Bo Jackson in The Temple of Ming by Nodine

Go on an adventure, take control of debonaire gentleman Bo Jackson as he ventures into the dreaded Temple of Ming! Collect fragile vases and balance them as best you can while mysterious forces do their best to ruin your day!!
In spirit of the theme, the more vases you currently have, the harder it is to balance all of them. Also more enemies spawn! Lots of enemies!

Team members without Ludum Dare accounts: Daniel van @Bolhuis_ , Johannes Elgaard, Ingvar Olsen, @etwurt
Here is a gameplay video!
https://youtu.be/SmH-ZFGoS0g
Ratings
| Overall | 489th | 3.525⭐ | 22🧑⚖️ |
| Fun | 513th | 3.375⭐ | 22🧑⚖️ |
| Innovation | 116th | 3.825⭐ | 22🧑⚖️ |
| Theme | 296th | 3.775⭐ | 22🧑⚖️ |
| Graphics | 876th | 2.925⭐ | 22🧑⚖️ |
| Audio | 350th | 3.395⭐ | 21🧑⚖️ |
| Mood | 801th | 2.975⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 8🗨️ |
A good concept that fits nicely with the theme.
Notice that all the coming things are just my humble opinions. I know its a game jam game, so things I know you coudlnt make things in the game in the given time. Nonetheless you should know what could make your game even better.
My problem with the game: If the vessels break after 5 blocks walking in 1 direction, and I have to walk 20 blocks to the left, then its kinda "walk 4 blocks left stop walk 4 blocks left stop etc".
This gets boring after some minutes since its really repetetive.
So what Im saying is: I think the vassels break to fast. If they woudlnt break that fast, the player could move more, and then the enemies could move more as well = more action and same difficulty. Maybe the player could also run that would increase the difficulty a lot but it would bring a lot of depth to the game.
A suggestion: you could have levels which make you go upwards the whole time (camera keeps on moving upwards).
The Goal would be to get x vassels out of y vassels. If you get x vassels and bring themto the end of the level, then you win the level. Difficulty would be easy to adjust and your game could have a nice difficulty curve. (And no stacking enemies :D Its always hard for me to get rid of them).
Apart from that: I really felt the game was innovative and fun to play. Also I need to mention that the time slow, before the bullets hit me was on point! It was fun playing your game, thanks for making it!
Awesome game, awesome entry.
E um game divertido apesar dos gráficos escrotos, parabéns
Associating movement and balance, which forces you to stare at both screens to manage to keep everything on track is super hard and super fun at the same time.
Well done!
If I was to make a suggestion, I'd say maybe put some indicator on the left side that the characters movements reflect onto the vases. Maybe a zoomed in picture of his chest while he's holding the vases, or having the floor also visually move with the vases might help with that. Also would be pretty cool to see more vases pile up onto the character himself as he's running. These are just suggestions though, and the game you all made was fun. Good work!
Just missed some end game condition.