Hops and Fever Dreams by Antti Haavikko

Assume a role of a space hopping bunny in search of yummy carrots.
- Play on itch.io! (WebGL/Windows/MacOS/Linux)
- Gameplay Video
- Source Code
More screenshots





Tools
- Unity
- Adobe Illustrator and Photoshop
- bfxr
Bonus GIF

Ratings
| Overall | 258th | 3.344⭐ | 34🧑⚖️ |
| Fun | 284th | 3.125⭐ | 34🧑⚖️ |
| Innovation | 209th | 3.313⭐ | 34🧑⚖️ |
| Theme | 104th | 3.839⭐ | 33🧑⚖️ |
| Graphics | 103th | 3.938⭐ | 34🧑⚖️ |
| Audio | 337th | 2.533⭐ | 32🧑⚖️ |
| Humor | 62th | 3.571⭐ | 30🧑⚖️ |
| Mood | 331th | 2.933⭐ | 32🧑⚖️ |
| Given | 29🗳️ | 21🗨️ |
I wasn't able to beat it, although I wanted to. I found that I really enjoyed the jump timing puzzles and playing with the gravity around corners. However, The red level with the giant gap above you frustrated me enough to make me stop, as I kept fighting the awkward conservation of momentum the game has in my fight to gain height. Even timing all my jumps well, going around corners would often rob me of all my gains in an unpredictable fashion.
You almost made it to the end ;)
Unfortunately, the controls are a little tough to figure out. It took me a while to understand that I could time my jumps to go higher than the first level of jumping, but even when I DID figure it out I usually wasn't able to time it right. I guess it requires too much precision, but a lot of times it just felt like my input wasn't even registering. On top of that, the side-to-side hopping is way too inconsistent to allow for much accurate platforming, and it's too slow to let me quickly reset and try again when I miss a jump. Difficulty is fine as long as there's minimal friction between failing and trying again.
The normal 'walking' speed is way too slow to be enjoyable though, which makes some sections much more tedious than they should. Graphics and sound effects are good, it'd be nice with som fun music as well!
The slow walk was kind of a design choice, encouraging jumping more which will then lead to accidental hilarious oribitings and flying to wrong planets. And I figured there weren't that big distances to traverse anyway.
Felt a bit slow and dependent on random chance to beat some levels, and I got stuck on the first one featuring snowy terrain (couldn't get back up on the platforms), but a neat idea none-the-less.
Would benefit from some quiet ambience and less lowfi sounds. Nice work, though! :thumbsup:
Great job!
P.S had an oddball error happen on level 2 where the level spawned and the rabbit pinged off screen. I could hear the noise of moving left and right but could get it to come back on screen. Restarted the game and all was fine, didnt happen again.
The controls are a little bit hard to get, but the game is overall very well polished :)
Good job !
As I was writing this I went back to the game and discovered that you can do plops if you hold down the down arrow XD. This game just went up in my estimates. If I mash the jump key I can sort of hover just above the ground without ever losing sideways momentum, and then poop in order to give myself velocity and start orbiting somewhat. However I always fail to mash space efficiently enough and fall down before I can make that ludicrous jump!
I'm afraid to say tried my best but I couldn't finish your game!
I really like the graphics by the way. The square space bunny design is :ok_hand:
Our game is over here if you'd like to try it https://ldjam.com/events/ludum-dare/38/e-at
I think the controller was not totally explicit with how gravity affected the character, I wish there was a little more consistency and perhaps some user feedback with how my actions were affecting what was going on onscreen. I loved the animation, the face it made while eating will haunt my dreams. Good submission overall, solid construction.
It's quite simple really but just way too strict on timing right now. The bunny is a bit bouncy so when you jump right after hitting the ground, the bounce momentum increases your jump height. And vice versa, if you jump at the wrong time, you kill all the momentum and will do a small jump. **Just a classic story of me getting used to timing the jumps correctly myself so it ended up being way too hard for others.**
@occultone I tried fipping the controls when upside down but it didn't quite work. I know it feels weird but all the other options were worse. At least now you can hold down one direction and keep circling around the planet. And hey, if you tilt your head so that the bunny is upright, the controls always match the movement direction.
@brotherst glad to see someone notice the pooping feature! And to think that you also discovered a use for it, as some kind of poop propelling hovering machine. None of that was intentional at all. The pooping was added just for fun, had no idea it could actually be used for something. Probably could have spent that time on something more useful but hey, at least you liked it. And there is bound to be more juvenile people like us.
@nathan and @unclechris seen that bug happen few times post jam. I still have no idea what could be causing it. And the weird thing is that the bunny is colliding with something out there even when nothing is supposed to be there. Cause normally if you go 5 seconds without touching the ground, a message would appear showing that you can reset the level with R (added in case of launching oneself to orbit permanently).
It's super funny seeing that everyone has their own interpretation of the character expression (and even species). Exactly why I love going for the semi-abstract designs...