From Zer0 to Hero by carlosvVk

[raw]
made by carlosvVk for LD 38 (COMPO)

GAME HERE: https://carlosvvk.itch.io/fromzerotohero

SOURCE: https://drive.google.com/open?id=1ytY9ebzXgE5S2VoFq907XAKklN2uySWs


You are Zer0, a small particle wandering in the space when a voice calls you.

Movement: WASD

Shield: LClick.


I made it in 14H, thanks for playing and hope you like it!

Written in C# on Unity.

Tools:

Unity

Adobe Photoshop

Audacity


Twitter: @carlosvVk

Contact: carlosizquierdo.dev@gmail.com

FZTH-1.png

FZTH-2.png

Ratings

Overall 238th 3.4⭐ 22🧑‍⚖️
Fun 103th 3.65⭐ 22🧑‍⚖️
Innovation 344th 2.95⭐ 22🧑‍⚖️
Theme 137th 3.75⭐ 22🧑‍⚖️
Graphics 333th 3⭐ 22🧑‍⚖️
Humor 50th 3.7⭐ 22🧑‍⚖️
Mood 190th 3.316⭐ 21🧑‍⚖️
Given 38🗳️ 13🗨️

Feedback

beta
24. Apr 2017 · 00:28 UTC
God gives you a shield to protect you from Space-balls 10/10
morrilet
03. May 2017 · 20:32 UTC
Unfortunately I can't seem to access your game. This is what I'm getting:

404 Not Found https://storage.googleapis.com/itchio/upload2/game/137221/452501

If you fix it up, feel free to contact me on twitter at [morrilet](https://twitter.com/morrilet) and I'll give it another try.
🎤 carlosvVk
03. May 2017 · 20:49 UTC
@morrilet Thanks for the comment! Now it should work here: https://carlosvvk.itch.io/fromzerotohero

I fixed it also in the description!
Tex Killer
03. May 2017 · 21:19 UTC
I think the collision detection was a little off at the beginning, but I might be mistaken.
Good sense of humor! By the way, do you have any idea what that thing was and why God wanted it dead? :P
Cornchip
04. May 2017 · 21:14 UTC
I enjoyed the humor a lot! I had fun too so good job (although the collisions were a bit iffy)
GaiusJulius
04. May 2017 · 21:21 UTC
He wanted to kill me? :(

Ha ha ! I managed to thwart his plans!

Cute game, I liked the shield.
pkenney
06. May 2017 · 04:05 UTC
Lots of charm here! The graphics had nice little touches like the moving eyes, and the comets and shield and planets all looked really nice. The dialog was fun without going too far, and the hand-drawn text fit with the irreverent content more than a real font would have.

The play wasn't too complex, but the controls were good. The shield was super-easy to swing around, and the planet moved nicely. It was cool how I would get bigger and slower and things would get both more dangerous but also easier to rack up a few eats in a row.

I also liked the progression through the various planets to earth.

This was really only held back by missing things, rather than having anything bad about it. Sound would have really improved the experience a lot and maybe the core gameplay could have used just a bit more going on... I think this was awesome for 14hours, I'd love to see what you could do with 48!
🎤 carlosvVk
07. May 2017 · 16:37 UTC
@pkenney Thank you very much! I liked your game a lot too :D

I did it in 14H because I was participating in another jam in my University, and in 24H we did this:
https://overpoweredteam.itch.io/vex

Try it and tell me what do you think! (I recommend you download it)
multiplexor
07. May 2017 · 21:51 UTC
Really funny and fun game! Hehe, I love the dialogues and the way the eyes move on the planet. Simple, yet effective.
The gameplay is also great, it's simple and fun, I wish I could have moved a bit faster in some levels though (In the end i moved so slow that my movement didn't seem to have that much impact in winning or losing

Humor is high in this one too! Good job! Some music would have been fantastic!

Keep up the good work!
Turncoda
07. May 2017 · 22:28 UTC
Well done! I loved the twitch-based gameplay, I was instantly absorbed into the game. Interesting that my speed decreases every round, because it forced me to change my playstyle from more movement to more shielding.

You have a fun game. Now work on your sound design and polish!
Richard Michael Smith
07. May 2017 · 23:06 UTC
Simple but well executed. A shame there is no audio...but 14 hours is not a long time! Excellent work!
![Image4.jpg](///raw/7e2/3/z/410a.jpg)
Wheffle
08. May 2017 · 20:36 UTC
Awesome idea, simple yet fun. At the beginning I wasn't sure what I was supposed to do, I was blocking both colors of projectiles, but I figured it out quickly by experimenting. Other than that, it was a simple yet fun experience! Also god was kind of a jerk lol.
h2n0
08. May 2017 · 23:24 UTC
Nice short game with simple mechanics. I liked that I became more and more dependent on the shield.
Meenners
12. May 2017 · 15:06 UTC
I went from zero to hero!!! YES! Fun game! Simple yet fun! lol Had a blast. would be fun to see future improvements and what you can do with this if you decided to continue. Thanks! Keep the hard work!

Here is mine! :) https://ldjam.com/events/ludum-dare/38/moped-mayhem
rubyleehs
12. May 2017 · 15:25 UTC
Nice, simple, short game. Embarrassingly, it took me up to ~2 mins to figure out the i'm not supposed to be blocking everything. Was expecting...err...something other the different colored comets to appear that i can eat.

Loved the dialog/ending and the eye movement of the planets. And the flying black holes which I found funny for some reason.

Wished there were upgrades/different difficulties.
CliffracerX
15. May 2017 · 07:13 UTC
This, right here, is what I've always imagined god would be like. Deadpan snark. The dialogue is fantastic. :thumbsup:

The shield mechanic's definitely a neat one, and this particular take on the bullet-hell mechanics is certainly nifty.
One of the more forgiving 'hells I've been through so far this LD. Thanks for not making anything super-evil.

(Oh, and by the way: I really approve of having the eyes on Zer0 track the cursor. That's inexplicably hilarious.)
cablay
20. May 2017 · 00:19 UTC
Very cool! I liked how the mechanic was self-balancing in a way, and there's a lot more to it than I thought at first.
quadtree
20. May 2017 · 03:08 UTC
Simple but solid idea. One odd thing was that things slowed down in the later levels, though. It had the odd effect of making the game easier as it went along.