Cardboard Cats Online by Ilseroth

(NOTE READ THIS BEFORE CLICKING!!!: Some people for whatever reason can't connect. The server is up; I'm not sure what causes it, but it does have something to do with Unity's matchmaking service, which I won't be using again >.<. If I had to guess it would be firewall related, but I have no good way of testing because myself and all of my testers that I know personally are able to connect no problem, even if I turn on my firewall and do all sorts of non-sense, it always says my server is online. Sorry if you are unable to connect, you can try a few things on your end and maybe tell me if it works, but I assure you the server is probably online, even if it says it isn't)
https://ilseroth.itch.io/cardboard-cats-online
Come on in and hang out, kill some cat monsters, craft a cape and chat with the other cats in this small scale MMO

Feel free to stop by and level and gear up.
And if you pop in, leave a message in chat! I love to see that people have been on. <3
Since Judging is starting I'll leave a couple tips:
- Use the "anvil" to craft equipment from dropped cardboard!
- Press enter to chat!
- There is no jump, I am on the table due to space magic!
- All enemies are bad to run into, use your long weapon to your advantage!
- On rare occasion, the matchmaking system won't work, from my testers it seems like people on work/university open wifi sometimes get blocked. Sorry :(
- Leave comments! <3

Ratings
| Overall | 51th | 4.048⭐ | 23🧑⚖️ |
| Fun | 138th | 3.667⭐ | 23🧑⚖️ |
| Innovation | 143th | 3.667⭐ | 23🧑⚖️ |
| Theme | 343th | 3.522⭐ | 25🧑⚖️ |
| Graphics | 145th | 4.167⭐ | 26🧑⚖️ |
| Audio | 287th | 3.2⭐ | 22🧑⚖️ |
| Humor | 10th | 4.3⭐ | 22🧑⚖️ |
| Mood | 58th | 4.05⭐ | 22🧑⚖️ |
| Given | 26🗳️ | 48🗨️ |
My main gripes would be with sound design:
- hitting enemies doesn't always trigger a sound
- picking up cardboard needs to be more gratifying
- more alerting sounds when enemies attack
Overall though, impressive job making a working MMO and the artstyle is really nice.
Had a lot of fun with this one
@klekky: glad you guys had fun! as for content...
Problem was purely time. Building the infrastructure, testing it and heck just figuring it out took my a huge chunk of time. I haven't really done' any networked games in unity, so while I had messed with some of the basic premises I hit probably every pitfall you could expect. I'd add them in but well,
But
a) that complicates judging, I could add them and make a note like "this sound wasn't in original build, don't consider for judging" or "this room wasn't in original build" ect. But it still makes it awkward.
b) I don't have an updater for the game, so if I were to update the game it wouldn't roll those changes out. Anyone who already downloaded it would be SOL and confused.
c) I already kinda moved on; Really wanna see more people on the server and looking forward to judging but I'm pretty pleased with what I did here in the time given and am going to take that information forward on either my next project or the one after.
so yeah thanks for playing and the feedback :D
Anyway, the screenshots look nice!
Did you make this using Unity + PUN?
Absolutely fantastic work!
(For anyone curious about why, it was my first time so for security sakes I did the hitbox check on the server. however as it is an action rpg, I should have done the check locally and sent the hit in. Technically less secure, but feels way more responsive on the player side.)
Mwahahaha **I AM THE RULER OF THIS DOMAIN**!
For real though, this is seriously impressive. Doing all of this in 72hrs is no joke. Congrats on pulling it off, and I look forward to your next LD entry!
Good graphics, fun gameplay, good music and multiplayer in just 72 hrs.
I tried to play it but I was alone in a room with boxes shooting me, also I felt the game a bit laggy, but apart from that it looks like a very promising.
Good work!
I love the graphics and the atmosphere of it all. I couldn't get to excited about the feel of combat, but, if you refine that post jam, I think you've really got something great here!
Thanks for stoppin in!
Sadly it still shows as "offline". It says "Pending" briefly and then changes.
Thanks for stoppin by <3
The one time I have been able to recreate the issue is when I tried to connect from my university open wifi, which said pending forever, never said offline. Sorry you can't try the game :(

I closed and reopened the game about 20 times with a few minutes apart but I can't seem to get it working so I guess is some problem on my side (I use windows 7 Ultimate 64bit, and I am connected through WiFi at my home, plus I am in Greece, I don't know if any of that is relevant I just wanted to let you know) I will try again some time tomorrow from another PC and tell you if it works, I really wanted to play this game since I saw it on Twitch. I hope I'll get it working tomorow.
This is my first time using their matchmaking service and it seems to work well for everyone I personally tested with... I got a friend who lives in canada, maybe I'll see if he can't connect.
Thanks again for checking the game out <3
It was quite fun, would have been interesting to see other people though, too. I got to lv5, fully armored, defeated the boss, etc.
I haven't played an MMO in awhile, and now I remember why, SO ADDICTING! Must have cardboard armor!
Really liked the graphics, humor, and tone. Maybe I'll return one day...
could you please post approximate times when you run the server? i'm very curious to try your game out!
EDIT: eh, nevermind, a commenter just below me seems to have it working fine, so I guess there's something wrong with my setup. :(
@palemachine : Yeah I tested the server last week since judging was delayed and it ran 5 days with no interruptions or issues in connectivity for my testers. I have had people with closed NAT say they were able to connect fine so I have really no clue the reason it would be unable to connect. Maybe something to do with a firewall blocking it? Maybe Unity matchmaking just hates some people? I haven't gotten any tester to recreate the issue so it is hard to say.
My intention is to keep the server up non-stop for the next two weeks. Maybe check your firewall, maybe check your nat, or maybe curse at U-Net matchmaking for being dumb... Not sure why it seems like about 1/4th of people just can't connect... Shame I didn't include some debugging stuff to really check >.<
I will add score for the graphics...
The graphics are good, the movement is smooth, and the humor values are off the charts. Health regen and/or healing items would be a nice addition for a post-LD version, if you create such a thing. :thumbsup:
@arcticmattekar : I know that the burden isn't on you, but if you read some of my other comments, and now this one included. The Server Is Up. I just added a giant bold text at the start before you can even click on the game because I am getting frustrated (not your fault just tired of repeating the same thing.) I can't do anything from this side and I understand if you don't want to do any finagling to get it to work,
But I can't do anything because I've tried Windows, Mac, Linux. Works Works Works. Behind a firewall, Works, Closed Nat, Works. Shitty Wifi Connection, Works. So yeah, no clue what's wrong, but it's something between you and the unity server and I can't resolve it.
@cliffracerx : Yeah healing items were literally the next item on the docket when I ran out of time. I was either going to add a second "weapon" that could heal, or healing items, but I got to the point I had to stop adding and start polishing. Thanks for stopping in :smile:
I've just rated the graphics category, since it could be judged by screenshots, I didn't add bad (or good) scores for other categories just because game refusing to connect or something... But well you got the point here, I could remove my vote if you ask so.
Also tried to connect from my workplace, it has different Internet service provider, but still no luck, server is offline for me T_T.
Great job.
I got in and then this...
