Breadcrumbs by Neill Robson

[raw]
made by Neill Robson for LD 40 (COMPO)

You are a white dot, running around in a maze (WASD/arrow keys), trying to find food (lime green circles). The more you eat, the more crumbs you drop in your wake. The trail could help you find your way, but watch out: the past can coagulate into enemies (red triangles) that haunt you. The more you eat, the more of a trail you leave behind, the worse it gets.


There was so much more I wanted to do with this game (make the walls less visible to increase dependence on breadcrumbs; add some form of attack/defense mechanism against the enemies, sound, etc), but this has also been a rare weekend with my family, decorating the house for the holidays. No matter how fun the competition or how inspirational the theme is, family takes priority over side projects!

This was also my first time trying out HaxeFlixel with the Visual Studio Code IDE, and I have to say that the difference was night-and-day better compared to my last competition experience (LD35, pure Javascript, Vim). That time, I spent nearly all 48 hours at work to achieve the mediocre result, but this go-around I got much farther with less experience with the environment and probably only 8 hours of quality development time!

Wonderful experience overall, many lessons learned, and I'm looking forward to honing my skills and competing again in a few months. See you all next time!

Ratings

Overall 574th 2.9⭐ 22🧑‍⚖️
Fun 536th 2.85⭐ 22🧑‍⚖️
Innovation 385th 3.045⭐ 24🧑‍⚖️
Theme 267th 3.591⭐ 24🧑‍⚖️
Graphics 615th 2.35⭐ 22🧑‍⚖️
Audio 502th 1.538⭐ 15🧑‍⚖️
Humor 554th 1.679⭐ 16🧑‍⚖️
Mood 473th 2.794⭐ 19🧑‍⚖️
Given 12🗳️ 10🗨️

Feedback

Dr_V
05. Dec 2017 · 08:07 UTC
Interesting concept - but I think you need to do more with it before it becomes fun.
fashionbatman
05. Dec 2017 · 22:38 UTC
Really simple and interesting concept. Movement felt a bit fast, but that could just be me. Good job!
FireSlash
05. Dec 2017 · 22:42 UTC
A fellow Haxer!

It's not entirely clear what's going on at first, only after the enemy spawned did I realize what the little particles were doing. Enemies are also way too fast, often leading you to be stuck in an impossible situation. Collision was wonky; I was miles away from an enemy when the "game over" screen happened.

Interesting base concept, needs further development. Use playtesting feedback from LD to tune the idea, and give a post-compo version a whirl.
Miguel Polvora
05. Dec 2017 · 22:42 UTC
Besides missing audio and needing to have a more developed concept (to become more enganging) I really liked the idea, congrats!
Rature
05. Dec 2017 · 22:43 UTC
good idea, the game play is a bit hard,
Hadermite
05. Dec 2017 · 22:44 UTC
Responsive controls, nice concept, simple design and sprites that fit the theme. Well done!
KeiLazu
05. Dec 2017 · 22:46 UTC
um......i'll try my best to hide my breadcrumbs next time lol, it's great concept, i enjoy it :D
Jons games
05. Dec 2017 · 22:54 UTC
This a really lovely idea. I really liked how as you moved around you left a trail which turned into enemies. Very minimalistic, but it doesnt need much more. Well done!
mgsx
12. Dec 2017 · 20:50 UTC
the concept is interesting, it needs a lot of improvements to be a real game but you have the concept which is the most important. Keep it up !
Gama Croma
25. Dec 2017 · 15:43 UTC
Interesting concept of avoiding your old crumbs, but the triangles seemed unavoidable and are instant death. Need some way of avoiding/fighting them.
zirconcode
25. Dec 2017 · 22:59 UTC
Haxel! Simple and smooth, I thought it was quite creative and somehow the breadcrumbs had a cute/angry character to them haha =)