Too much money earning simulator by FancyReckless
Real time strategy with clicker elements. Art assets by Kenney.nl.
Basically you have tiled map and each tile can accumulate money. When said tile has hit too much money, a special action (usually bad) is executed. Try to balance the money between tiles to save yourself and this planet.
Made in about 10 hours due to work and stuff. Unfortunately no sound.


| HTML5 (web) | https://fancyhat.itch.io/ldjam40-game |
| Original URL | https://ldjam.com/events/ludum-dare/40/too-much-money-earning-simulator |
Ratings
| Overall | 499th | 3.519⭐ | 29🧑⚖️ |
| Fun | 538th | 3.352⭐ | 29🧑⚖️ |
| Innovation | 129th | 3.788⭐ | 28🧑⚖️ |
| Theme | 46th | 4.241⭐ | 29🧑⚖️ |
| Graphics | 571th | 3.5⭐ | 28🧑⚖️ |
| Humor | 586th | 2.891⭐ | 25🧑⚖️ |
| Mood | 551th | 3.304⭐ | 25🧑⚖️ |
| Given | 20🗳️ | 23🗨️ |
I see that the inspiration led us to the same ideas ^^ I had also spotted Kenney's "Hexagon pack (310x)" for my game but didn't have time to insert them, maybe in a future version?
I loved the fact that not managing the log factories caused them to "upgrade" - usually a good thing in games but in this one too much money is pretty bad hence the theme.
One problem would be it was a little heavy on the clicking - Maybe holdng down the mouse would invest fast into the ground? Or quickly drain the cash from the buildings as it does get abit too much.
Some additional features I would add would be different endings - Maybe a courthouse ending that passes an Eco Law bill telling the woodcutters to go away - I don't think that would be too hard either!
Greatly executed, great game - It was very fun! :smile:
™™™
Through valiant effort and high focused time critical investment I have accumulated the intended transportation device. Pigs where kept at bay by frequent visits. The roster has learned to fly and the chickens are now safe.
I repeat: the chickens are safe!
™™™
Jolly good show, lad. I must admit I have a bit of a, shall we say, kink for games that are something else than what is initially perceived. Jolly good, I say. ;)
The graphics are a good fit and I can understand using ready made assets taken the lack of time at your disposal. Audio would have improved the mood at least.
I do have a few questions about the design:
- What does the charity building invest on exactly?
- Why does a dirt hex turn into a mill completely randomly? It can happen even if I'm currently investing on the hex. Shouldn't it happen only if the hex is left alone?
- Why does the lab have overflow conditions in its description? It never does.
Good work for such a short project. Some clear up on the design needed.
Overall: *Good (4.0)*
Fun: *~~Above average(3.5)~~ Good (4.0)*
Innovation: *Great (4.5)*
Theme: *Good (4.0)*
Graphics: *Good (4.0)*
Audio: *Good (4.0)*
Humor: *Good (4.0)*
Mood: *Bad (2.0)*
- Charity is somewhere you can get rid of your money. It spends it passively
- Check out middle building it is building those mills on overflow.
- Basically I was cutting corners to make it in time and had to make all buildings uniform. I wrote a small blog entry about it: https://ldjam.com/events/ludum-dare/40/too-much-money-earning-simulator/how-i-fit-my-game-inside-a-table
Managed to find one proper issue, now that I know what I'm doing. The price for buying a charity is the same as the minimum overflow for the house. This means that even if I'm already holding down on the house when it turns 400, it might still overflow into a lab at the same moment. Does ruin my strategy often times.