoryError: Java heap space"
The maps are indeed randomly generated. However, since we entered this into the jam we were allowed to use a pre-existing code base, which is why we had that. I should also note that the generation algorithm, while procuding nice results, is expensive on the CPU and RAM, and I think it has caused some of the start-up errors people have been reporting.
Also, I have noticed the trees issue before, and that is actually part of the reason I shortened the range of vision. Yet Im sure there is a better way via LOD / poly count control
Nonetheless, had fun while playing your game! :D
Good luck, hoping that you continue on to complete this game, or make a new game. Can't wait for that! :)