The Spoiled Prince by silkworm_sweatshop
The Spoiled Prince is a puzzle/platformer.
You are a worker bee, caring for the royal heir. Traverse the world in search of a good place to start a new colony. Beware the dangers and keep both you and the larval prince alive!



Controls
F8 - Switch controller/keyboard input
F4 - Toggle Fullscreen/Window
Keyboard
WASD - movement
Space - jump
J - Pickup/throw
Gamepad (XBOX, but should work with PS too)
D-Pad - movement (I'm sorry stick users!)
A - Jump
X - Pickup/throw
Software
Made in: Gamemaker Studio
Graphics: Photoshop/After effects
Sound: Cubase/sfxr
Links
Game and source (windows): https://silkworm-sweatshop.itch.io/the-spoiled-prince-ld38
Twitter: https://twitter.com/Silkworm_SwShop
Video playthrough:
https://www.youtube.com/watch?v=D_96HohardM
Ratings
| Overall | 116th | 3.725⭐ | 42🧑⚖️ |
| Fun | 148th | 3.513⭐ | 41🧑⚖️ |
| Innovation | 281th | 3.1⭐ | 42🧑⚖️ |
| Theme | 270th | 3.4⭐ | 42🧑⚖️ |
| Graphics | 39th | 4.275⭐ | 42🧑⚖️ |
| Audio | 28th | 3.95⭐ | 42🧑⚖️ |
| Humor | 44th | 3.73⭐ | 39🧑⚖️ |
| Mood | 83th | 3.692⭐ | 41🧑⚖️ |
| Given | 55🗳️ | 63🗨️ |
That said:
The graphics sparkle with charm! And the gameplay reminds me of the water level in the first TMNT-game for the NES.
I did have to throw the spoilt little basta...prince into the first evil bush on first meeting. The level design was a lot of fun as well, and worked the core mechanic really well into the different levels.
I don't really have anything constructive I can say, on what to improve as it's a really polished and feels very complete. I don't have my controller with me at the moment, but I'll defo be playing this with a controller plugged in.
Really good job!
Btw, your chicken reminds me of the chicken object from GTA:SA! :laughing:
Man, I hate those chickens though.
Loved the cute graphics and the prince story was a nice gameplay mechanic. Hard to come up with any improvement feedback since it already feels like a complete game with gorgeous graphics and music that compliments it in setting the mood.
@rixud: Can't you pickup in the air at all? It shouldn't be too hard to do. It can be kinda tricky to pickup in mid-air and then go into a glide though if you're thinking of that. Did you play on keyboard or gamepad? Some keyboards have key press limits that can mess you up and not register some presses.
@zorg: Yeah, it's made for 16:9, you can press F4 for window mode if that helps!
When I was playing I thought it's a Jam game, really amazing that it was done in 2 days by you alone.
The biggest problem I have with this game is the control. The animation of the throw/pickup is too long, resulting in a game that feel like an experimental MMO Platformer, where everything you do is delayed 300ms. The girl doesn't throw when I tell her to throw, she does so 300ms later. This is really frustrating because it give the feeling that I am handicapped against the game.
Another problem I have with the control is when I press jump continuously (without prince) the bee doesn't fly up, she ends up hovering up and down. So in order to actually fly up I have to hold .3s, release, hold .3s, release.
It's fun to overcome hard challenges with a powerful, responsive character, it's never fun to overcome mediocre challenges with a slow, confusing character.
Overall it's a nice game, but the control really could be redesigned to be less frustrating.
There were some minor problems though. Controller support did not work at all, and unfortunately the keyboard mappings were not really intuitive for me. A reaction based game should not use the space bar because it's harder to push. Also using J and space was only comfortable to reach if I used the thumb for pressing space which was a bit awkward. The other issue may be due to my 16:10 screen, and caused the help text to be cut off halfway so I had to guess what the buttons were.
I enjoyed the game mechanics in general but the execution was a bit lacking in some respects. The maggot prince often didn't go where he was supposed to and those damn chickens made the whole ordeal a bit frustrating. I gave up at the stage with two platforms on top of each other with a chicken right next to them. I generally like difficult games, and yours certainly is, but a tough game need to get its controls perfect.
In summary, the game is really pretty and the soundtrack among the strongest I have seen so far, unfortunately the mechanics could use a little polishing. All in all you did a great job!
@avavt I see what you mean with the animations. The pickup is probably not that much of a problem but the throw definitely is and should really be more instant since it's so much about timing. I got so used to the delay I didn't really think about it but for someone just picking up the game I can see the frustration. For the jumping, I still think you should be able to control the jump height depending on how long you hold the button (in contrast to flappy bird flight) but maybe the "stop" when you release is too sudden?
@cerno-b What controller did you use? I've only tested on an xbox controller. Also, since the screen got cut off maybe you didn't realize you need to switch to controller input with (F8)? I'm so used to (space) as jump but in hindsight I probably would have mapped the controls differently or at least given an alternative maybe (J)(K) since there is really only two buttons used in the game.
- I just feel that the difference between holding and pressing is too small. Take mario for example: when you hold the jump button, you can jump to almost 5x the height you do when you press (both higher jump and longer jump time). In the game, the amount of time I can keep holding to go up is too small (I would guess around 0.3s or something). So holding is not different enough from pressing. It actually take conscious "manual" control to keep the hold-press-hold-press sequence in order to maximize jump height.
- Slamming the button continuously doesn't make the bee fly up, she actually stay at the same general height. This does not fit well with the *character* - which is a bee. See, unlike a normal character, the bee is a winged insect. The jump behavior - which is similar to "flapping her wing" - does not go with a bee. A bee's wings flap continuously all the time. There's no "burst of speed" like a bird's.
But still, it's all just my personal experience with the game. Other people might have different opinion on that mechanic :D