Greenville Deliveries by Fred Aberg

Music & soundeffects: Michael Sjöberg ( https://soundcloud.com/ichaeljberg )
Art & programming: Fred Åberg
Deliver the package to the correct house, remember to avoid other buildings & trees!
Tools:
Game Engine: Unity 3D
IDE: MS Visual Studio
3D: MagicaVoxel
2D: Paint.Net
| HTML5 (web) | https://fred-aberg.itch.io/greenville-deliveries |
| Original URL | https://ldjam.com/events/ludum-dare/39/greenville-deliveries |
Ratings
| Overall | 650th | 3⭐ | 24🧑⚖️ |
| Fun | 432th | 3.136⭐ | 24🧑⚖️ |
| Innovation | 487th | 2.955⭐ | 24🧑⚖️ |
| Theme | 733th | 2.864⭐ | 24🧑⚖️ |
| Graphics | 429th | 3.5⭐ | 24🧑⚖️ |
| Audio | 219th | 3.474⭐ | 21🧑⚖️ |
| Humor | 551th | 2⭐ | 21🧑⚖️ |
| Mood | 722th | 2.55⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 8🗨️ |
The most important thing you could do to improve the game would be to make it much clearer what the obstacles are. It took me a while before I understood you couldn't go above the trees... otherwise, good game!
Graphics are very nice and I like the automatic level generation.
Sometimes if buildings were close together it was hard to figure out which one is the right.
Also the collision were sometimes a bit unlogical.
But overall a good quick game! Well done!
However, it's very frustrating to loose around higher levels when the speed increases and make the game more challenging. Restarting at the begining is too punitive.
But good entry overall :) I liked the day/night effect ^^
I take a time to understand that trees and other small objects destroy you.
Nice random generation!
First, there's the level generation. Why doesn't it happen instantly? I can stomach a few second loading screen. Now I have to wait 5 seconds for the city to slowly materialize out of nothing. It looks silly too.
Second, there's the performance. The WebGL build does not run well (on my computer at least). Could it be that the MagicaVoxel models are not quite as optimal as handcrafted models? Or something else, who knows?
A desktop build would probably fix these issues.
Ok entry.
The controls are intuitive, and it's a real pleasure to drag the little drone away. And the art style and the music are really cool !
Good job :)
No matter where I fly, I crash. Even though it seems I'm flying 20 meters above the bushes and the street lights but if I fly above them, I crash. I fly towards my goal building, I crash. It makes no sense. The idea you have here is pretty neat, but the execution could be better. The graphics look fine but if you're going to have to dodge literally everything, you should make it more clear that even the green hills (?) that you can hardly tell from above are obstacles, should be avoided.
Apart from that, the game works fine. I didn't find the waiting to be too long and the ship sails smoothly. The audio fits well as well. The only problem is the fact that either those objects on the ground should be way bigger or the player should be flying a lot lower. Otherwise it was a good entry.