{"author_link":"\/users\/gabriel-naves-da-silva","author_name":"Gabriel Naves da Silva","author_uid":1053044,"comments":[{"author_name":"cppchriscpp","author_uid":"1010334","time":"2017-12-04T20:15:42Z","epoch":1512418542,"modified":1512418542,"text":"I like it! The gameboy asthetic hit well - it's simple but works well for the game. (Though, I almost wanted to think of it more as a game-and-watch type game) I tend to build and be drawn towards that style, so that gets points from me. Didn't record my high score, sorry! :(\n\nI did have a little trouble determining which platforms were fire vs water - I had them backwards for my first play! Once I had it figured out it wasn't bad though. Thanks for a fun game!","likes":0,"format":"md"}],"format":"md","images":["ld40\/53047-5510b1a8704ba6256ef2abd575469683.png"],"links":[{"url":"https:\/\/gabrielnaves.itch.io\/fireboy","text":"Windows"}],"metadata":{"g_key":"36263","g_author":"1053044","g_event":"LD40","g_eventkey":"70","g_subevent":"COMPO","g_urlkey":"250574","g_title":"Fireboy","g_status":"USEAR3","g_place":"99999","g_commentcount":"1","g_site2_node_id":"53047","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"53047","n_urlkey":"250574","n_parent":"49883","n_path":"\/events\/ludum-dare\/40\/fireboy","n_slug":"fireboy","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"53044","n_created":"1511550763","n_modified":"1512345371","n_version":"172095","n_status":"COMMIT"},"node":{"id":53047,"parent":49883,"superparent":9,"author":53044,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-12-03T23:02:43Z","created":"2017-11-24T19:12:43Z","modified":"2017-12-03T23:56:11Z","version":172095,"slug":"fireboy","name":"Fireboy","body":"![cover.png](\/\/\/raw\/43f\/c\/z\/a843.png)\n\nFireboy is an small, endless jumping game inspired by doodle jump and downwell. The higher you go, the better your score.\n\nMove fireboy with A, D or right\/left arrow keys. You can dash in midair using Space key, but it'll cost some of your fire. You die if your fire reaches zero, or if you fall too far.\n\nYou bounce off normal platforms, lose fire from water platforms and recovers fire from fire platforms. Jumping on top of enemies also gives you more fire.\n\nBouncing is automatic, but fire platforms allow you to stop and wait. When you're ready, bounce off it with the action (Space key) button to execute a dash and kill any enemy in your way!\n\nFireboy grows bigger and faster as you fill the fire meter. The more fire you have, the more you can dash. If you manage to max out your fire meter, your score will be multiplied by the total duration that you kept your fire maxed.\n\nBe careful, though, the more fire you have, the faster enemies will spawn! Fire platforms will not be generated as frequently when your fire meter is high.\n\nThe game uses the gameboy color palette, because I'm a programmer and I don't understand how color works at all xP\n\nThe was developed using Love2d. All sprites were created by the me using Aseprite. Sadly, this game has no music or any audio whatsoever, but I intend on working on that post LD.\n\nFireboy was created by Gabriel Naves, an aspiring game developer based in Brazil, for the Ludum Dare Compo #40\n","meta":{"author":[53044],"allow-anonymous-comments":"1","grade-06-out":"1","cover":"\/\/\/content\/43f\/c\/z\/a794.png","link-01-tag":"42337","link-01":"https:\/\/gabrielnaves.itch.io\/fireboy","link-02":"https:\/\/github.com\/gabrielnaves\/Fireboy"},"path":"\/events\/ludum-dare\/40\/fireboy","parents":[1,5,9,49883],"love":0,"notes":1,"notes-timestamp":"2017-12-04T20:15:42Z","grade":{"grade-01":3,"grade-02":3,"grade-03":3,"grade-04":3,"grade-05":3,"grade-07":3,"grade-08":3},"magic":{"cool":78.446454055274,"feedback":0,"given":1,"grade":3,"grade-01-average":3,"grade-02-average":3.5,"grade-03-average":2.5,"grade-04-average":3,"grade-05-average":3,"grade-07-average":3,"grade-08-average":2,"smart":-42.264973081037}},"text":"![cover.png](\/\/\/raw\/43f\/c\/z\/a843.png)\n\nFireboy is an small, endless jumping game inspired by doodle jump and downwell. The higher you go, the better your score.\n\nMove fireboy with A, D or right\/left arrow keys. You can dash in midair using Space key, but it'll cost some of your fire. You die if your fire reaches zero, or if you fall too far.\n\nYou bounce off normal platforms, lose fire from water platforms and recovers fire from fire platforms. Jumping on top of enemies also gives you more fire.\n\nBouncing is automatic, but fire platforms allow you to stop and wait. When you're ready, bounce off it with the action (Space key) button to execute a dash and kill any enemy in your way!\n\nFireboy grows bigger and faster as you fill the fire meter. The more fire you have, the more you can dash. If you manage to max out your fire meter, your score will be multiplied by the total duration that you kept your fire maxed.\n\nBe careful, though, the more fire you have, the faster enemies will spawn! Fire platforms will not be generated as frequently when your fire meter is high.\n\nThe game uses the gameboy color palette, because I'm a programmer and I don't understand how color works at all xP\n\nThe was developed using Love2d. All sprites were created by the me using Aseprite. Sadly, this game has no music or any audio whatsoever, but I intend on working on that post LD.\n\nFireboy was created by Gabriel Naves, an aspiring game developer based in Brazil, for the Ludum Dare Compo #40\n","title":"Fireboy"}