Micro-World Defense by SaxOps1

[raw]
made by SaxOps1 for LD 38 (JAM)

one.PNG two.PNG three.PNG

A retro game inspired by the games like 'Space Invaders', Micro-World Defence puts you in the pilot's seat. Defend against 'Floaters', a fierce-some enemy that will stop at nothing to destroy small worlds.

Created by SaxOps1 for Ludum Dare #38 * Artistic help by Maspenguin * Music from www.purple-planet.com

Links :rocket:

  • Windows/Linux: https://saxops1.itch.io/micro-world-defence

Unfortunately, this doesn't seem to work on Mac, so I'll try to fix that for a future build. :(

If you need some help, here's a tip: http://i2.kym-cdn.com/photos/images/newsfeed/001/075/929/4a5.gif

ALL FEEDBACK IS WELCOME!

Ratings

Overall 705th 2.697⭐ 35🧑‍⚖️
Fun 628th 2.656⭐ 34🧑‍⚖️
Innovation 748th 2.063⭐ 34🧑‍⚖️
Theme 625th 2.844⭐ 34🧑‍⚖️
Graphics 630th 2.727⭐ 35🧑‍⚖️
Humor 633th 1.821⭐ 30🧑‍⚖️
Mood 706th 2.414⭐ 31🧑‍⚖️
Given 400🗳️ 12🗨️

Feedback

Spaceman
01. May 2017 · 05:03 UTC
Fun, and really hard. Although I did realize that just spinning around and constantly firing was the best strategy, which made it a a fair amount easier. My best score was 1756 (I think).
djfariel
02. May 2017 · 02:33 UTC
Apparently the best score possible is 1772. It was a lot of fun, but more variance or random elements would have added replayability. Good job!
Greeny7
03. May 2017 · 10:27 UTC
Game started to be easy after I found that I can constantly spam rotate button + fire button and instantly destroy all enemies. Also, my score was 1856.
Z4F1
03. May 2017 · 14:01 UTC
My score got bugged so didn't see it. Other than that it was fun to play!
walnoot
03. May 2017 · 14:05 UTC
Got ~1600 after cheesing it by spamming left arrow and space alternatively :p. But its a nice game anyway, quite polished
Selbryn
03. May 2017 · 14:08 UTC
Not working on mac!!
huynq
03. May 2017 · 15:32 UTC
I do not see the MAC version
davikin92
03. May 2017 · 15:36 UTC
You can try making it more fun by making it spam-proof, maybe limiting the amount of bullets you can fire at a time or timing your fire tightly with the enemy incomings or increasing the enemy spawns infinitely to see how far a player can get spamming. Fun for a short game :)
Sean M
04. May 2017 · 02:23 UTC
Nice! Graphics and sound were cool - definitely fits in the theme of the jam. Next time it would be cool to have some explosions when we destroy the enemies :)
🎤 SaxOps1
04. May 2017 · 13:45 UTC
@huynq @selbryn Does the unity file not work for you?
recyx
04. May 2017 · 14:50 UTC
I really liked the mood and graphics in the game. Add some explosions and maybe some different enemy types with e.g. armor and weapons and it would be even better, well done anyway! We made a space game ourselfs check it out if you want: https://ldjam.com/events/ludum-dare/38/42-mikronikus
joemid
07. May 2017 · 17:39 UTC
![Screen Shot 2017-05-07 at 12.38.05 PM.png](///raw/684/z/40de.png)
You don't have a mac build. I can play on mac, but technically, only remotely off a pc or in a wineskin wrapper. ;) Will try later on Win.
Jupiter_Hadley
10. May 2017 · 12:56 UTC
Really challenging but fun game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=4yuMfX69kxA
BAJARYMI
11. May 2017 · 06:21 UTC
Very well laid out UI
Sir Magic
11. May 2017 · 06:38 UTC
Nice game, I enjoyed it.

**What you did well**

The core idea of the game was very good. I really liked the idea of turning to shoot ships and the high score was a nice addition (1600). I also thought the choice in music suited the game and the graphics weren't too bad either.

**How you could improve**

At first, I liked the idea of the ship's movement with each rotation turning the ship 45 degrees but I later realised it could be exploited by using left, space, left, space and so on. Maybe you could use the mouse to rotate it or something to make it a bit harder.

Overall, a nice game that fits well with the theme.

(Also, I would really appreciate a rating for my game [here](https://ldjam.com/events/ludum-dare/38/planet-dominion))
SubWooferX3
11. May 2017 · 07:19 UTC
Alright entry, could've used a bit more variance or maybe some gameplay revolving less around spam. It was fun nonetheless though
BladeSides
11. May 2017 · 14:40 UTC
Well done! Music <3, challenging, but not too challenging that it makes it kinda "bore" if you know what I mean.

P.S. Helping you to build a word cloud :D
Alexandr Rum
11. May 2017 · 14:55 UTC
Very cool music, at first I just listened to her forgetting about the game))
Sounds are also very suitable, but for some reason you can not put a rating on sound and music. Overall I liked it, it's simple and clear!
josefalanga
11. May 2017 · 15:00 UTC
That's some good game! Keep up the good work.
🎤 SaxOps1
11. May 2017 · 15:15 UTC
@alexandr-rum I ran out of time to properly do music, so I had to go to some royalty free music, and I didn't feel comfortable people judging it when it wasn't mine.
ArcticMattekar
11. May 2017 · 15:27 UTC
Nice artwork. I was kind of bad playing this game (entirely my fault). So I always died quite fast, but the game wouldn't stop and would produced more and more enemies and I couldn't get to the menu (I am using Windows 10):

![bug..JPG](///raw/69c/2/z/4369.jpg)

Except that, I enjoyed playing your game. Keep it up :upside_down:
Geckoo1337
11. May 2017 · 16:10 UTC
Cool and challenging game. I noticed some bugs but for a project in less than 72 hours it is good enough. It fits with the theme. Thumbs up ++
Kroute
11. May 2017 · 16:48 UTC
At first I thought the game was way too hard for me. Then I realized that I could spam the space button while turning non-stop. It allowed me to kill all the approaching enemies quite easily and it made the game a little bit too easy ! But otherwise, it's a fun game with nice graphics.
Cassio Eduardo
11. May 2017 · 21:39 UTC
I didn't like that you could only rotate 45 degrees, free form rotation would prevent the exploit that other people mentioned (spam). Maybe I missed a restart button, but a auto restarting upon death would have been very welcome.
Doc ill
12. May 2017 · 00:05 UTC
Yay, I made to the end using the infamous spam technique! :D While not very innovative or long, the art was very stylish. Maybe one way to eliminate the spam technique would be to include stronger enemies and a stronger weapon-type/powerup with limited ammunition. I see a lot of potential in this game!
OccultOne
12. May 2017 · 02:38 UTC
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo

I had trouble with getting past the first level, might need the difficulty curve tuned a little. Unless there was something I was missing.
spyispie120
13. May 2017 · 11:50 UTC
It was a really fun and "simple"(It got hard real fast) game, although quite easy to exploit like others had mentioned.

The idea of restricting the movement to only 45 degree is ok, but i don't think there would be much diversity into making it feel more fluent; Maybe change the movement mechanic into using the mouse, therefore your ship would rotate much faster, and that would allow a much more fun game play experience. From that you can expand your game like more type of enemies, upgrade for your weapons, a Giant Floater, etc...

Overall, I think this is a very nice simple game you got here!
Florian van Strien
15. May 2017 · 11:29 UTC
The graphics of this game are really nice! The gameplay is a little bit simple, although that's not necessarily bad of course. I would've preferred being able to rotate in any direction, I also think that would look a bit better. The game was pretty hard when not using the button mashing exploit.

Minor points:
- Powerups or similar would've been cool!
- I liked how you could still see the enemies that defeated you for a little while. However, this did make restart a little bit longer than I would've hoped.
🎤 SaxOps1
15. May 2017 · 12:36 UTC
@florian-van-strien Thanks! Powerups were on my TO-DO list, but I ran out of time to get them working properly, so I had to cut them.
zener
16. May 2017 · 21:18 UTC
Simple but fun! I died fast at first but then I started firing fast instead of playing strategically. It worked
atmospherium
17. May 2017 · 21:58 UTC
I really wish that the player could fly around instead of being locked to the planet. The ship movements on the title screen were entertaining, but they never had a chance to move in interesting ways during the game itself. I like the art-style and the subtle animations you gave the ships.

I found that I could easily beat any wave simply by alternating between firing and rotating as fast as possible (which definitely isn't the intended strategy).