IntenSEAty by Casper

Underwater shoot'em up IntenSEAty follows the quest of our deep sea diver on a hunt for new marine creatures. As he travels down the abyss, he finds himself with a hoard of strange aquatic wildlife. But will he succeed or will he fail on his quest for discovery?
Becareful what you fish for... because the intenseaty is going deep below sea levels.
https://youtu.be/kFeHQEwvZWc

:smile:Interact with UI to increase DIFFICULTY & UNLOCK New Fish! :joy:
Control:
- WASD - Movement
- Mouse - For UI Interaction

| HTML5 (web) | https://xmrneox.itch.io/intenseaty |
| HTML5 (web) | https://itch.io/embed-upload/683127?color=333333 |
| Windows | https://xmrneox.itch.io/intenseaty |
| Original URL | https://ldjam.com/events/ludum-dare/40/intenseaty |
Ratings
| Overall | 616th | 3.413⭐ | 71🧑⚖️ |
| Fun | 629th | 3.257⭐ | 72🧑⚖️ |
| Innovation | 1030th | 2.536⭐ | 72🧑⚖️ |
| Theme | 921th | 2.914⭐ | 72🧑⚖️ |
| Graphics | 100th | 4.379⭐ | 72🧑⚖️ |
| Humor | 561th | 2.924⭐ | 68🧑⚖️ |
| Mood | 454th | 3.442⭐ | 71🧑⚖️ |
| Given | 63🗳️ | 64🗨️ |
But after all the chrome of the great graphics and music, there's not really that much gameplay.
- The enemies just swarm up and shoot occasionally, there are no patterns to predict and nothing to engage with.
- The enemy bullets are almost camouflaged. For a game about dodging things, this means any lapse of concentration and you'll eat a shot easily.
- The player movement is a bit too slippery and deters the player from making daring manoeuvres.
I basically just sat clearing one side of the screen, occasionally dodging shots, and stray off the other half to shoot a few things if there seem to be a gap in the bulletstorm. And a lot of the game is like that - a single rhythm. No rise or fall.
I see that there are more enemies that appear later, but I was bored by that time. And mostly the same applies - except now with the enemy that dashes towards you, you have no way of telling whether your shots would kill it so you don't know whether to dodge or not dodge. And dodging something that fast is again not fun in the sea of bullets and with slippery controls.
Love the graphics ^^
Gameplay is pretty classic but it works !
And what can I say.. Amazing art. Amazing music. Amazing intro. You can pretty much post this in the Apple Store already and my nephew will play the **** out of it. Improvements on gameplay would be great, but from the looks of it I'm pretty sure you guys used most of the time on polishing the art.
From all the comments we learnt that we did not represent our core mechanics "The more you interact with things in the game, the harder it gets" very well. Try to interact with the buttons to increase the difficulty of the game. Even though we do not have much content in the game, we are happy to see that most of you enjoy the mood and graphics of the game. This boosts our morale by a lot!
Overall a well built game! Congratulations.
Concerning the graphics you did a perfect job, everything fits so well together and the fishes are so cute! Clean and good looking style choice!
Concerning the audio, I love the soundtrack. I could listen to it all day long.
Overall I like this game so much. I had an amazing time playing it. I found it very innovative and creative. It’s flipping addictive as well. Thank you so much for this experience and good luck in the future! Have an awesome day, and I hope to see you in the next jam!

// Isak from @liquidbrain
After some time, I would just clear the bottom half of the screen while the enemies at the top fire ahead.
Having different behavioral patterns on the enemies might make it more interesting, but I understand that there isn't much time to develop multiple enemies.
Other than that: Atrt style is Great, and Audio well complements gameplay! Great Job :)
Good job
overall you guys did well. the animation, art, and music tracks are awesome. on the other hand, there some stuff that is confusing the enemy bullet color is similar to that of the background which makes it hard to see, the game is so easy I reached 30k and I could keep going forever since it does not get harder with time (you could make harder by increasing the number of enemies or make them harder to kill, decrease the number of healing bubbles or make them hard to catch). the music track gets more intense with time I thought that dynamic till it looped :( if you can make it dynamically increase intensity with time as the game gets harder it will add a lot to the game atmosphere. finally the enemy death SFX do not go well with the rest also an enemy hit sound will be nice. P.S: make a note of what player should do, since I thought bubbles is an attack for a while (or make an SFX and VFX that show the increasing of health when it hit you). the game is good but it's not super fun, but it can be ;)
Great job guys, simple yet beautiful art and audio! Solid entry!
The visuals are great and the sound fits perfectly to the gameplay!
The gameplay itself feels very smooth and has a high replay value.
But sometimes I feel a little overwhelmed of the count of enemy attacks.
Overall awesome work!
Jogo bonito com uma mecânica que combina com o tema. Acho que falta um pouco de feedback para dar um a sensação mais forte. Parabéns. :flag_br:
Interacting with the UI to spawn different fish is an interesting idea, but I think most players will need some sort of incentive to do that.
But overall it feels pretty polished. Well done.