Too much money earning simulator by FancyReckless

[raw]
made by FancyReckless for LD 40 (JAM)

Real time strategy with clicker elements. Art assets by Kenney.nl.

Basically you have tiled map and each tile can accumulate money. When said tile has hit too much money, a special action (usually bad) is executed. Try to balance the money between tiles to save yourself and this planet.

Made in about 10 hours due to work and stuff. Unfortunately no sound.

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Ratings

Overall 499th 3.519⭐ 29🧑‍⚖️
Fun 538th 3.352⭐ 29🧑‍⚖️
Innovation 129th 3.788⭐ 28🧑‍⚖️
Theme 46th 4.241⭐ 29🧑‍⚖️
Graphics 571th 3.5⭐ 28🧑‍⚖️
Humor 586th 2.891⭐ 25🧑‍⚖️
Mood 551th 3.304⭐ 25🧑‍⚖️
Given 20🗳️ 23🗨️

Feedback

Ayushman
05. Dec 2017 · 11:01 UTC
It was quite a difficult game to understand! If I earned money I would cut the trees and if the mills earn money they will cut trees...A bit too confusing for me... But loved to play it...
blubberquark
05. Dec 2017 · 19:28 UTC
Theme is good, but my hand literally hurts from clicking
CG_Fred
05. Dec 2017 · 20:14 UTC
Good game, liked the concept although it's a lot of clicking. Would have loved to have music and sfx on it. Well done!
🎤 FancyReckless
07. Dec 2017 · 21:09 UTC
Thanks for feedback all. I didn't mentioned it, but you can also hold on a tile for automatic clicking (but at a slower rate)
07. Dec 2017 · 22:28 UTC
Seemed like an interesting concept but I wasn't quite sure of my Objective I was clicking a lot and making money and building stuff and then I cut down all the trees. You said I need to escape the forest? Not sure how to do that. It could be a really cool game with some clearer instruction and polish.
SaFrMo
07. Dec 2017 · 22:38 UTC
This is really neat! I love the concept, but it's a little difficult to understand as I'm actually playing. With a bit more of an in-game tutorial, I can see this being a lot of fun as a mobile game. Very cool way to turn the theme into a unique premise!
🎤 FancyReckless
07. Dec 2017 · 22:50 UTC
Thanks for more feedback :) Yeah, condition of beating a game is a bit of a secret at first, you have to explore it, but you get hints along the way. You actually don't have to escape the forest, you have to find a way to survive before all forest is cut.
jk5000
08. Dec 2017 · 19:01 UTC
I am super confused.
Tinis Games
14. Dec 2017 · 11:53 UTC
As I was told for my game, a tutorial would be useful ;)

I see that the inspiration led us to the same ideas ^^ I had also spotted Kenney's "Hexagon pack (310x)" for my game but didn't have time to insert them, maybe in a future version?
dirkinz
15. Dec 2017 · 00:42 UTC
I gave it a play and it was pretty fun. I don't know what everyone was so confused about though, I thought you made the mouse-over text for all the tiles pretty well worded and the objective was right there on the home screen. And for only ten hours it is a really well designed and fun game. I did find one exploit in that if you double click and hold it goes much faster than if you single click and hold. One critique is I think perhaps a if you used a different word than overflow it might smooth out some of the explanation. Overflow makes me think it will spill into the other tiles. I cant for the life of me think of a good word to use though, up-grade and expand and many others just feel too positive. Finally I just wanted to say thanks for leaving great critique on my entry as well!
arron-fowler
15. Dec 2017 · 09:33 UTC
Slick well executed and stressful! Well done
PonchoGuy
15. Dec 2017 · 22:54 UTC
Hey! Thanks for letting me play your game on stream! I had great fun playing, although it took me a while to get the ending as you saw :sweat_smile:

I loved the fact that not managing the log factories caused them to "upgrade" - usually a good thing in games but in this one too much money is pretty bad hence the theme.

One problem would be it was a little heavy on the clicking - Maybe holdng down the mouse would invest fast into the ground? Or quickly drain the cash from the buildings as it does get abit too much.

Some additional features I would add would be different endings - Maybe a courthouse ending that passes an Eco Law bill telling the woodcutters to go away - I don't think that would be too hard either!

Greatly executed, great game - It was very fun! :smile:
Indie Gaming
16. Dec 2017 · 00:45 UTC
https://youtu.be/sXKapC7A3JA
Indie Gaming
16. Dec 2017 · 01:08 UTC
https://youtu.be/sXKapC7A3JA
Jordgubben
16. Dec 2017 · 17:36 UTC
Ok. I figured it out on the third try. Not sure how to say this without spoilers... hmmm..

™™™
Through valiant effort and high focused time critical investment I have accumulated the intended transportation device. Pigs where kept at bay by frequent visits. The roster has learned to fly and the chickens are now safe.
I repeat: the chickens are safe!
™™™

Jolly good show, lad. I must admit I have a bit of a, shall we say, kink for games that are something else than what is initially perceived. Jolly good, I say. ;)
HuvaaKoodia
22. Dec 2017 · 14:53 UTC
A clicker with no clicking and an actual objective? *What has the world come to!* Seriously, holding down the mouse button is a life saver.

The graphics are a good fit and I can understand using ready made assets taken the lack of time at your disposal. Audio would have improved the mood at least.

I do have a few questions about the design:
- What does the charity building invest on exactly?
- Why does a dirt hex turn into a mill completely randomly? It can happen even if I'm currently investing on the hex. Shouldn't it happen only if the hex is left alone?
- Why does the lab have overflow conditions in its description? It never does.

Good work for such a short project. Some clear up on the design needed.

Overall: *Good (4.0)*
Fun: *~~Above average(3.5)~~ Good (4.0)*
Innovation: *Great (4.5)*
Theme: *Good (4.0)*
Graphics: *Good (4.0)*
Audio: *Good (4.0)*
Humor: *Good (4.0)*
Mood: *Bad (2.0)*
🎤 FancyReckless
22. Dec 2017 · 21:21 UTC
@huvaakoodia , thanks for a hefty feedback. To answer your questions:
- Charity is somewhere you can get rid of your money. It spends it passively
- Check out middle building it is building those mills on overflow.
- Basically I was cutting corners to make it in time and had to make all buildings uniform. I wrote a small blog entry about it: https://ldjam.com/events/ludum-dare/40/too-much-money-earning-simulator/how-i-fit-my-game-inside-a-table
HuvaaKoodia
22. Dec 2017 · 21:51 UTC
Well, gee, I completely missed the HQ effect. That explains everything! Bumped fun up a notch

Managed to find one proper issue, now that I know what I'm doing. The price for buying a charity is the same as the minimum overflow for the house. This means that even if I'm already holding down on the house when it turns 400, it might still overflow into a lab at the same moment. Does ruin my strategy often times.
kleinzach
26. Dec 2017 · 22:56 UTC
I like the overflow mechanic in regards to the theme. The clicking definitely became a lot, so I appreciate being able to hold down the mouse button (Though I believe clicking was still faster.) The clicker idea is also what I went with, it just seems like a very good way to make something work with this theme!
Querk
27. Dec 2017 · 00:29 UTC
Nice Game . I like it