Planetary Infestation by IDidGame

[raw]
made by IDidGame for LD 38 (COMPO)

2.PNG

Move......WASD
Tilt......QE
Up........Space
Down......LShift

Fire......LMouse
Shield....RMouse
Boost.....MMouse/LCtrl

Avoid damage when you can, use your shield if you can't.
Always watch your energy, running out makes you a sitting duck.
Your current objectives are marked as dots on your HUD.


  • Game https://www.dropbox.com/sh/nupr9y5mcqenc0q/AACTGcDwruWll1Chuljmv4GUa?dl=0
  • Source https://www.dropbox.com/sh/ir6rxwyzodqd11v/AAAm6ULPsng49TGogb21iCOBa?dl=0

Target: LD000X38
Class: Planetoid
Size: Small
Mission: Clear all signs of alien
infestation to prepare
LD000X38 for mining.


Made by @IDidGame for LudumDare38

Ratings

Overall 362th 3.105⭐ 21🧑‍⚖️
Fun 354th 2.947⭐ 21🧑‍⚖️
Innovation 401th 2.737⭐ 21🧑‍⚖️
Theme 245th 3.474⭐ 21🧑‍⚖️
Graphics 369th 2.947⭐ 21🧑‍⚖️
Audio 315th 2.706⭐ 19🧑‍⚖️
Mood 286th 3.056⭐ 20🧑‍⚖️
Given 32🗳️ 16🗨️

Feedback

Jupiter_Hadley
29. Apr 2017 · 17:04 UTC
Neat game! I included it in my Ludum Dare 38 compilation [video series](https://youtu.be/GZJJwwdwpaQ), if you’d like to take a look :)
ryte2byte
01. May 2017 · 19:39 UTC
That's really super hard! I really want to move faster (or, at least, have the illusion of moving faster). I really, really, want to be able to shoot down enemy projectiles. I feel that system energy goes away a bit too fast and takes a bit too long to come back online. Heck of an achievement, tho!
feltip
01. May 2017 · 20:12 UTC
Not bad! Great effort. Really difficult
WizBoom
01. May 2017 · 20:19 UTC
Hey! I think this game has a bit too many controls, making it quite difficult. The controls also feel a bit too slow at times. It's a good effort though, keep it up!
Vivoubos
01. May 2017 · 20:27 UTC
Nooooooo Loose at the last one!!! After two tries it's ok for the system energy! Nice game ^^
Lukuluk
01. May 2017 · 20:33 UTC
Good entry! The difficulty curve is cool, and even if I have found some tricks to block all projectiles of a single enemy, I could not abuse so often.
HuvaaKoodia
01. May 2017 · 21:18 UTC
This is great! I'm a *big* fan of Descent style *six-degrees of freedom* movement systems so *big* points for that.

On the first stage I kept thinking that there should be some caves on this planetoid. What a nice surprise you had in store for me!

It is not all :sunny: and :rose: :rose: though. The turrets get a bit boring in the long run. They are truly challenging only in the last chamber where they are all around you. Some sort of moving enemies in the first two levels would have been neat-o.

Proper good work this here!
Multitudes22
01. May 2017 · 21:35 UTC
Pretty nice! I'd argue for just a small built in tutorial, as it's a bit difficult to get into at first. Great job, again!
James Dunlap
02. May 2017 · 00:37 UTC
First of all, please please please provide a zip of the files. Sharing a dropbox folder with the executable and data files either forces people to copy it to their Dropbox and sync to their computer or download each individual file.

Otherwise, interesting game, but challenging. I wish the mouse was used for more than the buttons as space simulation games these days usually use it for much more.

I liked the music.
GrassWhopper
05. May 2017 · 02:54 UTC
interesting space game, though i must say, either i misunderstood something, or it simply is just really hard.

i love how the projectiles move, though, i would haveliked for them to be more visible.

i guess movement in space, can be somewhat difficult to do,they feel a bit too slow.

the idea of cleaning infestation from the planet really is nice. and goes well with the theme, it can very well be expanded into a bigger more solid prettier game. so really nice concept :)
GrassWhopper
05. May 2017 · 02:54 UTC
interesting space game, though i must say, either i misunderstood something, or it simply is just really hard.

i love how the projectiles move, though, i would haveliked for them to be more visible.

i guess movement in space, can be somewhat difficult to do,they feel a bit too slow.

the idea of cleaning infestation from the planet really is nice. and goes well with the theme, it can very well be expanded into a bigger more solid prettier game. so really nice concept :)
Max Cahill
16. May 2017 · 04:52 UTC
Interesting but yeah, pretty hard :D
Tuomo
16. May 2017 · 16:18 UTC
I’m glad that others thought this game was really hard, I was awful at it. Managed only to destroy one enemy before dying. Graphics are simple and effective, sounds okay, controls worked as expected. Overall a solid entry!
Connor McGrory
16. May 2017 · 16:26 UTC
Pretty challenging but it seems like there is a skill to it after a while ;)
Maybe make it a little easier for noobs like me :D
Baraa Marwan
16. May 2017 · 17:21 UTC
Great game!Great Job!
Please rate my game because my game is in danger games.
https://ldjam.com/events/ludum-dare/38/monster-island
narve
16. May 2017 · 17:24 UTC
Took me a while to figure out the tactics involved in not dying instantly. Once I did, it remained quite a challenging game. The graphics are simple, but work well. I do think the movement system could be more refined.
Local Minimum
16. May 2017 · 17:59 UTC
First it felt like it was impossible. Then I figured out I could just drive along the surface of the planet and that made it somewhat easier. However it would really have been nice to more of a sense of flight into the game and perhaps lowered the fire-rate of the space animal spew out the homing rockets so that most people would feel slightly challenged but also managed to complete the game. Nice game this far though.