SHROUD (Synthetic Human, Radiation OUtput Determined) by thevinter

"It's been twelve years since that day. But i still remember it as if it was yesterday. Fire, screams, explosions and blood.
I've crossed mountains, woods and rivers, but now i'm close. This RV will be my last refuge, tonight i'll sleep in a bed. New Nuric, the Promised Land, is only a few hours away."
~~Released version 1.01, 1.02, 1.03, 1.04, 1.05.......(lost the count). All of the gamebreaking bugs have been fixed. Nothing has been added or removed, but keep in mind that what you're playing is not the original 1.0 version. Thanks~~
Released version 1.10. It's playable. Balancing is almost great, and the only bugs present regard the guns. Sorry for that
(You can still play the original version by downloading the windows build)
It'd be awesome if you could take a second to answer our survey after playing the game, thanks!
We're aware of the bugs concerning animations and guns, sorry for them. Also don't sell your leg if you don't want a hardcore experience :P
If you are curious and want to learn more about the bugs of the game please click here
Please comment if you discover any bugs!
SHROUD is a survival game where you can exchange body parts with robots for food and weapons. Doing so will make the game harder, but will give you money to buy food and resources. Will you survive?
- WASD to move
- Space to interact
- E to buy
- Left/Right arrow to shoot
- P to restart the level
- Click on the items in the UI to use them
You can sleep in your RV to recover health, but doing so will deplete thirst and hunger. It will also reset the vendors and respawn the items.
Use healthpacks to heal, radaways to get rid of radiations and food and water to survive.
Be careful for indicators. There's no audio cue so if you don't pay attention you'll die pretty often.
Changelog: * I actually made some mess with the updates, and the old version is the Windows one (it has only the bugfixes made in the first day) * After that I spent a couple of days fixing gamebreaking bugs, while making others, that's why it took me long. For a bit the game was unbeatable because of one of the "fixes" so I decided to call the current one "Post Jam Version" because it actually is post jam. I still didn't add anything but a couple of signs on the ground.
Developed in 3 days for LD44
- Coding: Nikita Brancatisano (thevinter)
- Art: Miriam Oajdea (Polda)
- Music: Nikita Brancatisano (thevinter)
- Testing and Balancing: Matteo Balestra (Churippu) and Christian Taccon (Chris)
Ratings
| Given | 81🗳️ | 16🗨️ |
I really like the idea and the art of this game. There seems to be a bit too much empty space though, in around 10-15 min I found about the right amount of food and water pickups but only a single enemy, and 0 weapons.
The step sound really gets on my nerves after a while though.
Side note, I found another bug that freezes the game: if you go to the first cave in the northwest, and choose to explore it, you find a freshwater waterfall, but then you can't close the dialogue box and are forced to restart the game.
10/10 would sell leg again. :D
@manuel-rauber Glad you liked it :D
Unfortunatly there are still a few bugs, I got stuck a few times when entering a cave for exemple. Also the bullets are a bit small ;)
I Anyway I liked it, and it gets difficult in the end !
You should add the game instructions to the itch page :-)
also, you should make it so its more obvious that the item buttons are clickable. I thought they were auto-use at first.
It was good! Pretty funny too.
There's a lot of content here, which is pretty impressive for a Ludum Dare. I agree with Historymaker though that I think every individual element could use some tuning to become a bit more substantial. Overall though, I feel like you have a great framework now that you can iterate upon.
Also, no problem.

Some more feedback, I sold some body part but wasn't really needed the money I got from it.
A "going up" and "going down" animation for the character would be great!
There is some skull which z-index goes above the character (one next to the "Here lies the corpse of the developer", one another down right from the first. I sadly died because I wasn't knowing didn't notice the radiation icon was a filling one, whereas the others icons such as food and water are emptying ones. You may had some visual or sound feedback when he's close to die for any reason :)
I also think you could make the bullets a bit bigger, it's kinda hard to see them :stuck_out_tongue:
Well done guys !
@carpin that's some real dedication :P
@rudra-nil-basu @schmavery and everyone else that complained about the footsteps. Sorry for that. We tried lowering the volume but I guess the problem was in the sound itself, we will change it if we ever make a game out of this.
@roilbauk selling body parts didnt turn out to be a great mechanic, we will probably just scrap it. Up and down animation was planned but didn't make it in time. The skull one is a known bug, there are lots of them and every time I fix one another one appears out of nowhere haha.
My biggest grip with the game right now it's that by adding a "bleep bleep" when you are close to dying would've avoided lots of frustration. But thanks again for the comments everyone!
Didn't understand it fully, but I loved the gameplay and graphics :smiley:
Good work, the graphics are great, but a bit sparse, it's normal when your game area is huge ;) so it's not a real problem.
That said, I did run into an issue where the radiation field continued well after I was out of it. I'm not sure whether it was an animation bug (seemed to fade in each time after passing over the barrier) or it was intended by design. Otherwise, the art and sound was well done and created a great atmosphere. Hearing about "Death Cave" from previous players made it seem like lore, so coming across the entrance to it was actually fun. That, and I decided I should give my kidney for a gun, and then found a gun like two seconds later. Guess I didn't want that kidney anyways XD
I think I had more fun reading about the things players experienced, and then playing and experiencing it for myself. Had a blast playing!
https://www.youtube.com/watch?v=5xDIFZyRjY8
You've played mine, I've played yours.
@josh-mcmillan thanks for the kind words, but I partially disagree. Right now, because of the radiation bug for example, you can't even finish the game unless you farmed radaways like crazy. That's not acceptable... That said, thanks for playing and I'm glad you enjoyed it anyways.
@webox well yeah, walking without a leg is kinda hard :^). Thanks for playing it.
As others have said this is a very ambitious project for a game jam so I'm impressed that you got so far with it and made it feel like a fully fledged game.
@yaen thanks! the selling body parts mechanic is indeed sub-optimal. We started with it because of the theme, but then realized that other mechanics would've been much more fun. The combat is weird indeed, but that's because we didn't have the sprites for up and down movement (that would've added almost 30 more sprites!). And the game was supposed to be keyboard only, the "click to use" thing was added later because I didn't want to implement an inventory. That's why it's not really coherent. Thanks once again for playing.
The graphics were cool, I liked the doodads all over the map.
The music was non-obtrusive and set the mood well. It had the right tones for the apocalyptic setting. Footsteps might need a little variation, and maybe a little more sandyness.
I feel like resources were plentiful, never really needing to worry about them (except when I forgot to use them). This would be good for a difficulty option, harder game, less stuff.
Except gun bullets. I only found 30 of them, but had 400+ rifle bullets. And never a rifle because I sold my arm to get one, then couldn't use it.
I liked the graphical change in the radiation zone. Very obvious that it was a dangerous area.
The explosion in the ending was very well timed to coincide with me finishing reading the text. Good job.
But that was an Awesome work, bro! Congratulations
One thing, you should try to make the body-part mechanic a little bit more present in the game because it is very unique. Good job
I sold my arm and my leg. :scream: For a few bucks :scream:
I found a gun, but I was unable to shoot, is that a bug?
Otherwise, the game is fun. It'd be a bit more fun if the character would move a bit faster, otherwise all is well :smile:
Keep up the good work.