Micro-World Defense by SaxOps1

A retro game inspired by the games like 'Space Invaders', Micro-World Defence puts you in the pilot's seat. Defend against 'Floaters', a fierce-some enemy that will stop at nothing to destroy small worlds.
Created by SaxOps1 for Ludum Dare #38 * Artistic help by Maspenguin * Music from www.purple-planet.com
Links :rocket:
- Windows/Linux: https://saxops1.itch.io/micro-world-defence
Unfortunately, this doesn't seem to work on Mac, so I'll try to fix that for a future build. :(
If you need some help, here's a tip: http://i2.kym-cdn.com/photos/images/newsfeed/001/075/929/4a5.gif
ALL FEEDBACK IS WELCOME!
Ratings
| Overall | 705th | 2.697⭐ | 35🧑⚖️ |
| Fun | 628th | 2.656⭐ | 34🧑⚖️ |
| Innovation | 748th | 2.063⭐ | 34🧑⚖️ |
| Theme | 625th | 2.844⭐ | 34🧑⚖️ |
| Graphics | 630th | 2.727⭐ | 35🧑⚖️ |
| Humor | 633th | 1.821⭐ | 30🧑⚖️ |
| Mood | 706th | 2.414⭐ | 31🧑⚖️ |
| Given | 400🗳️ | 12🗨️ |
You don't have a mac build. I can play on mac, but technically, only remotely off a pc or in a wineskin wrapper. ;) Will try later on Win.
https://www.youtube.com/watch?v=4yuMfX69kxA
**What you did well**
The core idea of the game was very good. I really liked the idea of turning to shoot ships and the high score was a nice addition (1600). I also thought the choice in music suited the game and the graphics weren't too bad either.
**How you could improve**
At first, I liked the idea of the ship's movement with each rotation turning the ship 45 degrees but I later realised it could be exploited by using left, space, left, space and so on. Maybe you could use the mouse to rotate it or something to make it a bit harder.
Overall, a nice game that fits well with the theme.
(Also, I would really appreciate a rating for my game [here](https://ldjam.com/events/ludum-dare/38/planet-dominion))
P.S. Helping you to build a word cloud :D
Sounds are also very suitable, but for some reason you can not put a rating on sound and music. Overall I liked it, it's simple and clear!

Except that, I enjoyed playing your game. Keep it up :upside_down:
I had trouble with getting past the first level, might need the difficulty curve tuned a little. Unless there was something I was missing.
The idea of restricting the movement to only 45 degree is ok, but i don't think there would be much diversity into making it feel more fluent; Maybe change the movement mechanic into using the mouse, therefore your ship would rotate much faster, and that would allow a much more fun game play experience. From that you can expand your game like more type of enemies, upgrade for your weapons, a Giant Floater, etc...
Overall, I think this is a very nice simple game you got here!
Minor points:
- Powerups or similar would've been cool!
- I liked how you could still see the enemies that defeated you for a little while. However, this did make restart a little bit longer than I would've hoped.
I found that I could easily beat any wave simply by alternating between firing and rotating as fast as possible (which definitely isn't the intended strategy).