SHROUD (Synthetic Human, Radiation OUtput Determined) by thevinter

[raw]
made by thevinter for LD 44 (JAM)

l4EESG2.png

"It's been twelve years since that day. But i still remember it as if it was yesterday. Fire, screams, explosions and blood.

I've crossed mountains, woods and rivers, but now i'm close. This RV will be my last refuge, tonight i'll sleep in a bed. New Nuric, the Promised Land, is only a few hours away."

~~Released version 1.01, 1.02, 1.03, 1.04, 1.05.......(lost the count). All of the gamebreaking bugs have been fixed. Nothing has been added or removed, but keep in mind that what you're playing is not the original 1.0 version. Thanks~~

Released version 1.10. It's playable. Balancing is almost great, and the only bugs present regard the guns. Sorry for that

(You can still play the original version by downloading the windows build)

It'd be awesome if you could take a second to answer our survey after playing the game, thanks!

We're aware of the bugs concerning animations and guns, sorry for them. Also don't sell your leg if you don't want a hardcore experience :P

If you are curious and want to learn more about the bugs of the game please click here

Please comment if you discover any bugs!

SHROUD is a survival game where you can exchange body parts with robots for food and weapons. Doing so will make the game harder, but will give you money to buy food and resources. Will you survive?

  • WASD to move
  • Space to interact
  • E to buy
  • Left/Right arrow to shoot
  • P to restart the level
  • Click on the items in the UI to use them

You can sleep in your RV to recover health, but doing so will deplete thirst and hunger. It will also reset the vendors and respawn the items.

Use healthpacks to heal, radaways to get rid of radiations and food and water to survive.

Be careful for indicators. There's no audio cue so if you don't pay attention you'll die pretty often.

Changelog: * I actually made some mess with the updates, and the old version is the Windows one (it has only the bugfixes made in the first day) * After that I spent a couple of days fixing gamebreaking bugs, while making others, that's why it took me long. For a bit the game was unbeatable because of one of the "fixes" so I decided to call the current one "Post Jam Version" because it actually is post jam. I still didn't add anything but a couple of signs on the ground.

Developed in 3 days for LD44

  • Coding: Nikita Brancatisano (thevinter)
  • Art: Miriam Oajdea (Polda)
  • Music: Nikita Brancatisano (thevinter)
  • Testing and Balancing: Matteo Balestra (Churippu) and Christian Taccon (Chris)

Ratings

Given 81🗳️ 16🗨️

Feedback

Zarkonnen
30. Apr 2019 · 11:43 UTC
This is cool, but here's an issue: the moment you sell your eye, the resulting vignette makes it impossible to click on the consumables in the top right.
🎤 thevinter
30. Apr 2019 · 11:49 UTC
Thanks, fixed it now. Uploading the build in ~30 mins!
victorcrafty
30. Apr 2019 · 12:00 UTC
Cool game. I like the idea to sell body parts , it fits the theme very well. The graphics are nice. Good job!
Arahain
30. Apr 2019 · 12:19 UTC
I noticed the same thing, I also died after selling my eye.

I really like the idea and the art of this game. There seems to be a bit too much empty space though, in around 10-15 min I found about the right amount of food and water pickups but only a single enemy, and 0 weapons.
Lalou
30. Apr 2019 · 13:17 UTC
Cool, but the environment are a little "empty"
Giezi
30. Apr 2019 · 13:37 UTC
Nice idea, I like the art and the music, also selling body parts is a fun idea, fits well in the theme :)
The step sound really gets on my nerves after a while though.
mharring
30. Apr 2019 · 13:45 UTC
Neat concept! The interaction with the robots is a nice touch and the art style is pleasant. As previously mentioned, the environment feels a bit empty. The user interface isn't particularly intuitive either - moving your hand from mouse to arrow keys feels a bit clunky.
Link
30. Apr 2019 · 13:51 UTC
There is a bug with cave where you find fresh water. It renders up to the player. I am not sure, but maybe when i pressed "Close" it did not work, so I had to restart
Adam Elaoud
30. Apr 2019 · 16:54 UTC
I really like the concept you've got here! Definitely admire what you guys were able to create with a team created from random people, well done! My biggest criticism is that I was never really sure what I was supposed to be doing, despite that it felt I spent tons of time running around collecting items.

Side note, I found another bug that freezes the game: if you go to the first cave in the northwest, and choose to explore it, you find a freshwater waterfall, but then you can't close the dialogue box and are forced to restart the game.
Manuel Rauber
30. Apr 2019 · 16:55 UTC
So hilarious. :-D Sold my leg, continued walking. Water reserve almost depleted. Saw a bottle of water. Crippled to it and died in front of it.

10/10 would sell leg again. :D
🎤 thevinter
30. Apr 2019 · 16:59 UTC
@adam-elaoud Thanks for the kind words! The cave one is a well known bug that we thought we fixed. Sorry for that, I hope it didn't ruin your experience that much :(

@manuel-rauber Glad you liked it :D
Entropy
30. Apr 2019 · 17:00 UTC
This is an intersting game, and I will definitly come back to it later to explore it entirely. Audio is cool, art is good as well, and the subtle humour is perfect.
Unfortunatly there are still a few bugs, I got stuck a few times when entering a cave for exemple. Also the bullets are a bit small ;)
I Anyway I liked it, and it gets difficult in the end !
🎤 thevinter
30. Apr 2019 · 17:18 UTC
The cave should be now offlimits. Thanks for the feedback.
hugonun
30. Apr 2019 · 18:05 UTC
Great game, I was progressing and found the memory card, but unfortunately I hit the "R" button by accident and the game restarted.

You should add the game instructions to the itch page :-)
Historymaker118
30. Apr 2019 · 20:03 UTC
I really enjoyed the atmosphere of this game, got some fallout/kenshi vibes from it which is never a bad thing. I would say that it was difficult to figure out what I was doing at first as it wasn't clear what objects could be interacted with and which were just there for decoration. Definitely a bit of over-scope here as it seems the gameplay got spread a bit thin. (Always try to keep your jam games simple and short, and spend that time putting the polish in). You've definitely got potential as game designers though, as there are some great ideas in this as well as some nice world-building (which is always appreciated). I hope you guys keep making games and come back for the next Ludum Dare.
Ryan Wine
30. Apr 2019 · 22:48 UTC
I like the game, but id like to have the robots tell me how much they are going to give me for my body parts before I say yes.

also, you should make it so its more obvious that the item buttons are clickable. I thought they were auto-use at first.

It was good! Pretty funny too.
jjjjason
01. May 2019 · 02:41 UTC
Post-apocalyse as a setting is a pretty easy yes from me. The graphics and music fit right in as well (although I'd love to see a night time!)

There's a lot of content here, which is pretty impressive for a Ludum Dare. I agree with Historymaker though that I think every individual element could use some tuning to become a bit more substantial. Overall though, I feel like you have a great framework now that you can iterate upon.

Also, no problem.

![Screenshot 2019-04-30 19.33.50.png](///raw/36d/b/z/2402d.png)
Jin9310
01. May 2019 · 09:34 UTC
I love the post-apocalyptic things since Fallout and this is a real nice and solid entry. Combines the theme quite well and overall, very nice experience. Thanks for that ;)
JustusPan
01. May 2019 · 10:20 UTC
Spend quite a long time to win the game!(I lose the way!) Good mood and atmosphere. The trade system likes a trap more than a reward, never sell your leg! The arts style is good. The downside for me is the ending description disappeared too soon. I got fun from it. Nice work guys!
Pusheeneiro
01. May 2019 · 14:11 UTC
A great idea with the exchange of organs, which also involves a certain change in mechanics.
Stefan Jovanovic
01. May 2019 · 15:26 UTC
Great game! There is a lot of stuff implemented in the game. The world feels really big! Keep up the great work!
arkinrev
01. May 2019 · 18:53 UTC
I really liked all of the exchanges with the robots, collecting items and not only surviving, but exploring the post-apocalyptic world as well.
Carpin
01. May 2019 · 20:14 UTC
I liked the artstyle and the sound. Good animations and don't sell your legs.... I sold it but still finished it! hahaha Nice game!
Rudra Nil Basu
01. May 2019 · 20:31 UTC
Great concept and art! The one downside for me was the repeatative footstep audio, good game overall!
schmavery
01. May 2019 · 21:18 UTC
Really cool atmosphere/art and nice mechanics. The map was way bigger than I expected, which was cool. The walking sound also became a little too much for me by the end.
Roilbauk
01. May 2019 · 21:37 UTC
This game is really cool! I really appreciated exploring the desert, finding the radiation area, the village. I like the mood from the music too !

Some more feedback, I sold some body part but wasn't really needed the money I got from it.

A "going up" and "going down" animation for the character would be great!

There is some skull which z-index goes above the character (one next to the "Here lies the corpse of the developer", one another down right from the first. I sadly died because I wasn't knowing didn't notice the radiation icon was a filling one, whereas the others icons such as food and water are emptying ones. You may had some visual or sound feedback when he's close to die for any reason :)

I also think you could make the bullets a bit bigger, it's kinda hard to see them :stuck_out_tongue:

Well done guys !
🎤 thevinter
01. May 2019 · 23:01 UTC
Thanks everyone for the nice feedback!

@carpin that's some real dedication :P

@rudra-nil-basu @schmavery and everyone else that complained about the footsteps. Sorry for that. We tried lowering the volume but I guess the problem was in the sound itself, we will change it if we ever make a game out of this.

@roilbauk selling body parts didnt turn out to be a great mechanic, we will probably just scrap it. Up and down animation was planned but didn't make it in time. The skull one is a known bug, there are lots of them and every time I fix one another one appears out of nowhere haha.


My biggest grip with the game right now it's that by adding a "bleep bleep" when you are close to dying would've avoided lots of frustration. But thanks again for the comments everyone!
OddSocks
02. May 2019 · 10:36 UTC
Fantastic game. Really enjoyed the pixel art style. Congrats.
stark
02. May 2019 · 11:58 UTC
Cool exploration game :desert: Little bit strange shooting mechanics, but overall gameplay is pretty interesting.
JamesOliverMusic
02. May 2019 · 18:12 UTC
Maybe have some kind of indication that the character is dying other than the little gauges at the top? Maybe some kind of animation that he's running out of steam. Good work though, nice art.
MrsTari
03. May 2019 · 12:00 UTC
really nice game :hearts:
NoobException
03. May 2019 · 20:00 UTC
Cool game!
Didn't understand it fully, but I loved the gameplay and graphics :smiley:
Artyom Volkov
03. May 2019 · 20:38 UTC
Good work, although the game is really ambitious.
Becher
04. May 2019 · 06:59 UTC
Funny game, but i died because I couldn't fire when two sentinels attacked me after the developer's body (very funny). It's because i sold my arm? it's not expensive enough for such a handicap on the gameplay and i think it's on purpose. But when the theme is "your life is currency", I assumed that selling my arm and leg would bring me more than that would be a problem. You got me :), gg
Good work, the graphics are great, but a bit sparse, it's normal when your game area is huge ;) so it's not a real problem.
Webox
05. May 2019 · 01:35 UTC
Wow, very complex game.. I sold my leg and the game got super slow haha. Great job! Seems super complex and big. I really liked your interpretation of the theme. A beautiful execution!
Josh Mcmillan
05. May 2019 · 02:01 UTC
I read your update in the feed and decided to play. I think you were a bit hard on yourselves for having a few bugs, and I'm surprised how well made it was despite the issues.

That said, I did run into an issue where the radiation field continued well after I was out of it. I'm not sure whether it was an animation bug (seemed to fade in each time after passing over the barrier) or it was intended by design. Otherwise, the art and sound was well done and created a great atmosphere. Hearing about "Death Cave" from previous players made it seem like lore, so coming across the entrance to it was actually fun. That, and I decided I should give my kidney for a gun, and then found a gun like two seconds later. Guess I didn't want that kidney anyways XD

I think I had more fun reading about the things players experienced, and then playing and experiencing it for myself. Had a blast playing!
Franciszek Pyrć
05. May 2019 · 07:55 UTC
I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

You've played mine, I've played yours.
🎤 thevinter
05. May 2019 · 08:58 UTC
@franciszek-pyrc you pretty much summed the whole experience in a couple of seconds lol, thanks for playing.

@josh-mcmillan thanks for the kind words, but I partially disagree. Right now, because of the radiation bug for example, you can't even finish the game unless you farmed radaways like crazy. That's not acceptable... That said, thanks for playing and I'm glad you enjoyed it anyways.

@webox well yeah, walking without a leg is kinda hard :^). Thanks for playing it.
Fear Games
05. May 2019 · 09:29 UTC
really good dame. I do wish that your player sprite updated as you sold parts but i understand the time constraints. fit the theme very well.
Yaen
05. May 2019 · 09:56 UTC
It was fun exploring the wasteland and finding items here and there. The mood was quite nice in this one and I felt like I was always in danger. However I beat the whole game and never had to sell any body parts. It was simply never clear why I should even give my body parts to the robots as they just told me something like "hey, I want your kidney, sell it to me?" without offering anything that I'd need in return. The combat had some weirdness to it since the game depends on using the mouse to use items and the combat requires me to put both hands on the keyboard. I think you could have gotten the same shooting mechanics done with just the mouse buttons.
As others have said this is a very ambitious project for a game jam so I'm impressed that you got so far with it and made it feel like a fully fledged game.
🎤 thevinter
05. May 2019 · 10:20 UTC
@fear-games player sprites actually do update! We had a unique sprite for each combination, sadly they don't always show up and they're kinda unreliable because of a bug :(

@yaen thanks! the selling body parts mechanic is indeed sub-optimal. We started with it because of the theme, but then realized that other mechanics would've been much more fun. The combat is weird indeed, but that's because we didn't have the sprites for up and down movement (that would've added almost 30 more sprites!). And the game was supposed to be keyboard only, the "click to use" thing was added later because I didn't want to implement an inventory. That's why it's not really coherent. Thanks once again for playing.
Xeke-Death
05. May 2019 · 12:32 UTC
I really enjoyed this.

The graphics were cool, I liked the doodads all over the map.

The music was non-obtrusive and set the mood well. It had the right tones for the apocalyptic setting. Footsteps might need a little variation, and maybe a little more sandyness.

I feel like resources were plentiful, never really needing to worry about them (except when I forgot to use them). This would be good for a difficulty option, harder game, less stuff.
Except gun bullets. I only found 30 of them, but had 400+ rifle bullets. And never a rifle because I sold my arm to get one, then couldn't use it.

I liked the graphical change in the radiation zone. Very obvious that it was a dangerous area.

The explosion in the ending was very well timed to coincide with me finishing reading the text. Good job.
Shunaky
05. May 2019 · 13:20 UTC
The game seems pretty neat, but I couldn't really see the point in exchanging body parts, as I can easily get coins.

But that was an Awesome work, bro! Congratulations
Mickxe
05. May 2019 · 16:21 UTC
I enjoyed it a lot. I agree that some kind of indication when the meters are running down would be good, each of my deaths were because I forgot about them. Good job!
geist_191
05. May 2019 · 19:00 UTC
Really enjoy the game! We had some bugs with the shooting on stream but thats not a big deal. The world is huge and I really enjoyed that. Maybe you could fill the world up a little bit more by adding simple graphics like streets and more houses.

One thing, you should try to make the body-part mechanic a little bit more present in the game because it is very unique. Good job
Nippaaah
05. May 2019 · 21:04 UTC
really cool game!!! loved the graphics and the idea of selling your body parts. You should definitely work more on that idea! The level design was smart, the items were where you needed them and the landmarks were very helpful for the navigation. With a little more feedback for the player and some tweaks on the overall level design it could improve so much!
cheesepencil
06. May 2019 · 00:00 UTC
This has promise for a more long-form experience I hope you're not done with it after the jam. Great entry
Kaisean Games
06. May 2019 · 09:34 UTC
Very dark game :)
I sold my arm and my leg. :scream: For a few bucks :scream:

I found a gun, but I was unable to shoot, is that a bug?

Otherwise, the game is fun. It'd be a bit more fun if the character would move a bit faster, otherwise all is well :smile:

Keep up the good work.