My Purpose by Maldo19

My Purpose is an Space Shooter in 3D were you have to protect a little world form outsiders who want to destroy it.
Thanks for playing!
1/5/2017 Edit: The Esc key wasn't working so I fixed it.
2/5/2017 Edit: Added a Web version on the itch.io page.
Links:
Site: https://maldo19.itch.io/my-purpose (Web version, has the Source, the game downloads, I recommend the desktop version)
Twitter: http://twitter.com/maldo19
Tumblr: maldo19.tumblr.com
| Original URL | https://ldjam.com/events/ludum-dare/38/my-purpose |
Ratings
| Overall | 237th | 3.407⭐ | 29🧑⚖️ |
| Fun | 240th | 3.222⭐ | 29🧑⚖️ |
| Innovation | 431th | 2.63⭐ | 29🧑⚖️ |
| Theme | 267th | 3.407⭐ | 29🧑⚖️ |
| Graphics | 359th | 2.963⭐ | 29🧑⚖️ |
| Audio | 153th | 3.28⭐ | 27🧑⚖️ |
| Mood | 137th | 3.519⭐ | 29🧑⚖️ |
| Given | 31🗳️ | 51🗨️ |
I really struggled with picking up health orbs (which I almost didn't realize was health, until I managed to carefully run into it). The health orbs are small, and it's not immediately clear that they replenish health.
After flying around for a few rounds, I realized that when the ship's destroyed it just respawns a few seconds later next to the planet. As a result, I didn't really have any incentive to fly around; I just needed to stay next to the planet.
The graphics were simple, nothing too offensive to the eye. The sound effects definitely added some texture to the sound space (in a good way). The background music built the mood up, but I'm not sure that mood was appropriate for the game's setting.
More fleshed out features would have been nice, but I would have liked to see more overall polish.
It was difficult but fun to try to master to counteract that. The music was nice and the little bits of story definitely helped the experience, along with the introduction of new enemies.
Good job!
Great simple but stylish visuals, gameplay is suitably hectic and stressful, feels satisfying to blow up those ships (though maybe that could use a bit extra oomph?).
I would recommend a more obnoxious effect to warn you when your little ship gets hit, and to warn you when the planet is getting shot at. Maybe even having arrows appear on the edges of the screen pointing you towards the ship currently shooting at the planet? It often felt a bit of a surprise when I noticed my ship was in the red, or that my planet was severely hurt, it easily gets lost in the action.
Played it here: https://www.twitch.tv/videos/139473859 (starts at 4:39:03)
Best approach for aiming was for me to put the mouse cursor a little bit obove the player-asteriod, and than heading towards the UFOs.
Looks and sound FX fit, I especially liked the background music. Perfect on the theme.
I like the way you built your storytelling. Good text and good UI. Good job!
Nice job in the overall retro-3D vibe too, I like it. It's hard to figure out the radar in three dimensions, though!
Really nice work!
This is a strange take on a space shooter. Not even really sure what to call the viewpoint. I do like being able to shoot wherever I want though. I loved how the outline of things represented their health!
Feedback: There wasn't any incentive for me to leave the planet so I just sat there shooting everything down. Maybe you should make the planet move so that the player has to as well? If you do though, you're going to need to come up with a better control scheme because it's really hard to move and aim at the same time.
Bug? I killed the last dude on the second level but then nothing happened. I don't know if this was the end or there was supposed to be more. I had to retry a couple times so that might be the cause.
@hector-pineiro-ii if you can click the enemies the it shoots to that enemy, it doesn't need to be aligned with the shot. I agree with the health drops and the UI, I didn't have time to test health drops as it was the last thing to be included in the game. It could be a bug if you saw a enemy spawning near or maybe was just a ship that you didn't saw either way you're right and it was unfair. I'm grateful for this feedback, thank you a lot.
@chris-delta The mini map shows you were the planet is, and if you are having problem to find it you can use the middle click mouse to point the spaceship in it's direction. I agree that the UI for the planet needs to be bigger though. thank you for the feedback!
@glimaleite Well that's what happens when you don't develop the game thinking on how to "cheat" on your own game, It's weird that it never occur to me to do that. But I don't understand what's bad with the controls if you just found a weakness on the game design itself. Thank you for pointing this out to me.
@klekky It didn't occur to me how to explain them better in game, I'm really sorry you had problems with them.
@simonhutchinson good ear! I used some samples from the super metroid soundfont to give it a "space feeling".
@frenchie About the bug part that's weird, did you played the web version? If so I encourage you to play the desktop one, If it is the desktop one well... I'm really sorry. This game has a ending, after finishing the 5 "levels", the story part that follows is the ending and when that ends it just throws you at the main menu.
The free-aim shooting was critical, it would have been way too tough otherwise. Nice work making a cool 3D space shooter here, and the story interludes added some nice character.
The whole thing looked pretty good and the sound and music were even better.
Nice entry!
Gameplay-wise I found the game to be very challenging. As has been mentioned, one of the dominant strategies seems to be to stay near the planet, and then circle and shoot. When I strayed from the planet I inevitable got lost, although I would put the blame for that squarely on my sense of direction in space (they should probably have used a better template for the defense-android then...). The omnidirectional firing worked really well, it was effective even when fleeing (I guess I'm not exactly the pride of the fleet...). The introduction of variation of enemies gave a nice progression, especially since you had to adapt your tactics to survive.
I also enjoyed the small story-interludes between the levels (although I will probably never become good enough to read the last one).
It was a very fun game - I don't usually enjoy shooters very much, but this one felt very satisfying, despite me being completely outclassed. The dogfighting worked really well, enough so that I would often get caught up in it, which usually did not end well for my planet...
>Stalwart protector,
>fighting off the invaders.
>What is its purpose?