Generous Ginger George, the Gingerbreadman by limered

[raw]
made by limered for LD 43 (JAM)

george_Logo.png

Generous Ginger George, the Gingerbreadman

Everybody loves Christmas - except for one guy: The Grinch!

He has set the stove to high and did a crueful recipe on his own. So all the gingerbreadmen are burned and evil. Christmas is in danger!

Who can save us now? Geneours Ginger George, the Gingerbreadman!

Unfortunately he has no weapons, but he is a clever guy: He throws pieces of himself to knock down the evil enemies.

Can you help Generous Ginger George to save Christmas?

How to play

  • Space - jump
  • A - left
  • D - right
  • J - throw Ginger George pieces

Team

  • Emil (limered) - Programming
  • Sven (justsWn) - Programming
  • Michi (ryupold) - Programming
  • Helen - Content Creator, Sound

Have fun playing our little game and Merry Christmas from Germany!

Edit: We updated the WebGL version with a healthbar, to show this games idea a little better (shooting subtracts health)

Edit 2: Add macOS build

Ratings

Overall 898th 2.917⭐ 26🧑‍⚖️
Fun 806th 2.854⭐ 26🧑‍⚖️
Innovation 965th 2.479⭐ 26🧑‍⚖️
Theme 766th 3.083⭐ 26🧑‍⚖️
Graphics 807th 2.896⭐ 26🧑‍⚖️
Audio 419th 3.208⭐ 26🧑‍⚖️
Humor 504th 2.875⭐ 26🧑‍⚖️
Mood 648th 3.152⭐ 25🧑‍⚖️
Given 22🗳️ 26🗨️

Feedback

Kenn50Games
04. Dec 2018 · 13:35 UTC
I did not find it very fun and i have already played five games similar to this already
arc1llusion
04. Dec 2018 · 13:59 UTC
The jumping feels very icey and hard to control. It's also difficult to tell when you can't throw anymore pieces and it's basically a death sentence to start over. I liked the theme though and with some improvements like an indicator of some kind on your available pieces you can throw then it'd be pretty fun!
Zsolt
04. Dec 2018 · 14:04 UTC
Nice game overall just the camera movement is a bit weird.
🎤 limered
04. Dec 2018 · 14:05 UTC
@arc1llusion Thanks for the constructive input. The indicator is basically be the size of the player, but you're right: it's not that clear.
doomshmuck
04. Dec 2018 · 14:14 UTC
The game worked pretty well, but it would have been nice to have more feedback on what was going on. I had no idea what the presents did, and I would have liked to know how much "hp" I had left. It seems like you are heavily encouraged to avoid enemies rather than kill them, and the bullets from the enemies just destroys you. Maybe adding an "invulnerability" period would have been good, so that you don't get instantly killed if you get caught by an enemy?
🎤 limered
04. Dec 2018 · 14:24 UTC
@doomshmuck Thanks. Yeah, healthbar is a problem. Your health is the size of yor char. Plus, if you shoot, you loose health. Need to better visualize this, i think.
LuCecyl
04. Dec 2018 · 17:03 UTC
Nice job, I had fun playing your game ;)
GoldenMelon
04. Dec 2018 · 18:59 UTC
The game reminds me old sega platformer games.
boyTurnedRobot
05. Dec 2018 · 01:09 UTC
I'm a sucker for Christmas and retro games, so I enjoyed it. I liked the shrinking mechanics when you throw pieces of yourself. Is there a way to get "life" back? I didn't notice. I shot all my pieces at the start so I was had to die and restart. Outside of that, I had a fun play around with it.
kambing
05. Dec 2018 · 01:10 UTC
Good
- Lovely graphics matches well with lovely music
- Love that he gets smaller with less hp - perhaps this could be something that players intentionally do to unlock new areas?

Could be improved
- The main jumping physics doesn't feel as tight as a jumping platformer should
- The background is too confusing, not sure which things can be jumped on and which could not
- I somehow jumped up to the health bar and got stuck there (right before the outdoor stage)
ropedog
05. Dec 2018 · 03:40 UTC
Quite fun! This is a clever game, and it has a lot of charm. The platforming was smooth and overall gameplay was easy to grasp. The graphics and audio were both well done, and everything seemed really polished. Nice work!
Gebowunjo
05. Dec 2018 · 09:26 UTC
Nice music and graphics ! The game is cool but it's a bit hard to finish it.
🎤 limered
05. Dec 2018 · 16:41 UTC
@kambing Thank you for the nice feedback. Regarding your second positive point: There is. Shortly after the outside stage there is a hole, one can only enter when small to get another present. Unfortunately you got stuck and didn't get that far.

As for the improvement points: 1 and 2 are known. But time constrains... and 3 is definitely a bug.

@ropedog Thank you very mutch. We are too very happy with the result.

@gebowunjo THe thought behind the dificulty is that we only have one level, so it shouldn't be too easy to get to the end.

@boyturnedrobot Thanks. There is no way to get life back. It's only one level and you need to sacrifice something ;) Later there is a hole you could only enter when small and all the enemies (except for two) can be avoided using clever jumping, so you don't have to shoot them all.
Silvae
05. Dec 2018 · 23:43 UTC
Fun game. Reminded me of many NES-era games. I really enjoyed the music and choosing a Christmas theme for a December jam is spot on :). Nice work!
Jay Elbourne
06. Dec 2018 · 03:09 UTC
Good old style of game but like many said previously the controls and camera could use some work. Great Job with this submission.
garethiw
09. Dec 2018 · 12:51 UTC
This game gave me the "just one more go" feels. I really wanted to finish it but I couldn't only because the controls (jump/fire) didn't register sometimes. Are you by any chance polling for input in FixedUpdate? If so, moving your input calls to Update will solve that problem for you. Then again, it may just have been a webgl problem.