Bullet Rogue by squirrelsoft
Bullet Rogue
As a well respected rogue you invade yet another dungeon, but this time something is different... Your enemies are no usual goblins ! they are bullet hell fodder ! and the bosses ... oh the bosses...
Controls
- numpad/[Q,W,E,A,S,D,Z,X,C] to move
- space to use the equipped item!
- 123/[J,K,L] to switch trough your inventory
sound effects are from https://www.sound-fishing.net/
Post LD version
+3hours version
Release notes : - [BUG] Evil TurtleTank are now placed in the center of the tile. - [BUG] Bullets don't play one more turn than their lifetime anymore. - [BUG] Bullets were spawning with a delay of one turn. - [FCT] Enemies become red the turn just before shooting bullet(s).
+2weeks version (but sadly, not two weeks of works on the game)
Release notes : - [FCT] Bullets, camera, enemies and player are now moving following an interpolation. - [FCT] Exploding bullets are now green and goes black to display their lifetime. - [FCT] Menu are now skipped on the release event of space bar.
Ratings
| Overall | 937th | 3.065⭐ | 25🧑⚖️ |
| Fun | 782th | 3.087⭐ | 25🧑⚖️ |
| Innovation | 720th | 3.196⭐ | 25🧑⚖️ |
| Theme | 763th | 3.348⭐ | 25🧑⚖️ |
| Graphics | 952th | 2.739⭐ | 25🧑⚖️ |
| Audio | 600th | 2.881⭐ | 23🧑⚖️ |
| Mood | 973th | 2.739⭐ | 25🧑⚖️ |
| Given | 37🗳️ | 15🗨️ |
- Bullets travel (and do damage) for one more space after disappearing.
- Bullet trails don't appear on the turn they're fired, making it hard to tell where they're going at first. Normally you can tell by positioning, but it took me a while to realize that the ones fired by the tanks on the second level were moving at all, because they're only visible for one turn.
Once I figured out what was actually happening on the second floor, I had a lot of fun trying to make it through.
We were aware about those bugs you found. I am really sorry it alter your experience of our game.
Actually, I just finished some bugfixes, so we will try to upload another version soon.
Hope you enjoy our bosses we put a lot of love in them.
You should animate/tween the bullets/player for a better visibility.
Good job nonetheless.
It was a little hard to grasp how the enemies and bullets were moving. The bullet trails did not show until they had travelled one step. A little confusing with the moving tanks/cannons in the first area. And did not quite grasp the red areas around the turrets as they were about to fire...
I hope you continue working on this game. If you could just add animations/transitions on the enemies between their turns I think all of my issues above will be solved!
Really solid work! Well done!!
I just uploaded a new version with I hope no new bugs.
Btw you can thanks @tommislav for this new version I wasn't really wanting to do a new version (with work and all). But seeing there is at least one person wanting us to continue to work on it, I couldn't not do at least one last version.
We hope you will finally understand something at our Bullet hell/rogue-like game. Enjoy.
please try and rate other games in the danger category. Everyone need a grade !
https://ldjam.com/games/danger/all
I have tested previous versions also and they are not working anymore even if we changed nothing. My guess is that on the new version of Firefox (60.0) WebGL is broken because it works on the browser Edge.
Have you tried only on Firefox ?
If yes, (and if you still want to test the new version :3) then please change the browser used.
Tell me if you still have problems on your side.