Lift Off! by AlextheDev

Description
The game me and @cayleblucas created for LD38, you're the small helpless cube abandoned on a wasteland planet. To make your way home you must get crafting and build a ship to fly you out of here. You're going to have to mine this little planet for every last one of its resources. But watch out there seems to be some form of alien life and they aren't friendly. Mine, kill, craft, hide and most importantly try to get home...
Note: Hopefully everything should work fine, there may still be a few bugs hiding though! We managed to test but not as much as we'd hoped so the game might be slightly unbalanced (resources:crafting), if so we're sorry! Try to have fun anway :D Not bad for our first jam...
Links
Play Here: https://lateslipgames.itch.io/lift-off
Controls
Move forward/back: W, S
Turn left/right: A, D
Deposit/Mine/Attack: E
Respawn player: * F*
We also forgot to add a mute button sorry :(
Tools used
Unity 5.6
Adobe Creative cloud (Photoshop, Illustrator)
Blender
Spacescape
Credits
AlextheDev
Twitter: @Alex
CaylebLucas
Twitter: @Cayleb
Music
Soundtracks: Incompetech
Screenshots

| Original URL | https://ldjam.com/events/ludum-dare/38/lift-off |
Ratings
| Overall | 685th | 2.76⭐ | 27🧑⚖️ |
| Fun | 708th | 2.375⭐ | 26🧑⚖️ |
| Innovation | 516th | 2.875⭐ | 26🧑⚖️ |
| Theme | 208th | 3.75⭐ | 26🧑⚖️ |
| Graphics | 515th | 3.125⭐ | 26🧑⚖️ |
| Humor | 382th | 2.591⭐ | 24🧑⚖️ |
| Mood | 584th | 2.826⭐ | 25🧑⚖️ |
| Given | 47🗳️ | 18🗨️ |
If you continue working on this post-Jam, I'd make the following suggestions;
* Would have been nice to have some onscreen indicator of what resources I had, and what was needed to collect; I eventually figured out how mining works, and was getting UI notifications of resources I had collected, but there were no indactors other than the 'in use' sign on the elevator when trying to deposit
* enemies seemed to aggro on proximity, but didn't seem to be attacking me (or the health bar wasn't representing my health correctly)
* some sound effects would have been nice
* I noticed seams in the skybox - FYI, if you set your textures to clamp not repeat on import settings that should fix that
Your menu screen was very impressive for a gamejam entry, but I think you might have been better off putting your game info either on your webpage here for people to see before playing, or as a quick pseudo-tutorial on game start - I think most people will miss it just by jumping into gameplay, especially in a gamejam situation
It was in my opinion way too simple grinding, you could make more sites (some more dangerous) with some better AI to let enemies traverse the points where you mine. That way player could get items faster, but risking.
Congratulations on making the game and keep up the good work!
I like the concept, its a basic rpg concept but it can work if executed correctly.
The menus were insanely pretty. I like the crafting screen where you could upgrade parts, this was very well done.
Could merit improvement:
Allthough cool in concept, if you would watch someone play your game they are doing 2 things 90% of the time:
1: holding the e key and waiting, while watching a very non polish animation / character
2: Walking the planet, with a very shaky and glitchy camera
My suggestion is to thing on what your player will actually be doing and ensure that is fun to do. This is often only 10% extra effort (like a sound, or maybe just walk around the planet and mine randomly spaning orbs which are resources). This gives the player something to do instead of just holding a key and watching.
I hope this is usefull, Keep up the good work!
You did a great job with this models. Also the game play is pretty forward. Didn't managed to improve my tools though.
Sounds of actions would be great too...
Here's ours: https://ldjam.com/events/ludum-dare/38/polyorbis
I want to second one reviewers opinion above, namely make the thing that you do 90% of the time in the game fun and interesting....
Apart from the gameplay issues the graphics (especially the design of the menu) were impressing and the music was nice but a little bit short....