Cell Division by steve

Info
Nurture your cosmic amoeba from single cell beginnings to space virus destroying awesomeness!
- Ultimate space virus shooting carnage!
- Extreme amoeba growing action!
- Strategic turret insertions!
- Crushing inevitable death!
BUG If the game seems to run at ludicrous speeds, try playing in windowed mode rather than fullscreen
Windows: https://github.com/quantumrain/ld38/releases/download/Release/ld38-cell-divison.zip
Source: https://github.com/quantumrain/ld38/
Notes
I designed the controls around the mouse, so I recommend playing with one- but keyboard and joypad control is available if you need it.
- Grow your amoeba by touching the cell wall and right clicking
- Specialise a cell by moving to its centre, hold the right mouse button, now move left or right to select
- A sound and white rings will appear around the player when your grow ability has recharged
- Heal a damaged cell by moving into it, it'll automatically be repaired
Mini-postmortem
There's a lack of cohesion in this as I made a massive direction change midday sunday, and tried to put together a different idea with the parts I already had!
I'm fairly happy with the results considering, but it sorely needs more balancing and fleshing out with additional enemies/buildings to make the construction choices a little more meaningful.
Still it was fun to make!
| Original URL | https://ldjam.com/events/ludum-dare/38/cell-division |
Ratings
| Overall | 58th | 3.935⭐ | 33🧑⚖️ |
| Fun | 45th | 3.903⭐ | 33🧑⚖️ |
| Innovation | 36th | 4⭐ | 33🧑⚖️ |
| Theme | 145th | 3.742⭐ | 33🧑⚖️ |
| Graphics | 28th | 4.323⭐ | 33🧑⚖️ |
| Audio | 168th | 3.226⭐ | 33🧑⚖️ |
| Given | 44🗳️ | 41🗨️ |
The graphics are really cool, the sound lack of a little music maybe but is great and efficient.
It did not really understood if you could control the movement of the cells but I had fun.
Great work for a compo game !!
My thoughts:
- Tactics will surely benefits from some other "specializations" over generators and turrets.
- It would be great to be request to build a specific structure with the cells: a pattern required to evolve?
- I found uncomfortable pay attention at the sound to understand when cells can grow, maybe some glowing in the player / a visual effect??
Hope you'll get more feedback and a lot of people come and play your game because it worth.
Good luck with the **compo**!
I got really excited when I saw the screenshot and I couldn't wait to play your entry. The controls were nice in this one and the graphics blew me away.
The only thing that needs to be worked on is the sound design. The volumes for the different SFXs were a bit off and it got frustrating to listen to after a while. But that's just a cosmetic, the game it self is awesome! Great job and thanks for the feedback you left on [Infecteria](https://ldjam.com/events/ludum-dare/38/infecteria)!
// Rasmus (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))
The graphics are solid and the while the sounds are basic they do the job well.
The only thing that comes to mind is that the UI element that presents the choice of turret or generator feels less polished than the rest of the graphics.
All in all, I really quite like this game!
Streamed it in this video.
https://www.twitch.tv/videos/139446987
Nice idea you had! Very good job!!!
Fun game nonetheless, thanks for it <3
The music was not the best but it was functional.
The concept was good overall.
Quite a different take this, when it comes to technology and design. Organic shapes and behaviors aren't usually explored much, neither is C++! The graphics are neat-o indeed-o.
Good work!
The mouse movement is good for aiming but not so much for moving - also thought that the shooting feels a bit inaccurate? But that might just be the way the rockets fly out (which looks really cool by the way).
Really interesting. Well done, thanks for sharing!
Fun game. 4 minutes well spent. But One thing I didn't quite get. What's a generator do in this game??
The art was great, the music worked well with it. A fantastic entry. Thanks!
@GoZz You can't control the cells yourself, they move around randomly to some degree, but mostly in reaction to being attacked by the viruses
@HomineLudens I had some other specialisations planned, but ran out of time as I had to wrap up early due to work in the morning! (Next time I'll take the Monday off!). I agree about the growth indicator, there are actually two different visuals to try and hint to the player they can grow again, but it's still not obvious enough :(
@ryte2byte The mouse control is entirely relative, so there's no actual mouse position as such, but I probably should have gone with a more standard dual stick control setup, rather than messing about with something weird :)
@Flaterectomy Yeah I totally forgot to polish up the build menu!
@Ilseroth I was trying to avoid making a dual stick game! But yeah, I probably should have just bitten the bullet and switched it over :)
@KappaIX I made the shooting a little inaccurate on purpose to encourage turret building, but perhaps I pushed it a little too far!
@Clickmation The generators increase the power of your shots (give you an additional missile for each you build), and increase the reload speed of the turrets.
The gameplay is also really great and works well. Good job!
It's so polish!
Love the fact that everything (different actions, moving/shooting/selecting/growing) is made with the mouse.
The game is a bit hard though, or I'm just to stupid to develop a great strategy.
Awesome entry anyway!
I like the concept of the game, i think it is pretty cool. With the amount of gameplay in there i played for about 2 mins before running out of things to do so thats still pretty sweet. But the amount of gameplay did seem a bit limited for a game. The value of generators seemed unclear.
The audio, yet simple, is Bleep Bloop perfect!
You should really add a targeting reticule, as now it is fairly impossible to shoot. I saw your comment about relative cursor, so maybe just draw a line in your shooting direction, like in alien swarm
One negative would be moving through the connecting pipes was tricky especially as they're growing. And I wasn't sure I saw any benefit to generators? I assumed they powered turrets, maybe they increased turret rate of fire?
Edit: Just read up^^, I was half-right on the generators :)
Anyway, really interesting entry. Oh, my best score was 250 seconds!