Damn it, Don't Die! by RafaelSPBarbosa




Short:
You are supposed to take care of your hamsters, they have a nice warm home, but for some reason, they are suicidal! Take care of them and don't let any of them die!
Controlls:
WASD - Move Camera
Left Mouse Button - Interact with things
Drag and Drop food from the fridge in order to distract the hamsters.
You can play it here: https://rafaelspbarbosa.itch.io/damn-it-dont-die
Ratings
| Overall | 194th | 3.696⭐ | 25🧑⚖️ |
| Fun | 304th | 3.304⭐ | 25🧑⚖️ |
| Innovation | 190th | 3.522⭐ | 25🧑⚖️ |
| Theme | 82th | 4.042⭐ | 26🧑⚖️ |
| Graphics | 52th | 4.5⭐ | 26🧑⚖️ |
| Humor | 57th | 3.864⭐ | 24🧑⚖️ |
| Mood | 361th | 3.273⭐ | 24🧑⚖️ |
| Given | 43🗳️ | 7🗨️ |
Nice game guys!
I managed to get one of the hamsters interested in food from the fridge (had to read that in the description rather than discover it via gameplay) but the other two run to the stereo and floor lamp. I can manage to stop the floor lamp one by clicking the lamp madly (I think?) but the stereo one always always dies no matter what I do. Also I can't really see what happens to that hamster because the wall blocks the view after he dies. I wasn't sure if there was a way to rotate the camera. (Maybe the walls could be shorter or partially see-through in places?)
[Continued in next comment, ran out of room!]
One thing that I think might be very useful is if there was a small, telling Sound Cue when you reduce the meter. So if you click the lamp right now, for example, the only thing that tells you you're doing anything is the meter goes down slightly, and if you don't notice that because you're distracted by the 10 other things going on, you don't know you're potentially winning. :)
I hope that helps with some feedback! It's a really great start and a fun, frantic time overall. With a little tweaking (and more gentle learning/teaching curve) I think this could be a terrific standalone game. You could even have multiple levels with different areas if you wanted to take it further than just the 3 Day Jam. :D
@SheepTree
About the sound, the hamsters actually do scream when you click on them while they are interacting with something, I'm not sure if you didn't notice it, or if it actually bugged, either way, if you think that there wasn't enougth feedback, then that's something to note for the next time :P
Regarding the learning curve, we are full aware of that, but starting with less than 3 hamsters was being to easy because they would never be able to reproduce unless you actually let them, so we have a last 5 minute change to add a new hamster thus making the game playable. The Actuall idea was to have a little tutorial, but we ran out of time and couldn't make it happen :/ We also noticed that the fridge was too dificult to understand but once again, no time to explain it to the player othen then on the description :c
Thank you for your great feedback! We really appreciated it!
Amazing graphics, great mechanics. Fun and challnging! Nice animations.
Overall a Great LD game - Great job!
Really like this kind of game, with very good humor as well!
Great job!! =D
The major gripe I have with the game is that there is seemingly no end goal! I found it relatively easy to get the hamsters synced up by pre-clicking on the items they were about to interact with. Then I just have to chase the pack around clicking on one item at a time. This seemed to work no matter how large my hamster pack got.
In the end, I made my own goal to breed the largest hamster horde! I think this could have been the official aim of the game, as it makes it quite fun! You could have kept an online scoreboard using [dreamlo.com](http://dreamlo.com) and got everyone competing. I managed to get to 11 hamsters before one of them got stuck behind the lamp, and got in the way of all the other hamsters. Behold!

The only other complaint I have is that I'm using two monitors, and I kept clicking outside of the game screen which caused it to minimize. Would be good if you could restrict the mouse to the game window.
Feel free to check out our game, [E.(a)T.](https://ldjam.com/events/ludum-dare/38/e-at), if you have a free moment :slight_smile:.
Awesome graphics but the gameplay was a bit repetitive.
Thank you all for the feedbacks, everything you said helps us make better games!
This game is really nice looking and sounds great. I feel like you did a great job working with the theme also.
The only criticism I'd give for this game is that things seem to happen a little too quick and that the view makes it difficult to see often, maybe aimed down a bit more or some minor control over the angle. This game is really well made and I'd love to see where yo go with it post jam!
I took some time to understand what's going on, but after I had a lot of fun playing.
Well done guys!
Please, check out my game too: https://ldjam.com/events/ludum-dare/38/the-microns
The graphics and the audio were great, the animations were really well done for a 72-hour jam. The gameplay, although challenging was also extremely rewarding. So well done on that.
To improve, I would say to let the player start with one hamster so that they can get used to the game before it goes completely chaotic and they don't know what to do. Also, I didn't know how to drag things out of the fridge at first and so I failed a few times before I figured it out.
But overall, really well-polished game. Well done!
(Also, I would really appreciate a rating [here](https://ldjam.com/events/ludum-dare/38/planet-dominion))
I couldn't manage any more than 4 hamsters because I couldn't figure out how to get the food to work. The book on the side of the screen during the title. Is that a tutorial book that isn't functioning or am I missing an important step on how to open it?
I really really really love the graphics on this game. It's like they all have a devious >:) face.
@mrtroy
Regarding the book, it's actually meant to be just visual, it isn't really interactable haha.
I got really frustrated for my first... ten attempts? I dunno, but it took a lot of patience to not giving up. I guess I didn't played for a longer time because of the size of the map... I saw some earlier comments and I totally agree with reducing the walls heights. It's kinda hard to see what's happening D:
Maybe a mini-map would fix this issue.
Oh, and a visible score/max time/lives saved on the UI would be neat as well. I had the feeling that my past runs didn't really matter to the game, when it all seems to be about getting better at surviving.
With all that said, this reminds me o PSX games. It feels close to completion, with different rooms/worlds, bosses and stuff. Did you guys play Rat Attack?
Congratz!
_ _ _
edit: vocês são brasileiros? tem um site BR que tá fazendo cobertura dos jogos nacionais feitos nessa LudumDare! eles fizeram uma postagem até sobre o jogo que fizemos na LD passada (e ninguém do grupo ficou sabendo, descobri por acidente dia desses)
if you don't speak portuguese then I'm not making sense
churrasco bb gringos
If you would like to, please take a look at the game my team and I made for the jam. You can find a link to it in my profile
olha o artigo que fizeram sobre o nosso: http://gamesindiebrasil.com/ascension-gods-test/
fala com eles pelo inbox do facebook mesmo, ainda que demore um pouquinho o Gustavo (com quem falei) é super prestativo!
https://www.youtube.com/watch?v=7lCZIZXfBmw