Elder Loop by cyriaque

In ‘Elder loop’ you play an older wizard named Demange. The goal of the game is to slain as much enemies as you can, each monster will increase one of the 4 main stats you have. You can’t go higher than 5 for a given stat. Each enemy you slain will give you some point for your score and some Sanity … More you kill more you will lose sanity, when the bar is full the monster will be harder to kill. At any time when you have 5 of a given stat you will be able to sacrifice these to gain a bonus for your scoring. When you have slain all the monsters in the dungeon the game will restart, you will keep all of your stats, points etc … The madness will never end !
If there is a bug (no monster for example), press F5, you'll keep your stats ;)

This is Demange our bald wizard ! He is awesome, he can throw some magic shit ! He is pretty weak, and will probably die if he gets hit by anything but well … That's why he needs to absorb life source from other !
But seriously ... it was our first Jam and we are proud of being able to deliver something.
Of course, it's wayyyyy different of what we were planning at first but we had a lot of fun making it.
Enjoy.
| Source Code | https://github.com/nj-neer/ld43 |
| HTML5 (web) | https://njneer.itch.io/elder-loop |
| Original URL | https://ldjam.com/events/ludum-dare/43/elder-loop |
Ratings
| Overall | 758th | 3.125⭐ | 22🧑⚖️ |
| Fun | 464th | 3.325⭐ | 22🧑⚖️ |
| Innovation | 780th | 2.825⭐ | 22🧑⚖️ |
| Theme | 709th | 3.175⭐ | 22🧑⚖️ |
| Graphics | 731th | 3.075⭐ | 22🧑⚖️ |
| Humor | 772th | 2.289⭐ | 21🧑⚖️ |
| Mood | 708th | 3.075⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 18🗨️ |
Nice job!
It took me a while to realize the correlation between (for instance) +Damage and the hand icon. It would be useful if the symbols in the HUD were labeled with stat.
The graphics are pretty solid, I particularly liked the main character and the interface elements.
Very good entry. Atmospheric with great ambient.
Gameplay is also very nice. Felt immediately like home.
Enjoyed playing this one.
Nice work!!
Really nice entry.
I think there could be some clearer in-game instructions and maybe stronger visual cues that make it easier to understand the HUD. Also, more health would be nice, but I understand if you're trying to keep it really challenging.
That being said, the mechanics and controls work well for the player, and I like the mood that is created from the graphics and the sound. Also, I love how it tied into the theme of sacrifice. Overall, good work on the game!