AstroGunner by KabalaTrance

AstroGunner is 2.5D endless shooter. Survive waves of enemies while trying to survive on the hostile planet.
Controls: WSAD - Move Space or Left Mouse - Shoot
Link: https://kabalatrance.itch.io/astrogunner
| Original URL | https://ldjam.com/events/ludum-dare/38/astrogunner |
Ratings
| Overall | 593th | 3⭐ | 30🧑⚖️ |
| Fun | 406th | 3.107⭐ | 30🧑⚖️ |
| Innovation | 522th | 2.857⭐ | 30🧑⚖️ |
| Theme | 184th | 3.786⭐ | 30🧑⚖️ |
| Graphics | 590th | 2.857⭐ | 30🧑⚖️ |
| Audio | 374th | 2.889⭐ | 29🧑⚖️ |
| Humor | 589th | 2⭐ | 24🧑⚖️ |
| Mood | 501th | 3⭐ | 27🧑⚖️ |
| Given | 41🗳️ | 32🗨️ |
Now the gameplay is where you lost me a bit. I think the way the ship handles is very confusing. It's alright when you're on the 'upper half' of the planet, but when you're upside-down it's so confusing that I ran into enemies multiple times because I felt like I had no control.
Also sometimes enemies spawned inside me. That was weird, but I guess you just didn't have time to change that.
I like it overall though. Good work.
the used fx and soundtrack brings a creepy mood to this.
And great job with the camera, it makes it a much more stylish experience!
But I died 4 times in a row because enemies spawned around me :laughing: The gameplay
itself feels good. But I'd love to see more weapons.
Cool entry! :smile:
I very much like the background, and I think that the powerup system is quite good. I would recommend some kind of shaded background to the UI on the screen, but that's not super important.
If you expanded and continued to work on this, I think you could make something quite nice!
A pretty fun game, although it has some issues.
While I like the idea of the camera system, it doesn't work all too well. It would often end up swinging pretty wildly making it very difficult to see what was going on, which in my opinion emphasised the lack of feedback when getting hurt; I would often lose health without realising.
However, the upgrade system is nice, and plays pretty well with the scaling of the enemies. It gives a nice sense of progression while the game still remains difficult.
The graphics did the trick. I liked the design of the ship, and the enemies were pretty neat. The sound effects were good, but the background music felt particularly calm for what was happening onscreen, unless it was meant to feel a little creepy.
Keep up the great work!
Overall, a fun game. The 3D surface movement was nice.
Concerning the gameplay, It was kind of repetitive but you saved that by spawning those power ups, they kept you motivated to keep on playing.
You have done a good job with a lot of things, my favorite thing about this game is the sound effects. They sound incredible pleasing and I can’t get enough of them.
Everything works well together and the game has a nice aesthetic feeling, I enjoyed learning to control the camera even though It was a challenge sometimes.
Overall this game is pretty hard, but as I said before; very addicting. I’ll probably keep on playing this game a lot. Maybe a scoreboard would be a nice addition?
Have an awesome day, and I hope to see you in the next jam!
// Isak (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))
I really enjoy the mood! For my taste, the game could be more frantic.
Pretty well done!
Cheers!
I think the camera was my big gripe, the spinning on the Z-Axis made me a bit nauseous and it's generally a good idea to lock rotation on that axis. Otherwise a solid game, and I loved how the shots curved around the planet. (I'm curious how you did that!)
https://www.youtube.com/watch?v=VRPh1GNGnP0