cube mob by mbc
This is a game where you control a mob of cubes. Use the movement keys/joystick to rotate cubes, causing them to roll unpredictably. (Cubes must be sacrificed so you can move through the level!)
Very minimal (and messy!!) code, the concept was mostly tweaking physics and level design.
I was only able to complete 2 levels, but they're pretty big. Enjoy clearing the unreasonably hard section at the back end!

tools : Unity, Paint.net
patch log : - I put a bandaid over a camera error that would lead to a failure state when trying to handle certain cube positions.
Ratings
| Overall | 238th | 3.446⭐ | 30🧑⚖️ |
| Fun | 155th | 3.5⭐ | 30🧑⚖️ |
| Innovation | 76th | 3.696⭐ | 30🧑⚖️ |
| Theme | 320th | 3.25⭐ | 30🧑⚖️ |
| Graphics | 388th | 2.771⭐ | 26🧑⚖️ |
| Given | 32🗳️ | 10🗨️ |
I fully intended on beating it, but after an hour+ of trying I have conceeded (for now).
That said, the game's controls are suprisingly sharp (even with WASD which I played with). Moving the cube around feels like it has a lot of nuance, and you do feel like a cube. On the 2nd level I found myself learning the nuances of every little bump. As I repeatedly retried the level I learned how to do little tricks to balance myself out or to scale a corner. What's impressive is the depth in the controls and the level designs that force you to learn that depth.. There are very few 48 hour games that you can play for over an hour and still feel like you have more to learn.
It's clear the objective of this game was to create satisfying controls for manuevering a cube, and it clearly succeeded there. It took an original concept and explored it well, but I wonder if anyone will be able to beat it?
Could do with some audio or soft music.
I find myself wanting more stages. Which isn't a bad problem to have in a hastily made game. Had a blast with this one.